Market (Mobile)·Updated Apr 13, 2026 by SocialPeta
Whitepaper · January 1, 2021
Published by SocialPeta
The 2021 mobile gaming landscape was defined by a transition toward creative-led advertising strategies necessitated by rising acquisition costs and shifting privacy regulations. As iOS privacy changes prompted a strategic pivot toward Android platforms, the industry experienced a 200% surge in ad creatives and a 34% year-over-year increase in CPMs on major platforms like Meta. With the United States emerging as the most expensive market at an average CPM of $28.18, advertisers increasingly prioritized data-driven optimization and regional targeting to maintain return on investment amidst a broader 5% slowdown in total advertiser market growth. While casual and puzzle games maintained the highest volume of individual advertisers globally, RPGs consistently dominated in total creative output across key regions, including Southeast Asia, Hong Kong, Macao, and Taiwan. To combat market saturation, developers shifted toward high-engagement formats, specifically vertical video ads exceeding 30 seconds and playable end cards. These creative strategies, often incorporating celebrity endorsements and real-people trailers, became essential tools for driving conversions in a competitive environment where traditional tracking methods faced significant headwinds. Looking toward future growth, the industry is increasingly focused on globalization and the refinement of hybrid monetization models. Developers are diversifying revenue streams by integrating NFTs and combining traditional in-app purchases with ad-based structures. Furthermore, the adoption of privacy-compliant user acquisition, such as early SKAN testing and AI-driven optimization, has become a prerequisite for success. As companies expand into emerging markets like the Middle East and the CIS, the combination of M&A activity, social feature integration, and sophisticated monetization frameworks will remain central to navigating the complexities of the post-privacy mobile ecosystem.
Second, more ad creatives are taking the form of video which dominates and accounts for over 85% of all forms of ads. It can be very challenging for a team to produce a great number of creatives. But having access to the ad creatives of other games or competing games can greatly help improve the production efficiency of creatives. Third, the cost is soaring. The average CPM on Facebook increased by 34% in 2021. Without any cost intelligence about the specific areas, an advertising budget can’t be set, which will undermine the smooth running of the advertising and further lead to the inefficient acquisition of customers. Preface Besides, Android advertisers have been making as much advertising effort as iOS advertisers, which is a noticeable result of the iOS privacy policy. VP of SocialPeta:Constance Gao With the rapid development of the game industry, “involution” has become an inevitable consequence in the game market. As the saying goes, if you know yourself and know your enemy, you will gain victory a hundred times out of a hundred. So, a company’s product strategy and publishing strategy, for a top product, and unexpectedly successful product, or a directly competing product, would be greatly affected by whether the company has quick access to correct ad intelligence. Competition in the global market is getting more intense as the number of creatives is surging and CPM is significantly increasing. According to the overall data, there are 3 major trends in the global mobile game market.
ffected by whether the company has quick access to correct ad intelligence. Competition in the global market is getting more intense as the number of creatives is surging and CPM is significantly increasing. According to the overall data, there are 3 major trends in the global mobile game market. First, market competition is getting increasingly intense, which can be seen from the number of advertisers and the number of ad creatives. In Q3 2021 as compared to Q3 2020, the number of advertisers maintained at around 26,000, but ad creatives increased by 200% YoY, indicating very fierce competition. Personalized promotion has become a mainstream model. It’s worthwhile to pay attention to local platforms in local markets. And, there have also been some changes in choosing a target market. Early exporting strategies were globalization. Companies didn’t know which were key areas and therefore adopted globalization strategies. As game companies gained more and more experience in exporting games, they gradually developed special skills in exporting certain types of games into certain areas. For example, Kunlun focuses on the Southeast Asia, and efun on China’s Taiwan. Now companies would decide where to export games based on their resources and the game features. Many games have target users before they are published, or even have target markets even before they are developed. even before they are developed. With those companies getting established over time, market conditions and trends of all areas have been known to the whole industry. For instance, the US, Japan, and South Korea are classified as T1 markets with higher paying user rates and higher ROI.
