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Create free accounthello everybody I thought I would do a quick video about something I'm really really excited about when I was 18 years old I'm 29 now when I was 18 years old I made a game called coma it was a small little flash game that was released on Newgrounds remember Newgrounds it is now officially been ported to PC this is not the remake this is not the reboot that's called never song this is the classic game in HD as a downloadable app file and a exe file considering we're all sort of quarantined I figured I'd just let you guys know that you could play the original flash game on your PC so I'm gonna play through a little bit of it and hopefully we'll get for those of you who played the game the original game back when you were in what middle school hopefully you guys are gonna get some good vibes so we're gonna play a little bit of it and if you guys want to
play the game links in the description on HIO if you want to purchase the game it's three bucks supports my studio so yeah let's play it so we can run and jump with a swd and oh my goodness gracious we can play a piano yes please there we go f GE f GE figure big guy yeah okay that was fun so it's really cool making this game actually I remember I remember being so proud of that bird that just flew by though this world is a lie Thomas what did you mean by that when you were 18 years old alright I remember this scene this was beautiful or at least I thought it was looking at it now I'm very very critical of how this looks
ring the doorbell okay cool beans let's keep running Pete it's bird over here hey bird what's up I'm locked in this stupid cage what would I know you sound up this is weird dialogue I don't I don't know I don't know I'm thinking about my 18 year old self and I'm like this isn't really good writing yeah you sound upset I can't find your sister I think maybe she's lost whoa yes maybe she's lost she got lost in she'll bend I always liked that name she'll bend now get me out of this cage and let's go find your sis unlock very cool Thomas you are very good at what you do that's I'm sorry that was supposed to be a joke but it just came across as very egotistical all right let's keep going all right where do you think you're going son nowhere well then make yourself useful
and go find out what is clogging our drain behind the house no if you don't do it I'll be very upset all right okay buddy let's let's go help out our creepy dad here all right this this was the bane of everyone's existence I remember I showcased this game as health by Southwest and everyone just would just give up on the sequence here because I as a game developer when I was 18 I had no idea what what good game design was and what good platforming was but apparently you know you can jump on this and jump on this and then jump on this okay great ooh Renfield look at those flowers moving I think this is the only reason people like this game they just like the ability to run through these flowers a giant flaring something so yeah that's cool man I should have made it so he
could bounce on it I wish I wish I would have done that oh wait I did and that's in the sequel so which is coming out in April May May cool that flag looks pretty my name's John but I'm a girl hi John so listen fella why is fella capitalized have you ever been to she'll bend know they say that left is right and right is left down there too scary for you I bet cool all right that was fun that are all biddies so there's some weird-looking phallic things here awesome very cool and it is it's got voice uh hey up here
do you see me yes it's none of your business to look at me the mighty gum voice' leave now okay sorry gone boys ax man jerk I always liked this scene very pretty isn't it got a little drain pipe here very nice what's up here what does that say I made a little signpost here red wind chill Ben man I spent so much time on this art and it's just really not good I I don't think it's good I'm very embarrassed and that's not me being humble I'm serious okay so guys I don't want to play through the whole game oh I I want you guys to click the link in the description if you want to you know grab a copy for three bucks but if you don't want to that's fine too I get it it's an old game but figured some of you who
played the original might want to to grab a copy all right guys I'll talk to you later I'm gonna be live streaming soon all the time really so take a look at my live streams click the link in the description subscribe do all that cool stuff and I'll talk to you later bye
The preservation and re-release of legacy browser-based games serve as a bridge between early independent development and modern distribution platforms. This analysis focuses on the transition of the 2010 Flash-based title Coma from its original Newgrounds debut to a standalone PC executable. By porting the classic title to a modern downloadable format, the developer aims to provide long-term accessibility for an audience that originally engaged with the game during their youth, while simultaneously supporting current studio operations through a modest price point of eight dollars.
Reflecting on the development process from the perspective of an experienced creator, the retrospective highlights the evolution of design standards over the past decade. The creator identifies significant shortcomings in the original work, specifically noting poor platforming mechanics, questionable narrative choices, and unrefined art assets that were once considered ambitious. These observations underscore a common trajectory in the game industry, where early experimental projects often lack the structural polish of later professional releases, yet retain significant nostalgic value for the community.
The methodology of this re-release involves packaging the original assets into an HD-compatible executable file, ensuring the game remains playable despite the obsolescence of the Flash player. This initiative illustrates a broader industry trend of developers revisiting their foundational works to maintain their legacy while leveraging existing intellectual property to fund future projects. Ultimately, the effort serves as both a historical record of the creator’s early career and a strategic marketing tool to maintain audience engagement for upcoming titles, demonstrating the utility of back-catalog monetization in the independent game sector.
The games and companies this document names on the inner ring, other documents about them on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
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