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Create free accountwelcome to fill a phobia the fear of love again by Tim Russ wick and obviously Tim a big friend of this channel usually this is not a let's play channel let's face it well and make an exception here I highly recommend you check out the game yourself I posted all of the necessary links in the description below and if you're not quite sure yet if this game is the correct game for you then you have a chance to see how it plays now we'll play the first two chapters or something like that and if you think you like it I recommend you just buy it yourself and keep playing yourself but for now I'm excited to chat about about this game a bit to play this let's have a look Howard place so yeah happy you're all here happy you could medic make it I've little disclaimer I've played this game already
I wonder what has changed I've played some earlier versions of course so we'll see let's get into this oops probably need to select the screen first let's go roses are red violets are blue this is a tale of young Stuart and his muse like a match made in heaven Lowe was just the start so Stewart took a risk and offered her his heart but the girl wasn't kind and polled until it tore when she chose another path still looking for more his greatest fear invasion and to the floor he fell his
love for her was pure how could she not love him as well and as the hurt turned to pain with his heart and its crack Stewart rules to feel nothing and turn the world black falafels yeah let me know if the volume is fine by the way if you can't hear anything hello ckv passenger a brown rice jingle bells Noah everybody who's here okay so I think there was a great opening already conveyed a lot of emotion and by the way there there is a lot of emotion behind this game if you don't know Tim's story
then I check out you check out the interview I did with him a while ago where he talks about a pretty rough breakup there he that he had and that's what what's inspired the skin controls pretty pretty well actually I liked it and as I've played all of this before should be pretty easy to speedrun this so here we go chapter 1 it's pretty cool that we can't see the entire level at once that kind of encourages you to explore a bit which is usually not the
case and simple to three games like this but the purpose of the stream is also not to completely tell this game apart and look at all of the games and you can also just enjoy what's here because actually quite a fun game sometimes I just can't help to talk about the game design a bit okay so we need that key to open the gate here we have them one of these extra charts which are usually a little harder to get and so far in my playthrough suddenly bother getting them oh I can't and I want to have it I'm not
getting it whatever [Music] oh Jesus what the hell is down there but I kind of saw charge I want to have it and so far this looks like pretty basic platformer game play and it is but it controls really well feels very nice and of course the level design is pretty awesome absolutely laughs the level design in this game already here we have kind of a smart thing a little puzzle because if you go through here we can't get the key because in order to get the key we need to jump into the tunnels or
we need to find another way we can't activate that charge or it will block our way and later on a couple of really cool mechanics will be introduced can't wait for the - I miss it where's my - okay what do we have here can't remember everything just that was obviously the wrong cause joy solitude city-builder welcome ah I know I screwed up already can't get it anymore that means once again let's find another way
can you already my unbelievable skill obviously I will use nail Pro which will also be able to beat this it's easy compared to the loose nail so far I'll actually get a lot harder later on is there any point and going up here oh no there's the exit see there are so many cool things you can do with with these level design pieces that's what I what I really like about this level design these objects are so versatile and Timmy uses all of these objects in really creative ways because guess what everything's interacting with everything but we'll see more of that later oh cool I keep the shard that's nice [Music]
what a creepy demoness there leave me alone Oh sir anything here oh geez oh geez Kalahari see they even activate each other that's so smart allows you to do so many cool things with a level design and here once again see just the same objects over and over again but you seem really interesting and creative ways I absolutely love it [Music]
and most of the time these levels have a pretty nice learning curve curve as well because first time you try them you don't really know what to expect and then the more you try it the better you get because you kind of learn the level layouts I random guy welcome I always forget the position of that fit here's where the suffering starts difficulty is starting to ramp up a bit alright I think I made it patchi's less stressful where's the key and what is that creepy
