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How To Market A Game
The article details the successful pre-Steam page marketing strategy for the game Tiny Glade, a castle-building sandbox game developed by a small team. The core thesis is that effective marketing can begin well before a Steam page is live, focusing on early engagement and audience capture.
Key findings highlight that Tiny Glade achieved 10,000 wishlists within 24 hours of its Steam page launch in December 2022, accumulating over 420,000 wishlists within four months, placing it among the top 50 most wishlisted games on Steam. This success is attributed to a combination of a highly appealing game concept in a popular genre (chill building sandbox games) and a strategic marketing approach. The developers started by sharing early, in-progress visuals and gameplay GIFs on social media, even before the game had a name or a Steam presence.
A crucial element of the strategy was leveraging a mailing list to capture interest generated by viral social media posts. The mailing list demonstrated a 28% click-through rate upon the Steam page announcement, significantly higher than typical social media engagement rates of 1% or less. The official Steam page launch was a "coordinated blast," timed with a new trailer release and participation in the Wholesome Snack: The Game Awards Edition festival, which aligned perfectly with the game's target audience. This orchestrated launch created a surge of attention that positively influenced the Steam algorithm, leading to sustained wishlist growth of over 1,000 wishlists per day for several months. The article emphasizes that while viral social media visibility is beneficial for certain game types, converting that interest into a mailing list is essential for long-term engagement until a Steam page is ready.
Thomas Brush · 2026