The global mobile gaming market experienced its first revenue decline since 2019, contracting 6% year-over-year in early 2022.
See it on page 6Consumer spending in the U.S. and Japan saw double-digit drops, including a 22% decline on Google Play in the U.S., while emerging markets like Brazil and Vietnam gained significant share.
See it on page 6Europe bucked the global trend with an 18% revenue increase to $8.6 billion, fueled by growth in Turkey and Poland and the popularity of hyper-casual titles.
See it on page 24Hyper-casual games accounted for 32.5% of all global downloads, reaching 3.5 billion installs, while strategy games remained the highest-earning category with over $4 billion in quarterly revenue.
See it on page 50Hybrid monetisation models are essential for profitability, as evidenced by the success of season passes in revitalizing legacy titles like Hay Day and boosting revenue for Lords Mobile.
See it on page 55While India maintains the largest install base, Brazil is rapidly closing the gap and is positioned to overtake India as the leader in download volume.
See it on page 12The analysis demonstrates that the global mobile‑gaming market entered a contraction phase in early 2022, with revenue falling 6 % year‑over‑year and the first decline since 2019. The United States and Japan, historically dominant markets, experienced double‑digit drops in consumer spending—particularly a 22 % decline on Google Play in the U.S.—while emerging APAC regions such as India, Brazil, and Vietnam captured growing market share. Download volumes remained steady at roughly 14 billion worldwide; India retained the largest install base but is losing ground to Brazil, which is poised to overtake it.
Regional dynamics reveal divergent trends. Europe’s spending rose 18 % to $8.6 B, driven largely by hyper‑casual titles and rapid growth in Turkey (6 % YoY) and Poland (8 % YoY). In contrast, Asia’s revenue fell 7 % to $11.2 B, with China and Japan maintaining top positions but India’s spending accelerating despite lower monetisation rates. Genre‑level data shows a decline across the five largest categories, yet strategy games remain the strongest, generating over $4 B quarterly since late 2020. Hyper‑casual installs surged to 3.5 billion, accounting for 32.5 % of all downloads, while puzzle and arcade titles saw double‑digit revenue drops.
Monetisation strategies continue to evolve. Gacha mechanics dominate the mid‑core segment, often combined with season passes, subscriptions, or live‑ops to boost spend. Season passes have proven effective beyond shooters, doubling weekly revenue for titles such as *Lords Mobile* and revitalising legacy games like *Hay Day*. The data underscores the necessity of flexible, hybrid monetisation models—particularly in markets where overall genre revenues are contracting—to sustain profitability across diverse player bases.