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Financial · August 8, 2025
Published by CyberAgent
CyberAgent’s third-quarter results for fiscal year 2025 demonstrate a significant financial recovery and a strategic pivot toward a high-profit business model. Consolidated sales reached 210.7 billion yen, a 10.9% year-on-year increase, while operating profit surged by 138.3% to 19.6 billion yen. This performance was primarily catalyzed by the Gaming segment, which experienced a 30.4% rise in sales and a tripling of operating profit to 16.4 billion yen. The success of new titles and the expansion of existing intellectual properties, such as the global Steam release of Umamusume: Pretty Derby, underscore a successful transition toward a more diversified and globalized revenue stream. The Media segment, centered on the ABEMA platform, has successfully moved from an intensive investment phase into a profitable one, with operating profit growing 7.8 times year-on-year. While the Internet Advertising business faced a 35.6% decline in profit due to rising human resource costs and client turnover, the overall corporate outlook remains highly optimistic. Consequently, the full-year operating profit forecast has been revised upward by 57.1% to 66 billion yen. This growth strategy relies on a robust pipeline of upcoming releases, including Shadowverse: Worlds Beyond and Hello Kitty Merch Match, which are slated for broad international distribution across 144 regions. Looking ahead, the long-term objective involves establishing the Media and IP segments as primary profit drivers alongside traditional advertising and gaming. By integrating technological innovation with cross-media projects and anime production, the company aims to solidify ABEMA as a core component of social infrastructure while scaling its gaming IP globally. This multifaceted approach positions the organization to maintain momentum through the remainder of the fiscal year and beyond, leveraging a mix of established franchises and aggressive expansion into new markets.
CA CyberAgent. 3Q FY2025 Presentation Material April to June 2025 August 8, 2025 August 8, 2025
[Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties.
1. Financial Summary (April - June 2025) 2. Forecast 3. Media & IP Business 4. Internet Advertisement Business 5. Game Business 6. Medium to Long-Term Strategy 7. References
FY2025 Media & IP and Game business were IncreaseSales 210.7 billion yen up 10.9<sub>% YoY</sub> Q3 strong. New successful games increasedIncreaseOP 19.6 billion yen 2.4<sub>x YoY</sub> profits and led to an upward revision. Media & IP<sup>multi</sup> ABEMA and its related businesses built Increase Sales 56.1 billion yen up 17.7<sub>% YoY</sub> -layered sales. 2.2 7.8<sub>x YoY</sub> Cumulative OP reached 7 billion in Q3. Increase OP billion yen Ad Revenue decreased due to losing DecreaseSales 111.3billion yen down 0.4<sub>% YoY</sub> some large clients. DecreaseOP 3.6 billion yendown 35.6<sub>% YoY</sub> Game Sales and OP grew significantly, driven Increase Sales 50.6 billion yen up 30.4<sub>% YoY</sub> by 2 new hit games released in Q3. Increase OP 16.4 billion yen 3.2<sub>x YoY</sub>
> **[Chart page]** This page contains visual data — view in PDF for the best experience. [Consolidated Sales] 214.7 217.3 203.7 203.8 210.7 YoY Media & IP business and 192.1 190.9 195.4 192.6 190.0 +10.9% 185.0 Game business were strong 163.4 179.5170.9 171.9176.0167.4 171.5 Q3 210.7 billion yen (up 10.9% YoY) 129.1 130.9 115.7 120.8 112.7 Billion Yen 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
> **[Chart page]** This page contains visual data — view in PDF for the best experience. [Consolidated OP] 44.4 26.7 OP grew significantly, driven by 25.8 25.3 two new hit games released in Q3 20.7 20.8 19.6 2.4 19.6 19.6 YoY Q3 billion yen ( x YoY) 18.2 2.4x 12.5 12.7 9.8 7.8 8.1 8.2 8.3 7.0 5.3 4.9 5.8 5.2 0.9 Billion Yen -1.7 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
CyberAgent achieved record-high consolidated sales of 217.3 billion yen in the second quarter of fiscal year 2025, representing a 1.2% year-on-year increase. This growth was primarily fueled by the Media and Internet Advertisement segments, which offset a 23.4% revenue decline in the Game business. Despite the year-on-year dip in gaming—attributed to a high-base comparison from a major release in the previous year—the segment demonstrated a significant 4.6x quarter-on-quarter profit recovery. Overall operating profit reached 20.8 billion yen, placing the company in a strong position to meet its annual targets, with current earnings already accounting for nearly 70% of the full-year forecast. The strategic focus has shifted toward a high-profit business model that integrates Media and IP segments to create a global ecosystem for intellectual property production and monetization. To stabilize and grow the gaming division, the company is leveraging a pipeline of six upcoming titles, including high-profile projects like Shadowverse: Worlds Beyond, while expanding high-margin external payment methods. Furthermore, the aggressive implementation of artificial intelligence remains a core operational priority, evidenced by the launch of an internal AI agent platform designed to enhance advertising effectiveness and internal efficiency. Corporate governance and long-term sustainability are addressed through the CyberAgent Way 2024 framework, which emphasizes succession planning and ESG initiatives. The company maintains a diverse and valuable portfolio of intellectual property, featuring major titles such as Umamusume: Pretty Derby and Jujutsu Kaisen Phantom Parade. While the current financial trajectory remains positive, future performance remains subject to market volatility and the inherent risks of the competitive digital entertainment and advertising landscapes. This balanced approach between established media services and new technological integration defines the current fiscal strategy.