are developed. even before they are developed. With those companies getting established over time, market conditions and trends of all areas have been known to the whole industry. For instance, the US, Japan, and South Korea are classified as T1 markets with higher paying user rates and higher ROI. The UK, France, and Germany are T2 markets with a considerable user base and high spending ability. Russia, the Middle East, and Southeast Asia are T3 markets. However, the classification of markets was confirmed largely based on the experience of exporting games. the experience of exporting games. 01
CONTENTS 0 1 02 2021 Mobile Game Insights into Advertising on Top Marketing Insights Platforms Worldwide / 02 / 16 03 04 Insights into Top Trend of Ad Creatives Countries/Regions Worldwide for Mobile Games Worldwide / 31 / 47 Industry Insights / 53
A Slowdown in the Growth of Mobile Game Advertisers in the Post -Pandemic Era There was a significant slowdown in the growth of mobile game advertisers in 2021, a YoY increase of 5% which was noticeably lower than last year’s 44%. The market had maintained stable development in the Post-Pandemic Era. At this rate, the number of mobile game advertisers worldwide is expected to surpass 70K in 2023 Nearly 65K mobile game advertisers this year Game Advertise M-o-M Growth Rate 80K 46.77% 43.97% 50% 70K 45% 60K 33.77% 40% 35% 50K 30% 40K 25% 30K 20% 20K 15% 4.99% 4.76% 10% 10K 4.54% 5% Source: SocialPeta, based on data retrieved from backend data sources 03 Date: 2017- 2021.
Average Duration of Creatives is 32.5 days Average duration of creatives each year The duration of creatives was getting longer as more and more “classic creatives” with longer duration released in market. 87.9% YoY 32.5 Average duration of creatives increased YoY in 2021 17.3 11.1 7.3 8.7 32.5 days 2017 2018 2019 2020 2021 Average duration of creatives in 2021 Source: SocialPeta, based on data retrieved from backend data sources Date: 2017- 2021.
The 2026 mobile marketing landscape is defined by a fundamental transition from media-centric targeting to creative-driven acquisition, necessitated by tightening privacy constraints and the saturation of traditional advertising channels. Competitive advantage now hinges on the speed of creative iteration and the ability to unify product development, monetization, and distribution. By leveraging early behavioral signals to predict long-term value, industry leaders are successfully aligning short-term performance metrics with sustainable user lifecycle growth. This evolution is supported by a strategic shift toward AI-powered personalization and behavior-driven gamification, as non-gaming applications increasingly adopt the engagement tactics traditionally reserved for the mobile gaming sector. Data from 2025 reveals a period of significant market consolidation, marked by a 16.7% decline in active advertisers alongside a 73.3% surge in creative output per advertiser. Playable ads have emerged as the premier format, consistently yielding the highest attention duration, scroll-stop rates, and conversion metrics. While the AI app sector experienced a sharp 48% contraction in the number of advertisers, top-tier players have responded by aggressively scaling localized marketing efforts. Simultaneously, the finance and health sectors have maintained greater stability, focusing on service-centric, medical-grade solutions and persuasive, value-based messaging to capture mature markets in North America and Europe. Global strategies for 2026 prioritize a balanced media mix, typically favoring video content, while emphasizing hyper-local operations in emerging regions like Southeast Asia and the Middle East. Success in these diverse markets requires intensive user education and culturally nuanced, scenario-based ad updates. As the industry moves toward subscription-based models and on-device AI integration, the focus has shifted from mere technological development to the large-scale monetization of AI-enhanced user experiences. Ultimately, the market is moving toward a future of highly segmented, interactive, and performance-driven advertising that prioritizes technical precision and regulatory compliance to foster long-term user trust.
