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NEXON Co.
Nexon’s financial results for the 2015 fiscal year demonstrate significant growth across all primary performance metrics, driven by a strategic emphasis on high-quality content and the expansion of global partnerships. The company reported full-year revenues of 190.3 billion yen, representing a 10 percent increase over the previous year. Operating income rose by 37 percent to 62.3 billion yen, while net income attributable to owners of the parent surged 88 percent to 55.1 billion yen. These results reflect the successful performance of both established live titles and new mobile game launches.
Performance in the fourth quarter of 2015 remained strong, with revenues reaching 45.8 billion yen, a 7 percent year-over-year increase that exceeded internal expectations. This growth was largely attributed to the robust performance of Dungeon&Fighter in China and the successful introduction of the mobile title HIT in Korea. While operating income for the quarter met projections at 10.3 billion yen, net income fell below expectations at 4.4 billion yen, primarily due to foreign exchange losses related to cash deposits and accounts receivable.
The company maintains a global footprint, servicing over 100 titles across more than 190 countries. Looking toward the first quarter of 2016, management anticipates continued momentum, forecasting revenues between 49.0 and 52.5 billion yen. The strategy remains focused on leveraging internal development capabilities alongside external partnerships to sustain player retention and capitalize on the free-to-play market. By prioritizing high-quality game experiences, the company aims to maintain its competitive position within the global online and mobile gaming sectors.