Updated Mar 17, 2026 by PlayWay
Legal · February 29, 2020
Published by PlayWay
The initial commercial performance of House Flipper on the Xbox One console indicates a steady reception following its release on February 26, 2020. Within the first 72 hours of availability, the title achieved approximately 5,000 downloads on the platform. This sales milestone reflects the early market penetration of the simulation title as it transitioned from its original PC success to the console market. While the game was released simultaneously across major platforms, specific sales figures for the PlayStation 4 version remained unavailable at the time of reporting due to standard delays in data transmission from that specific storefront. The title was developed and published by Frozen District, a Krakow-based subsidiary in which PlayWay S.A. maintains an 80% majority stake. This performance data serves as a key indicator of the intellectual property's viability in the console segment, following its established track record in the simulation genre. The reporting focuses specifically on the immediate post-launch window in late February 2020, providing a snapshot of digital distribution volume during the critical three-day period following the game's debut on Microsoft’s hardware. This financial disclosure follows regulatory requirements for listed companies to provide transparent updates on significant commercial events. The data highlights the ongoing strategy of porting successful PC titles to broader hardware ecosystems to maximize revenue streams. By documenting these early download figures, the analysis establishes a baseline for the game's long-term performance and its contribution to the parent company's portfolio of simulation-focused software.
Raport bieżący nr 6/20 20 Data: 2020‑ 02‑ 29 godz. 21:14 Popremierowy raport sprzedażowy dot. gry House Flipper na konsole Zarząd PLAYWAY S.A. z siedzibą w Warszawie („Spółka”) w nawiązaniu do raportów bieżących ESPI nr 2/2020 oraz nr 4/2020 informuje, że gra House Flipper która miała swoją premierę na konsoli Xbox One w dniu 26.02.2020 r. po 72 godzinach sprzedaży została pobrana ok. 5.000 razy. W dacie przekazania niniejszego raportu Spółka nie posiada danych dot. sprzedaży na konsoli Playstation 4, które spływają z opóźnieniem. House Flipper to gra wykonana i wydana przez spółkę zależną od Spółki tj. Frozen District Sp. z o.o. z siedzibą w Krakowie w której to Spółka posiada 80% udziałów w kapitale zakładowym. Podstawa prawna: Art. 17 ust. 1 MAR ‑ informacje poufne ZA ZARZĄD: Krzysztof Kostowski Prezes Zarządu
The initial commercial performance of House Flipper following its May 17, 2018, launch on the Steam platform indicates an immediate financial success for PlayWay S.A. and its subsidiary, Frozen District. Within the first twenty-four hours of availability, the title recouped all production and marketing expenditures, which totaled less than 550,000 PLN. This rapid return on investment was driven by strong consumer demand, resulting in over 80,000 units sold across online and retail channels within the first 72 hours of release. The title achieved significant visibility on the Steam Global Bestsellers list, reaching the top position on its launch day and maintaining a top-three ranking throughout the following 72-hour period. This performance reflects the effectiveness of the collaborative structure between PlayWay S.A., which holds an 80% stake in the publisher Frozen District, and the Empyrean development team. The strategic contribution of intellectual property rights from PlayWay combined with specialized development talent facilitated a high-margin product with low initial overhead. In response to the robust sales figures on PC, development priorities have shifted toward expanding the franchise's reach. Plans are underway for continuous updates and downloadable content to sustain the current player base. Furthermore, the commercial success has prompted an acceleration of the porting process for Xbox One and PlayStation 4 consoles. A mobile version of the game was already in production for several months prior to the PC launch, signaling a multi-platform strategy intended to capitalize on the brand's early momentum.
PlayWay S.A. has officially updated the release schedule for the console versions of its popular simulation title, House Flipper, across major global markets. This strategic expansion brings the game to the PlayStation 4 and Xbox One platforms during the final week of February 2020. The announcement serves as a formal update to previous regulatory filings, ensuring that investors and market participants are informed of the specific deployment timeline for these key console segments. The rollout begins on February 25, 2020, with the initial launch on PlayStation 4. This is followed immediately by the Xbox One release on February 26, 2020. The launch sequence concludes on February 27, 2020, with a dedicated release for the PlayStation 4 in the Japanese market. This phased approach indicates a coordinated effort to capture the console audience shortly after the game’s established success on other platforms. This disclosure is categorized as inside information under Article 17(1) of the Market Abuse Regulation, reflecting its potential impact on the company's valuation and market position. By providing specific dates for both Western and Asian markets, the management demonstrates a commitment to transparency regarding its product lifecycle and revenue-generating milestones. The update confirms that the transition from PC to major home consoles is a primary operational focus for the company during the first quarter of 2020.
The release of the House Flipper Luxury DLC on the Steam platform on October 14, 2021, marked a significant commercial milestone for PlayWay S.A. and its subsidiary, Frozen District. Within the first few days of availability, the expansion reached a peak position of fourth on the Steam Global Bestseller list. Initial sales figures for the PC version reached 54,000 units, supported by a conversion of 37,000 purchases from the pre-launch wishlist. Player reception remained positive during this period, with an 81% approval rating based on 156 reviews, while refund requests remained low at approximately 200 units. The geographic distribution of sales highlights a strong Western market presence, with the United States accounting for 33% of total volume, followed by Germany at 12% and the United Kingdom at 9%. Other notable markets include Canada, Russia, France, and Australia. Despite the initial sales surge, the outstanding wishlist remained robust at 181,000 units following the launch, suggesting continued long-term interest in the title. Future strategy for the expansion involves broadening its platform reach beyond the initial PC release. Frozen District is slated to develop ports for Xbox and PlayStation consoles, while another entity within the PlayWay capital group will handle the Nintendo Switch version. Although specific production costs were not disclosed by the subsidiary at the time of reporting, the early performance metrics indicate a successful launch for the simulation genre add-on within the global digital distribution market.
House Flipper achieved significant commercial success within its first two weeks of release on the Steam platform, surpassing 200,000 units sold across digital and retail channels. Following its launch on May 17, 2018, the title maintained a consistent position within the Steam Global Top 25 bestsellers list. This performance established the game as the highest-grossing title in the history of PlayWay S.A. during an initial 14-day launch window, exceeding the previous revenue record held by Car Mechanic Simulator 2018 and its associated launch-day downloadable content. The title’s market momentum is supported by strong consumer interest and visibility. Total entries on digital storefront wishlists exceeded 400,000, with over 300,000 active users remaining on these lists after accounting for initial purchases and removals. This substantial backlog of potential buyers provides a foundation for future sales growth, particularly as the company coordinates with major online retailers for featured placement during seasonal sale events. Management intends to maintain a disciplined pricing strategy during these periods, with planned discounts not expected to exceed 20%. Long-term strategy for the franchise involves emulating the lifecycle of the Car Mechanic Simulator series. The executive board anticipates that House Flipper will generate stable, recurring revenue through a cycle of regular updates and ports to additional hardware platforms. This approach aims to capitalize on the game's initial global reception to build a multi-platform brand capable of delivering sustained financial returns for the company. The data reflects global sales performance and consumer behavior primarily within the PC gaming segment during the second quarter of 2018.