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European Conference on Games Based Learning (ECGBL)
The review follows PRISMA guidelines to examine how quiz-based mechanics in game-based learning support long-term retention.
A systematic review of 66 empirical studies examines how quiz-based mechanics in game-based learning support long-term retention. Following PRISMA guidelines, the authors find that retrieval practice, spacing, and corrective feedback produce the most reliable retention gains when combined, with the strongest and most additive effects arising when all three are coordinated rather than applied in isolation. Evidence for adaptive difficulty is inconsistent, and its effects appear tied more to short-term engagement than to delayed recall. Novelty effects remain inconclusive.
A central limitation runs through the evidence base: most studies measured outcomes immediately after instruction, and only a small number extended assessment beyond one month. Forty studies included no retention assessment at all. Durable retention is therefore thinner in the literature than the widespread use of quiz-based games would suggest, and claims about lasting learning should be read with this constraint in mind.
The review also concludes that engagement features such as points and leaderboards do not substitute for corrective feedback. Motivational gains from gamified elements do not reliably translate into learning, a distinction that is echoed in related work showing that gamified feedback in retrieval practice can enhance motivation without improving learning outcomes.
To organize these findings, the authors propose a six-layer design framework linking learning theory, cognitive mechanisms, quiz mechanics, game mechanics, and learning outcomes. The framework is presented as a testable hypothesis rather than a validated model, and its refinement will depend on longitudinal studies that assess retention well beyond the immediate post-instruction window.
European Conference on Games Based Learning (ECGBL) · 2026