thing down there I didn't fall for that once again if you like what you see here I highly recommend you check the game out yourself link to that is in the description although we will probably not play through the entire game we'll play through the first two chapters or do we even get the the - after the second chapter I think the dashes introduced in our chapter that's a pity because I really like the - mechanic how do we get up there that's not the way that sounds
good easy honest you're awesome oh my god thanks for the compliments that I don't deserve [Music] what do we have here oh I'll take it when you collect the key you can even kind of feel where the rather goalless I really like that I think that was not the case in the version of the game I play okay
that was not the way I think and bottom left we even have a death countenance I already died six times in this level ah here okay here it continues [Music] easy-easy lemon squeezy Oh Ozzy that's I get a little bit of a game design orgasm everything I like every time I see something like that yes very
nice interactions between the subjects [Music] now I can't get it anymore whatever wherever we're not making a 100% run and here we have a new enemy type I did hear a door somewhere over here [Music] okay here we need to be a bit careful because obviously the heart triggers those other hearts as well which is not good mine I mean it's very good from a game
design perspective once again it's precluded everything interacts with everything but we should try to avoid that I think the trick in this level is to lower this heart over here so it doesn't touch those other hearts obviously now this is a problem still managed to get out very nice Oh the shooting mechanic is introduced in the first chapter oh I didn't remember that sorry which key okay I got it we
can shield ourselves from these bullets okay jump right into that loop I love you take that back expert platformer is what you meant to say okay you're forgiven [Music] they even mop your back of it I really like all of these these little interactions understand what do we have here okay difficulty is still ramping up
[Music] you have inspired me to make a few games I posted an unfinished one in the distance ever you want to check it out I definitely want to check it out if I remember I'll do so after this where do we need to go here and one good thing to remember is also never stand right in the middle because then it's not possible to block both of the shots
I really have no clue where I'm going that was not really what I was looking for better guess I'll take it where's the key know that for minimum I'm also not really learning there's no other way I could take time to humiliate
myself I guess well then once again it's not as easy as it looks buy the game yourself and try it out maybe you can do a better job than me I really hope Tim didn't increase the difficulty of the boss fights with us at a pretty rough time with all of the boss fights in this game which is obviously not due to the fact that I'm best player pretty sure that was Justin back that was a buck as well the master of all jumpy games we watch from the feedback section okay I'll find it there huh I blocked that we say okay maybe I
blocked only one let's focus that was stupid [Music] [Music] did you see that or was my camera blocking the way I basically died half a second before I touch the goal probably
didn't see that huh which is good because it was embarrassing already have 21 deaths in this level I think this is the record so far okay most your bets now how many deaths you I have fun we finally beat this level whoever's closest wins and don't you dare to say something like
mm or never because you know that is a lie okay here's where it gets really me 3234 about 3000 okay we'll see with Moses so you can't really see what's
going on see last time I jumped down here I got hit by a projectile so let's try that again how many deaths did we have oh no did somebody pay attention I think donut dude one with 32 you feel the frustration kicking in ah this is this is the boss fight this is where where the frustration started kicking in last time I played let's see this time I have a little more practice and also let's see [Applause] it's still the same boss fight I I know
[Music] looks very easy so far but to leave me to get more difficult it's just introducing you to how this level place more or less I have to reflect these hearts back to the heart monster if you haven't noticed yet all of the art in this game is made out of hard shapes so we have one of those I think he's following us around which is annoying [Music] and now we have to do it over again you
oh please don't spawn anymore crap of course it's spawning more crap I really like that Tim is basically bringing all of the mechanics of this chapter together in the boss fight was shots are blocked by the heart very consistent okay let's lower it down here again
let's practice a little patience [Music] I think we almost made it you predict 4,000 and this one well we're at 2 now I think 4,000 doesn't sound super realistic to me denies I would say this is the one I would say to dance in this one [Music] but I think we'll get the - mechanic and after this boss fight and I'm really
