playing some games today uh three of your games that you posted on uh Twitter so Thomas brush I'm sorry twitter.com Thomas brush deev if you want to submit your games for future uh Future Let's Plays uh where I review your games um hey coming in coming in making sure everybody's happy making sure everybody's heard and the volume is good usually okay let's double check and see if the uh stream is working there you go there you go good all right we've got some folks here yay okay it works sorry streamlabs is I I I don't use OBS I use streamlabs and it's so Random it kicks me out randomly and I have to redo all my settings okay so we're good here uh let me go ahead and set up the proper thumbnail
all right guys what we're going to do here today is we're going to play these three games and it's cool because you're going to learn from someone who actually makes into game so like I my current if you don't know uh my current game that I'm currently working on is called Twisted Tower and that's published by 3D Realms uh 3D Realms is the label um they're not really the same Studio necessarily but they're the the same label from the90s uh that made you know Duke Nukem and Wolfenstein so that's really something I'm kind of proud of I think it's really cool point being though um I've got that game published and also a game called pinstripe and never song um which are available on pretty much every platform with really good scores on Steam so why do I say that I say that because we're going to be looking at some games today and I'm going to be offering any feedback that I have um for your games um let's double check something here and so the cool thing is we're going to look at uh steam Pages as well because I think steam pages are they're the the front door to your game that in
the menu um so those are the front door to your game so we're going to be taking a look at those as well and reviewing those alrighty come on in hey by the way guys wanted to say a huge huge thank you to students who enrolled in fulltime Game Dev yesterday um fleepy R Al alido Nix a Bradley H Jeremy s and Patrick M man it means so much to me that you guys joined yesterday and by the way if you're a student at fulltime Game Dev let me know and I'll try shout you out in the chat I'll do my best um but by the way look guys you've got uh um we have there should be a timer up here where did it go um we've got um I think four or five days left uh to join uh full-time Game Dev I need to write that down why is that not showing up um and you'll get it for 50% off and you also get 2D and 3D art Pro completely free guys if you want to learn how to get funding um and you want to learn how to get funding whether it's Kickstarter
or whether it's a publisher um or how to hit the steam front page I'm going to show you how to do all of that in this program I'm going to teach you everything I've learned in the last decade on top of all that you're going to learn how to make a game in unity gdau unreal uh you could pick whichever engine you want to learn um so it's massive you know you get to join 4,500 students worldwide this is the biggest sale event I've had um well this in Black Friday these two are the biggest sale events of the year um so once this is over in 4 days um we won't be doing a sale event like this until probably next Black Friday okay all right let's go ahead and jump into the first game here iaz so this game is an interesting um it looks good it looks good but it has a cold Vibe and uh I don't know if that's the intention or not of the
developer but it's called I have the link is in the description if you want to wish list it by the way let's see if everybody's Happy on the chat peculiar violinist let's go really enjoying these streams um Kyle says what happened to the paid to play masterclass man I need to to um tweet that out I had a meeting today that popped up and it just couldn't do it um couldn't do it yes yes Quinn yes um okay Fredrico says I'm a student and making my solo game called bogden's cross that's awesome okay I has I think I has well what I always like to do here I'm going to turn down the air it's a little hot in my office right now one sec it's a little warm but what I like to do is I like to look for the hook does anybody can anybody identify the hook on this steam page what's the hook of this game does anybody know
what is the hook of this game it's very important because if you know the hook the hook then determines everything else on the page it determines the uh key art it determines the thumbnail it determines the trailer it determines the screenshots you want everything to point to the hook and so turn the air down here there we go so here's what we're going to do we're going to look for the hook the last sentence has the hook okay so find yourself aboard a giant spaceship in iaz it's an odd name because it just sounds like bad grammar it sounds like I'm saying I has a gun you know I has a brain so it feels a little odd um a gripping sci-fi
Adventure so gripping that's a a descriptive word that really doesn't serve anything because it's like it it it just it's almost like the word veryy it's a very fun game it it it's not really telling me anything it's it's yeah I don't know if that's a useful word sci-fi Adventure handcrafted by a solo UK this is not important this should not be here handcrafted by a solo you put that in like a Dev vog here as like the second video I've seen developers do that this is not not great good to do and I think I even did this once once on a um Upon a Time let's see here did I nope it's not there good I was about to say Thomas don't be a hypocrite but yeah I don't think that's useful to anybody don't be don't try and get people to Sympathy by your game um and I'm not sure if that's the the the goal here but it feels like that um experience and I I didn't even realize
you know Ukraine's at War so I'm not trying to not trying to be um cold here I didn't even think about that um I'm thinking about this whole like solo developer thing it's like don't put it there um experience int when I'm saying Sympathy by please don't misunderstand me I just I just thought about it I'm not saying it's about a Ukrainian um that makes it a sympathy bu I'm talking about the solo part don't try and get people to buy your game because you're a single like one onean team okay full disclosure don't want to get in trouble experience intense FPS action mindbending puzzles and epic boss battles okay so there's no hook there's no hook and that's a big problem uh a hook is something that grips the player and is different it's very unique okay so for example if we go to throne fall fall Throne fall doesn't have a hook Thomas it's just a a city Builder game or a tower defense game no it's a city building game yeah wait
