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The analysis explores the intersection of game character design and professional design methodologies, specifically focusing on how game characters serve as conduits for complex, nondiegetic value models. By examining Link from The Legend of Zelda series, the study posits that creators often embed tacit, sophisticated frameworks—such as user-centered design—into the embodiment and interactive capacities of characters, regardless of whether this integration is intentional.
The research identifies Link as a transcendent model of a user-centered designer, highlighting three core pillars of this praxis: requirements gathering, iterative prototyping, and designer humility. Link’s gameplay loop frequently involves observing and interviewing non-playable characters to identify their specific needs, crafting and testing solutions through iterative mechanics, and maintaining an inclusive, non-coercive approach to problem-solving. This is contrasted with the character Ganon, who serves as a foil representing deceptive design and self-serving domination.
The scope of the study encompasses the long-running Legend of Zelda franchise, utilizing a qualitative case study approach to analyze player experiences and character mechanics. By framing character embodiment as a form of empathy, the analysis suggests that game characters function as more than just avatars; they act as models for professional values that transcend the game world. The findings conclude that these embedded value models are intersectional and pluralistic, inviting further investigation into how other game characters might similarly reflect complex, real-world design philosophies.
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Kinephanos · 2015