looking forward to that because it's so fun I thought that one was one lane above me okay I guess it's gonna be three deaths then but definitely not more than that 30 on this one [Music] I didn't have my shield I forgot about that okay guess it's gonna be far that was
not the correct lane I suppose [Music] kind of in a cool move Jesus Christ oh my god did you see that how did I do
that I think I just turn her out right in the moment okay here we are again in the last phase of this boss [Music] which is where I usually screw up but not this time now I think there's a very good reason why this is not a let's play Channel
it's so stressful yes supposed to be stressful I'm still [Music] [Music] [Applause] thank you see how easy four deaths I'm very skilled [Music] with the demon of denial gone Stuart felt alone he took a second to reflect
deep within his bones his actions in the past had granted him revision and in a twist of heart he we examined his decision if he did weighted and talked to her explained to her his thoughts could the lack of what he said be connected to the cause he confronted his denial came to terms with how he'd felt the inconvenience of emotion was the hand that he'd been dealt but as he came upon the second realm Stuart felt a rage he was angry now sorting through his thoughts at every stage livid beyond doubt and it was blamed that took the brunt for his attempt to tuning out emotions focused them in front tears pretty good at reading poems and give I'll give him that nice I'll I finally get the dash
mechanic I'll have a dash field so great because it allows me to dash right into those spikes [Music] this game has a lot of cool selling points but the dishes definitely my favorite one check out the link in the description get this game now it's pretty fun but we'll finish this chapter as well if I can beat the boss I remember the the boss of this chapter was pretty brutal and I actually didn't manage to beat it last time around so we'll see if it will be different this
time the - really makes the movement straight and fun now here's the problem again if you get that key or eaten ah this is another really clever level instead of a chain reaction here and as everything interacts with everything you can take this now without getting eaten without being eaten now we just need to find a way through here which
shouldn't be too hard with the - that's pretty awesome really hope this game does well because this was pretty hard I would say 20 deaths here we have the first one here we have the second one
oh maybe I can do it only two deaths I need to get that key but that's what I mean it's not really a lot of different objects is just a couple of objects use and smart ways to create really
interesting levels so definitely a lot to be learned here in terms of level design I feel like [Music] and as far as I know Tim even had a sort of a topic for every level this level of college hark ache is that how you pronounce it so entirely sure what that means [Music] geez so much lava okay maybe I shouldn't use the dash here even though I like it
so much [Music] that was mean here we go and once again recombining old mechanics into new and interesting things let's get out of here nice and I think we can dash through that one yes
I'm added a really juicy sound effect to that that's definitely something I changed compared to last time I played it smashing these balls feels really satisfying oh did I hear a monster yes I did hear a monster anyway Furby this level is called heart attack but it was definitely lacking the jump scare zone
okay with the - we can escape relatively nicely I wanted to have that okay next time I'll just skip over that but when it's when we CLO hard things are so much on your way they they're really baiting you no no we will not get it no no oh no I fell down take on the heart ah ha ha day so the equivalent to having
a pedicure or didn't know that word exists but thanks for clarifying Herick headache no why why am I so bad I mean am i clearly did that on purpose to show you this marvelous part of this level again all the heights on the background even follow my movement which didn't notice that looks cool I just wanted to show you how not to do this so if you play this game later you already know not to jump down there
that jump feels really satisfying here we have another enemy that later on we'll have some inference interesting interactions with other enemies and other objects in the game ah come on I want to have that yeah yeah we go Oh get away from me I think I'm even allowed to touch this
form for a little bit as long as I don't stop moving I should be fine that was close oh really surprised by the fact that I didn't die there but guess I'm not invincible mm-hmm how did you know by the way you're not supposed to touch the red jelly down there
okay ten attempts already what is your guess mine is 12 because this will clearly be the one they're on unfeeling girls you don't get cathodic you think that that just gives me more than it saved me yeah well it's still fun to use I don't mind see that was not the dish that cooked me there that was my own
stupidity and here the - clearly saved me [Music] okay okay okay what that was almost first tried Oh even got the shard on all the levels to continues is bad
