Updated Mar 17, 2026 by CyberAgent
CyberAgent reported consolidated net sales of 193.0 billion yen for 1Q FY2024, a 15.2% year-over-year increase, with operating income reaching 6.2 billion yen compared to a loss in the same period last year.
The Media business, anchored by ABEMA, achieved an 8.3 billion yen improvement in operating performance, reducing losses to 0.9 billion yen alongside a 27.8% increase in sales and peak Weekly Active Users exceeding 20 million.
The Internet Advertisement segment remains the company's largest revenue contributor, generating 105.3 billion yen in sales—a 10.1% year-over-year increase—with an operating profit margin of 5.4%.
Game business sales rose 10.1% year-over-year to 45.0 billion yen, bolstered by the launch of 'Jujutsu Kaisen Phantom Parade', though operating profit for the segment fell 32.9% to 3.4 billion yen.
The company remains on track to achieve its full-year fiscal forecast of 750 billion yen in sales and 30 billion yen in operating profit.
Long-term strategic priorities focus on leveraging AI and DX in advertising, developing high-quality global game titles, and transitioning ABEMA into a profitable social infrastructure.
CyberAgent reported consolidated net sales of 193.0 billion yen for 1Q FY2024, a 15.2% year-over-year increase, with operating income reaching 6.2 billion yen compared to a loss in the same period last year.
The Media business, anchored by ABEMA, achieved an 8.3 billion yen improvement in operating performance, reducing losses to 0.9 billion yen alongside a 27.8% increase in sales and peak Weekly Active Users exceeding 20 million.
The Internet Advertisement segment remains the company's largest revenue contributor, generating 105.3 billion yen in sales—a 10.1% year-over-year increase—with an operating profit margin of 5.4%.
Game business sales rose 10.1% year-over-year to 45.0 billion yen, bolstered by the launch of 'Jujutsu Kaisen Phantom Parade', though operating profit for the segment fell 32.9% to 3.4 billion yen.
The company remains on track to achieve its full-year fiscal forecast of 750 billion yen in sales and 30 billion yen in operating profit.
Long-term strategic priorities focus on leveraging AI and DX in advertising, developing high-quality global game titles, and transitioning ABEMA into a profitable social infrastructure.