wait wait it is a it is it does have a hook it I has a hook what is it minimalistic Kingdom building okay it has its own unique Niche that it's filling and it's clear as day in the visuals ihaz does not have a hook okay a Sci-Fi Adventure playing as a robot that could have been a hook in the 90s um but this this is not a hook do you guys agree with me here uh Gustavo says it's okay I never read the description and the average people don't care to I don't think that's true I think people read descriptions um and I also think the description the description is the first step in forming all other uh elements of your steam page that first sentence should be your hook and if you can't write it you can't
pitch your game to a publisher you can't pitch it on Kickstarter and you you also cannot pitch it to an audience right because you don't know yourself What The Hook is if you don't know what the hook is you can't pitch it um so you need to know what the hook is once you find out what the hook is like for example guys uh let's do what we did yesterday you guys want to do this little fun exercise let's use the big butt principle a robot game a first- person robot game but blank and so what you do is you think what's the opposite of a robot or what's something that's contradictory to a robot right it could be mechanically it can be with the story it's tough but let's think about it what is the opposite or what is contradictory to a robot well guys when I say the description matters first it's because
the description informs everything else for you for you you need that description written somewhere in your brain okay that description is is if you haven't watched Gavin's video about this um on cenia centia ludos which is Gavin Gavin uh Eisen Eisen B's new channel he's the creator of Chu Charles you should watch the video about steam descript descriptions and steam thumbnails it's very very important um a human who wants to be a robot that's great a a robot who a an emo robot do you see guys there do you see the hook do you get it that's how hooks work right um this is why why um let's think about wall Wall-E is an emotional robot it's a sad Moody kind of eore Rob robot right that's one of the
strong hooks okay so creating contrast within your within your typical tropy element is a quick way to create a hook it's not the only way right for example psycho's hook Alfred Hitchcock's Psycho that hook is well it's hard to explain but the hook is that you think the protagonist is somebody and it's not and the protagonist is killed in like the first 30 minutes so in his case it's not it's not necessarily that the the plot itself is a hook but it's more like the way the story is delivered I don't know if you can get get away with that anymore though I think you have to have the hook pretty evident right away especially on a steam page all right let's go ahead and play the game ready guys let's jump in and full disclosure I've checked out all of these games just to to make sure I understand the general mechanics and I
don't get stuck in the first like 5 Seconds of the game uh you won't have that luxury with your players when you release your game but I feel like it's fair to the developer to at least look at it for just a split second okay stranded robot left behind by humans who abandon Earth a robot in a forest that's a good hook something like that like a robot who wants to clean up the Earth which oh that's there we go again there's another one that's um uh Wall-E okay let's take a look graphically it looks good um hang on one sec I need to make sure the volumes are set properly here um graphically it looks good pretty generic um it's hard to know what to do here like do do you make it more rustic and did it's it's always a good idea in my
mind to just dishevel everything um but we'll we'll take a look at the story here and see if that's a a good idea this is really cool I like this we'll do beginner and go ahead load in um okay turn it up can you hear me it's me we have a built-in radio connection what's this place why am I here you're in a training area area a place meant to prepare you for what lies ahead right now focus on the choices in front of you the pistol on the table it won't bring back your memories what pistol but it might offer a sense of control in this uncertain reality control maybe that's what I need right now okay I that's why I'll press it I'm not sure if that's supposed to be a pun but that was funny voice acting is not good um um the graphics are are great I
think they they're they're great I don't really have any complaints I think they're a little dry um it's not like they're super unique but they're they're good they're good I just don't know if they're going to catch people's attention um that's why if this game was about an abandoned ship um having having just lights flickering and smoke coming out the sounds from the from the space like asteroids hitting lights flickering please everyone Evacuate the ship enter sector a98 all robots stay behind stay behind stay behind stay behind if that was involved in if that was included in this it's golden and by the way again it's contrast this beautiful pristine uh ship with an environment that's
falling apart of course it's a Trope um as when it comes to the voice acting I think it's a big problem because I don't know who's talking um there's a guy talking to me with a low voice and then there's another guy with a low voice now I'm pretty sure it's like some abstract leader who's telling me what to do and then you've got a voice of a robot but I want to show you something here it doesn't look like that robot so let's go ahead and try this out guys let's try this out I'm gonna I'm going to try this just with my voice and see if we can make this better okay uh can I record here yep I can Okay so let's say something um this is the voice of the guy talking to me I has iaz it's Lieutenant Commander Johnson can you hear me okay good buddy all right listen I want you to go look for the pistol on the table just remember
you might need to crouch got that buddy okay now let's do iaz his voice hear you loud and clear sir wait what where am I okay Roger Roger right creating contrast and then all you got to do is this if we merge all these together mix them down to Mono what you can do is with the right effects you can create distance between the two okay so for example can I hear this I can't hear it hold on hold on why can't I hear it preference we go to our headphones here
output is it this one I yeah there we go okay sorry guys can I can I record here yep I can Okay so let's say something um this is the voice of the guy talking to me okay ready I has iaz it's Lieutenant Commander Johnson can you hear me okay good buddy all right okay so let's grab this where am I TR you guys just got to trust me okay just trust me it'll be all right it always sounds cheesy at the start wait what good buddy okay so where is he wait what hear you loud and clear sir okay here we go I has I has it's Lieutenant Commander Johnson so we'll create a new layer down here hear you loud and um insert some silence here wait what where am I so this right here