news oh no it's still continues oh yeah that was definitely one there was stuck a lot for a long time the last time I played through this so my guess would be [Music] actually 9000 I don't believe in myself anymore just kidding this is the tricky part though okay that was easier than expected I'm not pressing the correct button that explains a lot
and here's probably where to most like you have to suffer the way I did I want you to feel my pain contrastive you made it [Music] [Music]
[Music] now this is the one I can play those hearts what 17 that's already and can't be right I think that that counters broke me [Music] are you kidding me why why do I have no skill skill returns to meet everybody
who likes getting shot from two sides raise your arms now [Music] [Music] remember that what am I doing here we go
it's one thing I like about this game instead when your diets pretty much always feels like it was your own fault which is absolutely not the case in with your snails oh oh no I remember this level as well that was a hard one and
now I'll do it first try [Music] so first try it doesn't see me die what's what's going on what's going on with me today why am I so skilled suddenly where was that trap here
well let's not go down there okay let's not get eaten by that okay let's summon to the lava and try to get the key nice all this the boss fight this is the boss fight you're getting ready for 420 well sorry to disappoint you this is such a rich game no it's actually pretty fun it's just a challenging game if you like challenging games then there's not a rage game rage games I feel like a good rage game who needs to treat the player a bit more unfairly this game
treats you pretty fairly most of the time sometimes there's a mean little trap well as upset when you die you pretty much always feel like it was your own fault so this for chasing secrets is also pretty pretty fun but it's also super long which makes it pretty hard so how many deaths you say for this one
I can't use the - they're the stairs to not have the correct size possession is a pretty good trick for speeding yourself up and for jumping against spikes [Music] what's happening through the song okay let's try that again there was actually not a super bad attempt [Music]
[Music] okay the sound always stops here what's going on I collide with wall that's something by the way this game just came out so I'm pretty sure to fix all of the major bucks face although this is for you obviously it's not game breaking but it's just sound going away for a bit
there we go ten deaths oh my god how many you been mine for twenty okay under 20 oh my god you really trust my ability this time around cause obviously the moment all that I am the skill master [Music] oops oopsy doopsy oopsy so the first section of the chase difficult gets
what the hell's going on there I think I need to go down down there just died yeah I'll do that [Music] [Music] okay maybe maybe it's a
Papa sound good bye see you later [Music] oh no really spiders all digital
[Music] [Music] how am I supposed to get through there discreetly as I need to - more often
and I can touch their that is not a good place to use the - and also that was not a good start so come on you can't okay never mind never mind so whoever said under 20 is already wrong [Music]
oh thank you but don't think that it's already over yet no no no no no the worst part is probably still yet to come under 100 yes that was a good guess but under 10 million would have been an even better guess because then we would have been have a 100% chance of being right the frustration is setting in come on am i sounding frustrated
frustration is fun everybody knows that that's why I'm making will you snail I'm not even being chased and I'm already too bad to beat this patience comma demon of anger okay so guess this first part here's patience which I clearly do not have and then let's not talk about
demon of anger Oh doh oopsie-doopsie and that's still the patients part not even being chaste yet
okay that's a really long jump okay I bet here it comes it comes I can feel it oh no that was Seth and his justice ability I will keep in mind that the second chapter is called anger
why am I not getting up there anymore are the physics tied to the framerate because I can sense a bit of a drop in framerate so maybe that's what causes me not to get up here anymore that would be possible I assume okay I think this is not supposed to be this way let's try restarting the game real quick and then we'll see if we do it better otherwise I'll upset maybe still some minor bugs in there well sure they will be resolved very soon continue that's already looks a little
better oh yeah that that is already quite a bit easier that is that is a lot easier I kind of remember being chased and the section of the level maybe maybe time removed that maybe he wanted to be a little kind let's let's focus we got
this yes I remember correctly [Music] nice there was a check for
get away from me a beast [Music]
[Music] that's part of quite tricky I know we lost the track of how many that's alright of the answers by the couple hundreds come on I know I can make it I've trusted my abilities
