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NEXON Co.
Nexon’s 2013 fiscal results reflect a period of significant top-line growth contrasted by operational challenges in specific markets. The company reported a 43% increase in full-year revenue, reaching ¥155.3 billion, and generated over ¥60 billion in operating cash flow. However, fourth-quarter operating income experienced a sharp 96% year-over-year decline, largely attributed to a ¥9.5 billion impairment loss related to the subsidiary NDOORS Corporation. Despite this, net income for the full year rose 7% to ¥30.1 billion.
Geographically, the company’s performance was bifurcated. The Korean market served as a primary growth engine, bolstered by the strong performance of titles such as FIFA Online 3 and consistent gains from established games like Dungeon&Fighter. China also remained a critical contributor, maintaining solid cash flow. Conversely, the company acknowledged underperformance in Japan and Western markets, where revenue faced downward pressure. To address these regional weaknesses, management initiated strategic investments in external studios and announced a leadership transition, with Owen Mahoney appointed as the incoming President and CEO to succeed the retiring Seungwoo Choi.
The financial data, reported under IFRS, highlights a reliance on the free-to-play model across PC and mobile segments. While PC revenue grew 17% in the fourth quarter, mobile revenue saw a slight decline of 5%. Looking ahead to the first quarter of 2014, the company projected continued revenue growth, supported by favorable currency exchange assumptions. The results underscore a strategic pivot toward strengthening management and global partnerships to stabilize performance in underperforming territories while leveraging the sustained success of core titles in Asia.
NEXON Co. · 2016