we're going to remove this it's good to establish who you are it's good to establish who the characters are tell us who they are tell tell who you are as well that's just a side note can you hear me okay where am I okay wait what Roger Roger okay so we'll do that we'll just put that one here these are just random lines I has I has Roger Roger it's Lieutenant Commander Johnson hear you loud and clear sir good okay and we'll just do this listen I want you to go look Roger right CR where am I wait what listen I want you to go good buddy all right listen I want you can you hear me okay right here good it's Lieutenant Commander Johnson there we go Roger Roger there we go all right Bang Bang all right look for the piss on the table just remember you
might need to crouch okay something like that okay just just to just go with me for a sec now what we want to do is we want to create distance between the two so for example you could go okay the the voice of the player is grounded in reality so you're going to maybe get some Reverb whereas this is coming through a speaker in his in his ear right so what you do is you go to the filter e and you do something like this I has I has here we go iaz I has it's Lieutenant Commander Johnson Roger Roger we'll do this we'll do this we'll have Roger Roger at the end and then this is going to be here okay hear you loud and clear sir good there we go good buddy all right listen I want you to go look for the pistol on the table just remember you might need to crouch all right there we go I has I has it's Lieutenant Commander all right
good tracks mix and render guys we're not examining just FYI we're not talking about actual voice acting here we're talking about effects and why effects matter with voice acting okay I would not put this in my games either all right let's go so what we're can do is we can add some Reverb to make it sound like we're in an echoey um environment or you could use a Reverb Zone so we'll do this hear you loud and clear sir there we go actually let's go ahead get this to sound more robotic here we go here you bring the pitch down bring the pitch up hear you loud and clear sir Roger Roger there we go tracks mix and render this one we can probably get away with with it being
um you could definitely have a high end on it and then you could just reduce the base I think that's fine maybe reduce some of the mid-range or actually boost up the mid-range let's see what that sounds like okay he you loud and clear sir good there we go and then so so there the effects we're talking about are number one dropping off the high end and the low end to make it sound like it's coming through um uh a radio and then what you can do with the voice of the player is ADD Reverb and also bump up the mid-range but you can keep the high end but kill off the low end make it sound more robotic here you loud and clear okay here we go one sec add some Reverb hear you loud and clear sir there good buddy all right listen I want you to go look for the pistol there we go flatten this let's add a little bit of treble in there
iaz iaz it's Lieutenant Commander Johnson can you hear me okay hear you loud and clear sir good buddy all right listen I want you to go look for the pistol on the table just remember you might need to crouch Roger Roger so we're we're creating two things we're creating two different characters we're creating where one is versus the other one it's hard to know listening to it currently and then also personality that's reflected in the players capsule art okay that's the goal I'm not saying the voice actor in this case me is a good idea you'd HDE it from voices.com but with the right effects you can create personality and also a sense of place right and understand who who's actually talking to me so let's keep playing so I wish there was a jump sound makes me sound like a uh
robot excuse me really leading into the hook of the the robot um let's see here press F to attack got it so a lot of mechanical sounds would really help all right let's grab this here here all right remember it's a tool that might help you but it won't solve everything trust yourself more than any weapon all right I'll keep that in mind what's next within this vast alien spacecraft there are portals that serve as gateways to different parts of the ship they offer a means for you to travel and explore this hostile environment inside an alien spaceship yeah how did
we end up here it's a long story I will share with you later when the time is right for now we must focus on Surviving and finding a way out so yeah do you guys understand kind of the goal with with the voice acting if I was the developer I would I would if I had any like like 400 bucks and I know that's hard okay and I know that that can be expens expensive but 400 bucks on voices.com you could hire a really solid voice actor um who could potentially even do both and then you just add effects to both of them right now they both sound kind of similar in a weird way and it's it just completely threw me off when I first played this okay reload that's cool so it's like a charging station for reloading
no the voices aren't the same person it it seems like the the one voice is like a AI voice almost it sounds like something you get on like an AI voices website um and then the other one sounds like it might be the developer I'd speed that up that that lasted too long you want it to be pretty quick quick fast movements like this um can really really help with these kind of games because the game has kind of a tuny look imagine shooting like this right right now it's look how guys look how slow watch this this is going to really help I hope the developer watches this so you you have this that does not feel reactive uh when I shoot a gun when I shoot a gun in real life it's instant right
the slowness is in the reaction after the after the pullback after The Recoil then it's slow slow well let me show you slow motion this is how the guns are in my games this is slow motion okay here's your gun the next frame is back there is not a there is no tween or lurp between those two key frames instantaneous back and then recoil that make sense yeah it needs to be fast the same is true with the grenade when I get the grenade watch this if you want to show picking up a grenade which I don't think honestly you have to just have it say grenade when you get it it's an indie game after all you grab it like this look at it and then pull back right really fast or you could go really quick fast especially if I'm a
robot um with mechanical crunchy metal sounds I think that's that's the goal here so let's keep going here so there's a I think there's mainly a game feel issue here I can't tell what the difference between these two are I don't know how to fix that how do I fix that this doesn't quite make sense to me so I guess I have to get unless I'm missing something it's like I'm forced to get hit Okay so this feels odd to me because this arm is on my right side most people got to come up to it like this like halflife having the arm it's okay if the arm comes to the right but it should at least point at me I'll show you it in the future guys it points this way it doesn't point and like actually laser me which feels odd okay let's keep