Chinese gaming applications continue to exert a dominant influence on the global stage, particularly within the strategy and role-playing game segments in mature markets such as the United States, Japan, and South Korea. While these regions offer substantial revenue potential, they are characterized by intense competition and elevated costs per install. To navigate these challenges, successful publishers are shifting toward hyper-localized strategies that tailor art styles to regional aesthetic preferences—favoring manga-inspired visuals in Japan and realistic or cartoon aesthetics in Western markets—while utilizing local influencers to establish brand credibility. Technological innovation serves as a primary driver for operational efficiency and user acquisition. The integration of generative AI has become essential for the rapid localization of ad creative, voice-overs, and marketing copy, ensuring both speed and brand compliance. High-performing titles currently leverage high-volume, innovative campaigns that incorporate minigames and AI-enhanced visuals to capture player attention. Beyond acquisition, long-term retention is increasingly supported by the implementation of social hangout spaces, home-building systems, and character trial models that balance accessibility with monetization. Monetization strategies have evolved to prioritize engagement through sophisticated, time-limited mechanics. Publishers are frequently employing box gachas, pull-milestone rewards, and gamified event structures such as diceboards and bingo to incentivize spending. Furthermore, the consistent deployment of diverse live events remains a critical requirement for maintaining player interest and competitive viability. By combining these aggressive monetization tactics with a commitment to continuous content updates, Chinese developers are effectively sustaining growth and deepening their footprint across the global gaming landscape throughout 2024.
The mobile gaming landscape experienced a notable shift in monetization and user acquisition patterns between 2022 and the first half of 2023. In-app purchase (IAP) activity demonstrated robust growth across both major mobile operating systems, with Android and Apple platforms recording increases of 23% and 24%, respectively. This upward trend in monetization suggests a resilient consumer base despite broader economic fluctuations within the mobile app ecosystem. Geographic distribution of installs remained relatively stable on Android, with India, Brazil, and the United States maintaining their positions as the top three markets. Conversely, the iOS landscape underwent more significant regional changes, as the United Kingdom, Canada, and Germany gained prominence, displacing China and Saudi Arabia from the top five rankings. These shifts highlight the evolving importance of Western markets for iOS-based mobile game developers. Ad network performance also saw a realignment in competitive dominance. On Android, Google Ads ascended to the top position for total installs in the first half of 2023, while Meta entered the top five. On iOS, AppLovin reclaimed the leading position, and Meta secured a top-five spot, reflecting a dynamic advertising environment where major platforms continue to vie for market share. This analysis relies on anonymized data aggregated by Tenjin from January 1, 2022, through June 30, 2023. The findings are restricted to ad networks and countries that achieved a minimum threshold of 25 million installs, ensuring that the reported trends represent significant market activity. By tracking these metrics, the data provides a clear view of the shifting priorities and regional focus areas for mobile publishers navigating the transition toward hybrid monetization models.
The hyper-casual mobile gaming sector experienced a notable escalation in acquisition costs during the latter half of 2022, characterized by rising median cost-per-install (CPI) rates across both Android and iOS platforms. By the fourth quarter of 2022, median CPI reached all-time highs of $0.20 on Android and $0.42 on iOS. This upward trend in acquisition spending was global, as no major market tracked by ad spend experienced a decrease in median CPI on Android, while iOS markets saw varied fluctuations, including a significant decrease in the United States and notable increases in France and Germany. Retention metrics reveal a consistent performance advantage for iOS over Android across all tiers of game quality. For the top 2% of hyper-casual titles, iOS achieved a 45% Day 1 retention rate compared to 38% on Android, with Day 7 retention figures similarly favoring iOS at 19% versus 14%. This performance gap persists among the top 25% of games and the median cohort, where iOS maintains a higher percentage of returning players. These findings underscore a widening disparity between high-performing titles and average games, emphasizing the critical importance of engagement optimization in a landscape of increasing user acquisition costs. The analysis draws upon data from over 100,000 games and one-third of the global mobile player base to establish these benchmarks. By segmenting performance by platform and geographic region, the data highlights the shifting economic landscape for developers and publishers. The findings suggest that while market saturation and rising costs present significant challenges, the ability to maintain player retention remains the primary differentiator between top-tier hyper-casual games and the broader market.