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Create free accountWhitepaperDigital Games Research Association
This perspective shifted the focus from technical architecture to the transformative potential of games, emphasizing their capacity to change human experience.
Alejandro Lozano's article was published in Transactions of the Digital Games Research Association (January 2023, Vol. 6 No 2, pp. 1-24). The article is in Vol. 6 No 2, pp. 1-24. The article explores theories and practices related to Game Studies that appeared between the 2000s and 2010s, from the perspective of aesthetics and art theory. The author proposes reading the selected sources as either ludoformalist or ludo-romantic. The study is framed as a response to a call by DiGRA Spain '21 to map the state of Game Studies in Spain, and it examines a corpus that includes theoretical sources and video games. The author argues that formalist concerns about what is specific to video games accompanied the first two decades of the discipline. Citing Brian Schrank's distinction between formal and political avant-gardes, the article asks whether the 2020s will be a decade of more politically oriented Game Studies. The author also describes a ludo-romantic current centred on playfulness, linking Miguel Sicart's Play Matters and his later work on playful capitalism, which Sicart defines as capitalism assimilating the activity of playing to create new forms of extraction and exploitation of value.
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University of Lincoln · 2026