going here okay little puzzles cool um all right so far so good feels good feels good okay well done your training here is now complete Okay so big big problem with with this uh the start of this game is um who who knows who knows based on previous you know live streams I've done who knows one of the big problems we have here with the first what was that the first two three minutes of the game who knows what the big problem is [Music] I has no
[Laughter] clue laa says I has no clue does anyone know what the big issue here is with like the first five minutes well there's no hook correct Richard get to the point yep motivation yep no objective yep um no goal yep slow to hook yep lack of motivation why are you here the speed of the animations it's primarily the hook there is no reason that I can find in the first five minutes why I'm here so let's come up with one I'm sure it shows up okay but here are some examples that you could do to immediately make this more uh interesting um watch this wait what what the hell oh what the hell he looks at his hands what happened to my hands and the the voice on the speaker goes it's it's okay it's okay it's okay I know this
might scare you you've been asleep for a thousand years and although your body decomposed we were able to build you Mech arms where am I who am I why am I here I'll let you know don't be scared boom iaz it's that simple right it's like oh my something mysterious happened let's figure out why that's that's I talk about this all the time you're creating an itch you're you're creating a scratch that makes them want to go itch that I want to find out why I was a human and now I'm a robot okay does that make sense that wasn't fair okay if you start the player like this I was I start like this that is so unfair look at that you need to put the portal right like right here so that I start like this that's where you should put it so that I
can see this okay so kind this was the first time I played this puzzle it was a little challenging I didn't quite understand that this is where I the slot to put it um I was trying to like use it in this because it's not taught you know this isn't taught at all so by the way if the developer's watching um please please please understand that I got the same kind of for my game most people do even I talked to Ken LaVine about this Ken LaVine got it for BioShock same kind of thing first five minutes are the hardest part of your game to create so I would put a little flashing or an outline on this so I knew to put that there and you only need to do it once and now I know so teaching the player is before we proceed there's something crucial I need to tell you this place is infested with hostile robots this place is infested with hostile robots they're not your ordinary machines but they're not your ordinary machines they're alien beings from another world it's so emotionless
true intentions shrouded in mystery mm M why they have set their Earth and what they seek exactly I don't have all the answers all I know is that they hunger for Earth's resources and pose a grave threat to its people they won't hesitate to attack so be on your guard yeah but where are we where are we aliens are you serious okay another question there just keeps getting stranger stranger we'll find a way trust in your instincts your resilience you're more capable than you realize as we progress we'll uncover their weaknesses their patterns we'll use their technology against them I'll do my best but I can't help feeling overwhelmed by all of this remember they will be a constant presence persistent threat wherever you go this feels really good mov and Resolute in our fight against
them I can't jump underneath this is that funny but I can jump here I just can't jump there um one big problem with the voice acting we we've discussed a lot of it but where it's the dialogue so number one it's emotionless so the guys I want I want the guy to be like listen they're aboard the the ship humanity is devastated I need you I need you to fight them and use their powers against them you can do this and I has the problem with I'm sorry not I yeah the problem with I has is okay is it a robot or a human because a robot there's a lot of questions so number one even if it was a human a human wouldn't say I'm overwhelmed by this no what did they say aliens are you got to be kidding me aliens that's so some the line was something like that this is just such a strange day aliens
wait I'm a robot in space so but I'm surprised by aliens so that's that's the thing it's like it feels really odd I don't it's like why would I be surprised it's clearer that I'm on some kind of alien ship so there's there's there's some writing issues with the story and and and dialogue and voice acting like I said Graphics are good movement feels great honestly it looks it just looks great and feels pretty good I kind of like how it looks almost like it's got like a cartoon uh graphic novel look but really cool puzzles here so let's see here what is this nice okayy dokie so cool lots of puzzles to solve sounds like it' be really
fun okay maybe another one here whoa that's kind of weird okay that's not really fair it should snap perfectly now as we move forward it's important to emphasize that you have agency over your actions really I don't have any the power to decide whether to shoot or not whom to trust and how you shaped your path through this enigmatic world what your choices matter remember that sometimes the choices we make Define us more than the circumstances we find ourselves in okay let's get some ammo vo is a very easy fix yes story story is easy but it requires a really strong understanding of how to motivate the player um and i' I've done this well
I've done this not well you know sometimes I haven't done a very good job at it um I highly recommend I think a it's a book by Robert mcke called story and it teaches you the basics of writing a screenplay but it teaches you basic story Arts yeah it doesn't feel really good to shoot those things I I need to see Sparks I need to hear a pop I need to see my retical flash [Music] Bassy trebly sounds um I could show you guys really quick how we could do that um let's see here what I like to do is I go to artlist.io uh sign in signed me out are you kidding me um and then you just download some metallic crunching sounds um and that's about it so here is artless doio go to the sound effects here metal
crunch see if we can find a good one there we go that's good then we're going to do a um metal hit because we want the crunch but we also want like a hit there we go that's it that's all we really need and then you ALS also want a sound of like a a robot beep you want to give personality to every enemy you want them to be like something like that um every time you hit and you have three three random hit sounds basically so let me show you guys this really quick how we could do this um oh definitely need some particles as well sorry my Internet Explorer is frozen or uh what is it file explorer Frozen um okay so let's go ahead and grab these sounds I'll bring them in I want to show
