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Create free accountFinancial reportMarvelousAQL
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MarvelousAQL’s financial results for the third quarter of the fiscal year ending March 31, 2013, reflect the company’s ongoing transition into a comprehensive entertainment provider following its 2011 merger with AQ Interactive and Liveware. The company operates under a multi-content, multi-use, and multi-device strategy, focusing on the development of online games, consumer console software, and audio-visual productions. For the nine-month period ending December 31, 2012, the company reported net sales of 12,143 million yen, with operating income of 1,715 million yen, ordinary income of 1,673 million yen, and net income of 1,386 million yen.
Performance across the company’s three core segments was varied. The Online Game Business, which includes titles like Browser Sangokushi, generated 5,276 million yen in net sales and 632 million yen in segment income, despite incurring costs related to the termination of unprofitable titles and development delays. The Consumer Game Business, bolstered by strong sales of Nintendo 3DS titles such as Rune Factory 4 and the Senran Kagura series, achieved 4,463 million yen in net sales and 1,196 million yen in segment income. The Audio & Visual Business contributed 2,403 million yen in net sales and 538 million yen in segment income, driven by successful music video sales and live stage productions.
Looking ahead, the company aims to improve profitability by leveraging its expanded intellectual property library and customer base. Management has set a target of reaching 10 million users across its various platforms. For the full fiscal year ending March 31, 2013, the company forecasts net sales of 17,000 million yen and net income of 1,750 million yen, supported by aggressive branding, alliance, and global expansion strategies.
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