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University of Vienna
MindSpace is a serious game designed to provide computer-supported Cognitive Behavioral Therapy (CBT) for children aged 7 to 12 suffering from social and specific anxiety disorders. Developed by an interdisciplinary team of computer scientists and psychologists, the project aims to mitigate barriers to traditional therapy, such as the limited availability of trained professionals and the time or financial constraints faced by families. By integrating evidence-based therapeutic modules into an engaging, age-appropriate digital environment, the game serves as a flexible tool that can function either as a standalone resource or as a supplement to face-to-face clinical treatment.
The game utilizes a 2D, comic-style interface that relies on intuitive graphics and audio tutorials to ensure accessibility for its young target audience. The core therapeutic framework is based on established CBT principles, including psycho-education, relaxation techniques, and exposure procedures. Players navigate a space-themed environment where they identify personal anxieties via a "Fear Ladder" and "Fear Thermometer," subsequently engaging in exposure tasks represented by 330 distinct videos covering 15 common childhood fears. To maintain therapy adherence, the system incorporates a motivational reward structure, allowing users to earn stars during exposure exercises to unlock items for a virtual playroom.
The design process emphasizes the necessity of tailoring digital therapeutic interventions to the specific developmental needs and cognitive abilities of children. While the implementation provides a comprehensive, self-explanatory platform for managing anxiety, the developers identify the clinical validation of the game’s overall efficacy as a critical future objective. By combining psychological rigor with game design elements, the project seeks to improve long-term treatment outcomes and increase access to mental health support for children.
International Journal of Role-Playing · 2026