you guys how to do this really quick um here's the hit sound but you want guys the the reason why I downloaded two sounds is because you want the impact sound but you also want it to feel and you don't even have to show it you want it to feel like particles and pieces fell to the ground so right here for example okay and then you want this to be less it's a little fast no we're almost there there we go we'll do this there we go and then finally
and then you just mix them and add some silence in between here we go tracks mix and render to Mono copy add it's always the pit shift guys always always always do the pit shift it always works yeah let's find the right tone here there we go just something subtle something really subtle here that makes us feel like this thing has a personality and you could put you guys you could put all of this in one one track you know and you could call it
enemy hit one um that's it you know that's all you got to do and then we'll we'll do a pitch change we'll also merge uh these together mix and render and then you could also do a uh EQ like we like we did right get basically get rid of the high end and the low end and then you could ALS also um I do a little bit of a um Distortion very subtle got to be careful you could do both you could mix them too so stack them um like this and then drop this one down hang on yep all we got to do is this right here Distortion and then something like
that and then when you get the two and maybe even go higher pitched and then you'd have different you know different variations of it and the way you would make different sounds is you would just go like okay we got that one and then we have this one here pitch drop that down like that you could have that one this one you could drop it down a little bit too and then you could cut some pieces out of it so you get different sounds see it's it's pretty straightforward you just have three of them and they randomly go um why is oh man yeah so it's something like that I mean that's that's a rough and dirty like 30 second example but um yeah that's that's how I would handle that also The Gunshot it could be definitely better it needs to sound almost like a
slap um so there's some some game feel stuff we we need to work on but anyway I think primarily game feel is the issue there um obviously we we barely got through the tutorial because I'm sitting here doing voice acting but I think that that's going to help you guys a lot hopefully that helps the developer as well um let's move on to the next game the next game is called Baro teen guys was that helpful to you at all um is that helpful to you at all yeah a little bit of a wet sound like the plasma plasma gun from Halo two right I'm not saying anything I did not say that okay anyway let's move on here bartine
the unnecessary unnecessary HD Reflections could definitely kill some rigs I agree I agree um yeah no motive really there's no motive in that game um and the developer might be thinking Thomas you didn't play like an hour or you didn't play 30 minutes neither will anybody else when they play your demo you've got to set it up immediately okay you've got to set it up immediately with motivation okay you got to set up you've got to create motivation right away okay bartine let's take a look at the store Page really quick um believe it or not as cool as that that uh I need to get this to go to the right one hold on I want to go to what am I saying uh my browser okay so believe it or not I like bartin's um I love that that thumbnail I think it's awesome and he's like peeling his skin off which is really cool I think that's what he's doing problem is it really doesn't reflect the hook of the game now
the developer might think that the hook is it's about anxiety isolation and Body Image I think truly the hook is actually the PSX Aesthetics I think that's probably the main hook that's what makes this thing really shine so I would probably put that in the thumbnail granted granted those PS games they this is kind of what they looked like in the day that the way that the the box art looked so maybe the developers on to something so that's a minor thing an atmospheric horror micro game that touches on topics of anxiety isolation body image and obsessive habits with a surreal PSX aesthetic so guys what do we think the hook is here does anybody know what the hook is we talked about it I think it's the PSS aesthetic but I also like that it's about anxiety isolation and Body Image I think that's a really interesting hook uh so anyway let's let's go ahead and uh
play this game oh we can watch the trailer and see if the trailer's effective that was cool oh they did so good uh Alex Alex rasof did a great job and this is exactly what we talked about yesterday you're probably thinking Thomas please stop interrupting but we're here to learn and you're here to learn from me so here's what we talked about yesterday and here's what I want to talk about today a great trailer starts quick and then slows down in the middle you you hook them and then you slow down and that's exactly what happened here we have this really interesting hook aesthetic mechanic with the the shifting letters creepy basement what's in there I got to know who are those guys
questions now it slows down and tells you what the game is so cool really good trailer Alex really good trailer I'm intrigued I want to buy it I want to buy the game really good Barb oh is that a rag looks like he's peeling his skin anyway a game by Alex rashoff all right this is great oh man parties make me just feel so I do not like parties and I never got invited to parties let's be honest those are some terrifying
models okay this looks amazing honestly really really unique art look at that pizza oh I love that oh man The Jock hey jock I love that hand hey man can you grab me a beer I guess am I your servant I want to turn that light off but might change the graphics this is it appears that this is unlit an unlit Shader which makes it even more disorienting hello oh you don't want to talk to me okay I love the warping meshes uh excuse me oh 100% shezza I never got invited to parties look at that beautiful
face oh man he's so buff look at all these buff dudes this is hilarious all the guys are jacked talking to girls oh it's so disorienting that pizza is hilarious I love that what charm oh man I'll get you a beer oh what's that [Music] noise hey how you've been uh I I don't [Applause] [Laughter] um oh man I can't even formulate a word and then she just throws up on me uh Brad Brad I got your beer buddy Brad thanks man oh thank you for liking me
oh okay I woke up from my party and look at my pajamies I was oh man those hands were great this is a solid game you can tell this thing is artfully crafted I'm reading some pretentious you know uh dark fiction book that I don't want to tell my friends about Brad Brad I thought we were friends whoa why is the kitchen different what I guess I'm in a in an apartment in the future I want to drink some milk for those of you who are curious about