that's why I jump faces that's my jump starting to get shorter again I think so it was pretty much exactly however she
remembers level [Music] I am pretty sure that was the end of the level just died
[Music] [Music] okay I'll jump there Randall under okay now don't jump don't jump [Music]
jump jump - jump jump jump doc don't jump no jungle now don't jump okay here we go here we go Oh damaged by his rage but kept pumping by his heart Stewart stumbled deeper into the caverns in the dark how dare she treat him like she did he
thought all to himself but did she have the right to leave and be with someone else it's not what but how it was hardly acts of fate after all the good he'd done for her he'd simply been replaced he stopped himself and caught his thoughts he pondered what he lacked could these feelings be the reason he was in this place perhaps but the anger gone and sadness here he wondered what could change he trade his very soul for the absence of the pain if only she could hear him then he'd shower her with facts and explain to her in greater depth how she should take him back very nice ok when you finally managed to beat it feels quite rewarding I would I'm pretty sure that was probably only a minor buck and that was five that it's not slowed down a bit because you know it's pretty big big
level and here and all of the other levels performance is pretty fine Oh ggg-good pixels oh yeah you hear as well nice Tim's voice acting is pretty pretty dope I know so here we are in Chapter three I would say let's play a couple more levels so we can end this a bit of a happy note see here we are introduced to cool new mechanics ah so cool the level design I really like I really dig it that which is already activated oh here I remember these because I go through
them in one direction that did not collect the shard all this levels okay I remember this one [Music] so yeah not gonna lie it's a challenging game but if you like challenging games you should definitely check it out the controls feel super nice if you die is pretty much always your own fault and it feels very fun to explore Eliphas learners especially if you haven't seen
them before so guess that's all so while we did not play through the entirety of the game see two obscene up see on the right there shouldn't use the - I shouldn't use - remind me not use the - there may be okay bye-bye sound that's probably just many sound effects being played at once or something like that
okay here we are how do we get to the others I time it correctly one should be very possible and the only thing I can tell you this that let us really don't get boring there's new stuff introduced all the time and recombines in really interesting ways so this is a really cool cool game from a level design perspective I think that's how far we're gonna play everyone Ozzie how this game continues I recommend you just buy it to check it out yourself otherwise I hope you enjoyed the livestream if you just wanna
see some more game dev content from Tim or Tim last week I'll link to his channel in the description so you don't run out of things to watch if you're interested in game development stuff you can also subscribe to this channel of course because this is not a let's play channel which shows crazy game yes ok I hope you enjoyed watching hope you'll check out the game yourself otherwise see you tomorrow with some will use nail development bye
Philophobia: The Fear of Love functions as a challenging, skill-based platformer that draws inspiration from the developer’s personal experiences with heartbreak. The game centers on a core dash mechanic that provides fluid, responsive navigation, creating a satisfying sense of movement. By utilizing a limited set of versatile objects, the level design achieves complexity through clever recombination, ensuring that environments remain fresh while consistently introducing new mechanics. This puzzle-oriented approach to platforming demands high levels of patience and pattern recognition, particularly during boss encounters that synthesize chapter-specific challenges into high-stress, skill-intensive tests.
The gameplay experience is defined by a rigorous difficulty curve that remains fair, ensuring that player failures feel like personal errors rather than design flaws. This emphasis on precision is bolstered by high-quality voice acting and a narrative that effectively explores themes of obsession and emotional recovery. While the title excels in its mechanical execution and level architecture, it is occasionally hindered by technical inconsistencies, such as intermittent audio drops and physics fluctuations tied to frame rate stability.
Ultimately, the game serves as a compelling entry in the difficult platformer genre, rewarding players who prioritize mastery and exploration. Its ability to integrate emotional storytelling with demanding, "juicy" gameplay mechanics makes it a notable project for those seeking a challenging experience. Despite minor technical shortcomings, the consistent introduction of new mechanics and the high quality of its design elements establish it as a well-crafted title that successfully balances narrative depth with rigorous, skill-based platforming.
Thomas Brush · 2025
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