CyberAgent’s financial results for the first quarter of fiscal year 2025, covering October to December 2024, indicate a strong start to the year with consolidated sales reaching 203.8 billion yen, a 5.6% increase year-over-year. Operating income rose significantly by 32.1% to 8.3 billion yen, driven primarily by the improved profitability of the Media & IP segment and steady growth in Internet Advertising. The company has achieved approximately 25% of its full-year sales forecast and 20% of its operating profit target, maintaining a positive trajectory toward its annual goals. The Media & IP business, which now includes the ABEMA streaming platform, saw revenue grow 10.5% to 55.6 billion yen. This segment transitioned to a 1.4 billion yen operating profit, a substantial recovery from previous losses, attributed to the reduction of upfront investment costs for ABEMA and high engagement with anime and combat sports content. The Internet Advertisement business remains the largest revenue contributor, growing 11.8% to 117.7 billion yen through new client acquisitions and AI-driven operational efficiencies. Conversely, the Game business experienced a 15.1% decline in revenue to 38.2 billion yen and a 4.1% dip in profit, as the natural slowdown of older titles offset the performance of newer releases. The medium-to-long-term strategy focuses on evolving the Media & IP segment into a primary profit pillar alongside advertising and gaming. CyberAgent plans to accelerate IP production, evidenced by the January 2025 founding of the anime production company CA Soa, Inc. The gaming pipeline remains active with over six new titles planned for the remainder of the fiscal year, including international versions of major franchises. By leveraging synergies between ABEMA’s distribution reach and internal IP creation, the company aims to build a high-profit business model capable of sustained global growth.
CyberAgent achieved record consolidated net sales of 874 billion yen for the 2025 fiscal year, marking nearly three decades of uninterrupted growth. This performance was characterized by a significant recovery in profitability, as operating income surged nearly 79% to 71.7 billion yen. The primary catalyst for this expansion was the gaming segment, which saw operating income nearly double due to the success of several new hit titles and a six-fold increase in overseas sales following aggressive global expansion. Furthermore, the Media and IP segment reached a major milestone by achieving profitability for the first time since the launch of the ABEMA streaming service, which saw record viewership and a doubling of active users for its original programming. While the gaming and media sectors flourished, the advertising division experienced a 14% decline in operating profit. This contraction resulted from heavy internal investments in artificial intelligence intended to drive long-term structural changes. Despite these costs, overall group sales grew by over 6%, supported by the establishment of new animation studios and expanded global distribution partnerships. The company’s strategic focus remains on diversifying its IP portfolio and leveraging external payment methods to improve margins within its digital storefronts. Looking toward the 2026 fiscal year, the outlook remains stable with projected sales of 880 billion yen, though operating income is expected to moderate to between 50 and 60 billion yen. This conservative forecast accounts for the inherent volatility of the gaming market and the high performance bar set by recent hits. Additionally, the organization is preparing for a significant leadership transition scheduled for late 2025, during which founder Susumu Fujita will transition to Chairman, and Takahiro Yamauchi will assume the role of President to lead the next phase of the company's evolution.
CyberAgent achieved record-high consolidated sales of 232.3 billion yen and a nearly threefold increase in operating profit during the first quarter of fiscal year 2026. This performance was primarily catalyzed by the Game and Media & IP segments, which offset a minor decline in internet advertising revenue resulting from the loss of a major client. By reaching nearly 47% of its annual operating profit target within the first three months, the organization has established a robust financial trajectory for the remainder of the fiscal year. The Game business served as the primary engine for growth, recording a 69.2% year-over-year increase in sales and a fivefold surge in operating profit. This success was largely driven by the global performance of high-profile titles such as Jujutsu Kaisen Phantom Parade. Looking forward, the strategic focus remains on international expansion and the development of a diverse pipeline, including the North American launch of Umamusume: Pretty Derby and upcoming releases like hololive Dreams and Shadowverse: Worlds Beyond. These efforts are supported by extensive collaborative partnerships with major industry entities such as Shueisha, KADOKAWA, and Bandai Namco Entertainment. Simultaneously, the Media & IP segment reached a significant milestone as AbemaTV achieved independent profitability. The company is increasingly integrating animation studios and leveraging generative artificial intelligence to automate video advertisement production and optimize for emerging search technologies. This synergy between intellectual property development and technological innovation underscores a broader strategy to diversify revenue streams and solidify a global presence across the digital entertainment landscape.