how to achieve this aesthetic it's very straightforward um I shall show you really quick and we will continue playing I just want I I want to try and teach if I can PSX effects Shader in the unity asset store and it'll do all this for you in fact I would highly I would bet a million in1 that this is the Shader being used and I believe it has warping as well I've used it and it has warping what do they call it um triangle swort no nope it looks like they don't have the warping I don't know where where that is um but anyway there's a lot of different ones they're just post-processing effects sometimes they're shaders sometimes they're post-processing um so yeah but I actually don't know how the warping was occur so anyway let's go ahead and keep
playing here Dev are you in the chat where's the dev give me knowledge um okay let's keep playing I got my water Brad I got a water for you Brad bad oh let's play video games what a horrible day my life is horrible oh no what did I do did I poop on my hands oh no I pooped in the bed mom [Music]
oh this is great talk about building tension what's so funny is that this game it didn't really start with what I mentioned earlier it just it doesn't it it's a slow burn but I think it's just the PS X aesthetic and the tone that is so well done that it didn't need any it really doesn't need a strong setup although I think the game would be strong if you started with poop on your hands it looked like poop guys oh man what does this remind me of I just got a oh man I'm covered in poop what does this remind me of babadook let's
dig I love this [Music] game oh no oh it also reminds me of Salad Fingers it's got oh that's what it is it reminds me of Salad Fingers I has pooped myself I love the sounds oh this this you know what this feels like it's like that feeling of depression where you start entering depression and you're like yeah here we go going to be a long winter you just feel dark and everything's just drab and gray and the paranoia sets in and everything that everybody says and everything that you look at is is shouting at you and telling you that you're a horrible person that is what
this is brilliant this is very well made let's continue digging ooh that legit scared me why are you going covered in flowers is that Brad he's beautiful and strong look guys do you get it there's poetry here he's got a beautiful face covered in flowers and he's made out of granite he's he's perfect this is a per perfect man that's what that is Everything Is Beautiful except for me in my apartment oh gosh that scared me too okay
oh look how perfect we are you are not perfect I had a great conversation with uh xivir he is the owner of strange scaffold and he talks about how giving yourself limitations and forcing yourself to to stick to a budget and stick to a uh schedule creates games kind of like this where it has a a cheap look but it looks amazing it's like necessi is the mother of invention kind of you force yourself to be in confined to a budget and this is what comes out and Indies should do that honestly oh look at my hands so disturbing oh my word so disturbing oh no
pimples golly that gave me chills oh I'm getting what am I getting am I getting max pain Vibes or shadowman Vibes what what is it is it max pain that I'm getting guys what are these Vibes I think it's I think it's both oh yeah this is so disturbing the life or the this is the mind this is the Paradigm and perception of somebody with anxiety and depression look at the textures moving like that oh I guess that's maybe a dithering setting that gets amped Up music is great Alex are you in the chat
Dude where's Alex Alex are you there bud oh no not Brad oh where is he there he is Alex dude this is great this is so much fun you you really have a strong vision of what you want and I think you've done incredible here notice guys notice how I haven't had any critiques I don't think I have squeeze your nipple you know you can't do do that until you look at
yourself Brad really good sound design now some of you might be thinking Thomas you always critique games that are really dark well notice how this game became dark it didn't just start dark um there's contrast so it started very vibrant and Light and we've been descending into almost pitch black that is when it works uh you don't I don't personally feel like you should start a game perfectly dark unless it's perfect dark you don't really want to start perfectly dark because you want to create contrast and in this case you want to create this sense of dissent and I think Alex has done a really good job with that and he's doing that with lighting music texture work and also that it looks like the fog is increasing that black fog um um increases in intensity as we progress through this oh
no oh no Alex you're scaring me bucket everything smells like poop do you guys smell it I can I can smell it there diarrhea everywhere mom diarrhea is everywhere mom do I need to go look at myself I'm scared to look at myself I'm telling you that okay okay oh hey Alex Alex did you watch uh did you watch Salad Fingers growing up what am I doing right click stun and enemy when vulnerable then attack left C
what is that what I think it is ooh wait what there's a person in there right click stun enemy when vulnerable that attack how do I know when you're vulnerable yellow there we go oh nice music Alex did I'm not saying that David fth is an inspiration to you but he is he is to me and it this reminds me of his work oh goodness what is
that there's so much in this game that I just absolutely adore I love those hearts what what is it stop that oh gosh Alex gotcha oh that feels amazing [Music] so yeah incredible incredible uh but don't let my opinion sway you um go ahead and uh Alex can you let us know by the way how you achieved the PSX look um but go ahead and uh wish list the game below if you found that really interesting guys I I'm going to do it right now um next time there's a Alex actually I think I bought it did I buy it or did you send me a key
I think you sent me a key well at least follow it thank you for the key dude no I'm gonna go a and buy it actually give me just a sec guys I don't want you to see my card I can't buy it Alex you sent me the key oh it says incart for my account continue shopping yeah I think I already own it but maybe I can gift it to somebody um I'll gift it to my brother you will like this it's weird oh I love it when the game games of fun it's so inspiring I just I feel so
good I feel refreshed what a great game okay I'm buying this for my brother and I bet you he'll play it too buy it as a gift to the whole chat hey guys let's give a round of applause to Alex that the reason I'm excited is because um I it's not it's not it's it's not every game that I test where I'm like truly I truly feel like that it it was like handcrafted and the BET guys this is so fun so obviously games like do a lot of things they're fun they create wish fulfillment right that's a good game can do both should do both of those but some games what does this game do it understands you doesn't it feel good to be understood that's why games like this feel like therapy when you play these games you go how did the developer know
