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Create free accountArticleInternational Journal of Role-Playing
William J. White's analysis examines a 2010 panel at the InterNosCon convention in Italy, where American indie tabletop role-playing game designer Ron Edwards and Swedish freeform designer Tobias Wrigstad debated the hobby's development. Drawing on Kenneth Burke's dramatistic pentad and Steve Fuller's typology of interdisciplinary engagement, the study treats the exchange as a window into cross-cultural dynamics within the indie role-playing scene, understood as a participatory culture.
The analysis finds that the two speakers construct competing narratives of the hobby's past and future. Edwards consistently adopts a conciliatory, "sublimation" posture, seeking consensus around his claim that "System Does Matter," the idea that game mechanics meaningfully shape play. He frames indie and jeepform movements as related responses to conventions of the 1990s and attributes past online backlash to his claims about divergent play priorities to "geek social fallacies" rather than to substantive objections. Wrigstad, by contrast, presents jeepform as a communal evolution rooted in Scandinavian freeform and larp traditions, which emphasized psychological dynamics between players.
Central to the study is the agent-agency ratio, which reveals how each speaker's identity and experience underpin his authority to speak. The author argues that the exchange reflects two orientations toward the hobby: differentiation, which stresses distinct play priorities, and integration, which stresses shared lineage and common ground. The pentad shows how these orientations operate at different levels of discourse. The paper concludes that localized indie gaming scenes connect across national borders through shared cultural touchstones, even when their participants articulate divergent visions of the form.
European Conference on Games Based Learning (ECGBL) · 2026