Updated Mar 2, 2026 by PlayWay
Car Mechanic Simulator 2018 recouped all production and marketing costs within the first 24 hours of its July 28, 2017, release.
The game sold over 75,000 units in its first four days, representing a more than six-fold increase over the 12,000 units sold by its predecessor in the same timeframe.
Peak concurrent player counts reached over 8,000 users, an eightfold increase compared to the 1,000-player peak of Car Mechanic Simulator 2015.
Downloadable content contributed significantly to revenue, with the Mazda and Dodge DLC packs selling over 47,000 and 46,000 units, respectively.
PlayWay S.A. is addressing technical bugs identified at launch through an intensive patching process to improve user ratings on Steam.
The developer is expanding the franchise beyond PC by actively developing versions for PlayStation 4, Xbox One, iOS, and Android.
Car Mechanic Simulator 2018 recouped all production and marketing costs within the first 24 hours of its July 28, 2017, release.
The game sold over 75,000 units in its first four days, representing a more than six-fold increase over the 12,000 units sold by its predecessor in the same timeframe.
Peak concurrent player counts reached over 8,000 users, an eightfold increase compared to the 1,000-player peak of Car Mechanic Simulator 2015.
Downloadable content contributed significantly to revenue, with the Mazda and Dodge DLC packs selling over 47,000 and 46,000 units, respectively.
PlayWay S.A. is addressing technical bugs identified at launch through an intensive patching process to improve user ratings on Steam.
The developer is expanding the franchise beyond PC by actively developing versions for PlayStation 4, Xbox One, iOS, and Android.