this is how I feel and guys I know I'm very charismatic on camera and I could be really nice and it looks like everything's amazing because I have a nice camera and I'm good with visuals but the truth is is that I've had I've had anxiety my whole life I always feel kind of like that so that made me feel heard made me feel understood Benjamin just bought it as well well very good Alex says this made my whole year and it's the only start of the year Well Alex I hope it makes your life feel less diarrhea covered um because sometimes life feels like there's diarrhea all over the walls and pimples are on my hands um so I hope you feel better because this game makes it look like you're not doing great and I'm not being mean I'm not being funny either I hope life gets better than whatever this game was um okay let's play uh the next game it's called iness we're going to start with the steam
page Alex has a really good understanding of how to create Crunch and grit without it being over the top um one of the things that iness is potentially going to do that I don't love is I don't like overthe toop effects and grunge it's really it really frustrates me and it gives me a headache and Maybe not maybe not but I've seen this steam page and I've watched the trailer and that's my first complaint my first complaint is you don't need this much effects it's like adding a ton of pitch correction in Reverb to your voice when you're singing because you're insecure about your voice that's how it comes across don't be insecure you don't need this many effects now I don't know if fuddled Studio feels insecure about the artwork but it comes across that way with this much effects but we'll start we hey we'll
start like we always do with the hook experience a unique psychological horror I don't know if you necessarily need that because it should be in here set in the 90s with a retro style I would say um I would say solve ominous rituals in the 1990s in a secret society in the 1990s solve not puzzle solve ominous or I would say solve demonic rituals in a secret society in 1993 that's a good one I think that's a really strong hook that um conspiracy theory uh xfiles that Vibe of I'm in a I'm in a cult they're doing rituals they're drinking blood and they're doing Satanic rituals but do like solving puzzles for
those rituals in the 90s that sounds like a really good hook so that's what I would do uh immerse yourself in someone else's past that's completely abstract and doesn't make any sense to me um so I would I would either say immerse yourself in the past or go through a portal to your past I don't understand what it means to go into someone else's past and feel deep deep emotional pain and fears ah that doesn't do it for me you're telling me what I'm going to feel and that it's not fair I don't think you can do that you should never tell someone what they should feel you should say this is what happens and this is what's in the game and let them feel what they feel face your own demons and uncover dark secrets that will keep you on edge okay so I would rewrite this to be solve demonic rituals in secret society in 1993 um
uh I don't even know if you need anything other than that yeah uh this is very difficult to see and read um also there's a blur there and the blur feels never mind let's just keep going it's fine I guess I don't think this explains the hook very well I would do like some kind of bloody red symbol that looks like a cult um and it says n that's what I would do um but anyway let's watch the trailer super [Music] loud oh gosh oh no I think this might actually be horrifying oh
[Music] no okay I kind of like that trailer guys this intro was actually really scary to me this is actually really strong hook [Music] [Laughter] I think it's great yeah I don't think this matches this I think there's a disconnect visually between these two things this is not well written look here's the thing this right here there there's so much
like personality right here it gives me the same it tells me that the developer should confidently write a short bizarre description now this is a risk but you could do this solve demonic rituals yeah solve demonic rituals in a secret society in 1993 that's all I would do burnt and then I would this is what I would do watch this oh guys we're gonna we have to do this hang on one sec this face right here this to me is the hook this face right here and so what you could do this kind of game is one of those games where they're best marketed in a very bizarre abstract way because that was so effective that smack is so effective and I think that uh I
think that's really all we really need um you could do something like this I'm gonna I'm going to Crunch it down I'm going to set it to nearest neighbor and I'll show you why in a sec guys I'm GNA set this to nearest neighbor there we go crunch it down and then if you bring it up like this you can do that and then you could just ugly and red pixel font do I have my pixel font where's my Sands where's my pixel font there it is I and then you could do red like this because this game looks like it's it's going to be pretty freaking
disturbing highness you could do that even or you could do this I'm just I'm just having fun here guys because the reason why I think we should do this is because this feels like it's trying too hard this feels like it's trying too hard whereas this feels like it's completely self-aware so this I would I would do this right here something like that right um or go complete Black and then you could actually watch this you could take this this red and put it over iess maybe
and maybe you could have the face in there I don't know let's see yeah you do that and then go black and then you could go you could be a little bit clever here you know you could rasterize this and do like blood dripping do that something like that and then we got to make sure it's black hold on it looks like it's blue I think yeah there we go that's what I would do do you guys see why I did that you want me to put them side by side well we could I can show you I can actually put it on the steam page to show you why I feel like this let me show you why the steam page why the steam page or what we could do with the steam page to really make this work um because I actually think that there's a lot here that that honestly that intro
really scared me it was really disturbing and I would highly recommend um to the developer to take this this steam page really seriously I would do something like this I would maybe even grab some of this texture [Music] here can't really see her in there so maybe we could do this oh that's so scary brilliantly done the developer did a really good job with these faces they're terrifying you may even be able to get away with this oh that's really scary um we'll do try and do an overlay or something oh man we're
close and then you could crank up the contrast and do a color overlay a hue saturation in red maybe I actually really liked it the way it was that's cool but let's let's see here grab that I like the red actually I think it's great that's all we really need and I know I'm breaking some rules here because it doesn't really communicate the hook but I don't I'm just not sure that that's what this this game needs to do um and then yeah obviously this would be really simple watch hold on one sec one sec okay that's good um because the game's coloring isn't that vibrant we might want to do a hue saturation shift down to that color scheme that actually works really well yeah something like that this game is just so abstract and it works not not
every game that's abstract most games that are really abstract they don't work but look if the if the hook says um if the hook is in the description and it says um it's really straightforward what the plot is solve um solve demonic rituals actually let's just do um uh uncover a secret societ a a disturbing solve disturbing puzzles in an underground secret society in 1993 what I would even do is I would go the Blair Rich route which is make this
sound like it's real um in the it maybe in the in the in the trailer you could do something like uh in 1993 the um the gray spider uh see secet Society um murdered 300 uh um 300 families and buried them beneath their floorboards this is their story right something like that um we're g to do we'll just do Open Sands but we we need we do need some kind of mechanic here to solve disturbing puzzles in an underground secret society
in 1993 oh let's let's uncover uncover the dark or uncover the disturbing murders of the um notorious I'm trying different ones here notorious um gray spider secret society in 1993 something like that uncover the disturbing murders of the notorious uh solve puzzles in Mysteries how are we going to write this explore a NeverEnding maze
beneath well a puzzling maze Beneath The Blood Stained floorboards okay so I'm just trying stuff here I think it's solve solving riddles solving rituals in a secret society in 1993 solve demonic ritual no it's what are we doing oh man we're so close experienc the unique psychological horror set in the 19 in the 90s with a retro style yeah I would I would make this feel more real yeah yeah Jason I've seen the other the the end of it um we're so close here guys um let's ask chat gbt look I'm being serious um chat GPT I'm I'm being dead serious here uh chat GPT is your best friend here I'm making a game about a death cult
called the the red fingers they I'm making a game by a death cult called the red fingers I need you to write um it involves solving puzzles and rituals for for this death cult in 1993 I want you to write me a two- sentence description that highlights the fact um these two hooks hooks are simply things that capture a potential buyer's interest on the steam page um make it sound like the
description is describing a real true crime event kind of like Blair Witch did in their marketing oh man we're so close yeah I I really like it red like that that scares the crap out of me so that's what we want that was so scary I love this I could watch that all day all right what she saying no too long too long too descriptive please simplify and shorten I need it
ah this is great something like this for me guys works now uh what we want to do is we want to make sure that the hook I'm sorry the uh mechanics are kind of present in this this is a true story in 1993 the death cult noticed the red fingers uh um let's go even harder the satanic cult known as the red fingers performed um vile rituals um um on hundreds um something they performed vile rituals um their secrets remain a haunting mystery willover the truth and become part of it um oh we're so close can you make it
more clear that the mechanic is solving puzzles that are directly correlated to um solving unique game puzzles that are directly correlated to rituals that's something like the hook although I'm not sure if that's exactly what the hook is in the game but we need more Clarity there please keep it short and sweet I love this start here in 1993 the death cult known as the red fingers perform rituals tied to cryptic puzzles solve their Twisted challenges there it is woohoo we got it in 1993 the death cult see how this feels like it's like oh this is is this real and the developer uh fuddled Studios they never need to say that it didn't happen just say it it
happened solve their mind I'm going to say mind bending I like the word Twisted actually clearly solve their Twisted challenges to uncover the truth or be or become um or become part of the mystery I like that it's kind of like saying you're going to die um that's kind of the idea guys it's not perfect but this is the this is the approach I would take now I don't want the developer to see this and say oh Thomas said this so therefore Thomas is right do we agree with Thomas's approach or do we disagree yes I agree no I disagree okay and yes yes yes yes yes we need to rewrite this in our own language or in our own voice but this is a good start okay you don't want to just take it straight from jat GPT so do we
agree or disagree here's what it what it is this says iness and the the um the text is and you guys don't have to agree with me just to be nice you know experience a unique psychological horror set in the 90s with retro style duh duh get rid of that solve complex puzzles and what who cares every game has complex puzzles uncover ominous rituals of a secet that's interesting yay finally we got something interesting immerse yourself in someone else's past what and feel deep emotional pain what face your own demons H that's grown grown duh and uncover dark secrets that will keep you on edge okay instead in 1993 the death cult the red fingers performed rituals tied to cryptic puzzles oh oh solve their Twisted challenges to uncover the truth or become part of the
mystery that's kind of what we want to do here [Music] okay let's play this game wait why are you over here hold on why did it appear on my other monitor hang on it's appearing on my other monitor what is it is it shift command over to get it on the right monitor crap there we
[Music] go too loud you're right fuddled Studio entertainment this game contains strong language scenes of explicit violence sensitive sexual and disturbing content I will warn you guys I've seen some screenshots I think it's a lot I think this game it might be a lot so just maybe get the kids out of the room okay uh fuddled Studios the there's too much postprocessing too much mixed bag of Graphics here those hands are vector art and everything else isn't
they're too high resolution I don't need to see the hands just show just show the page um low wages I was forced to accept various Dirty Jobs blah blah blah my ex-wife said blah blah blah blah too much text I'm playing like a gamer guys too much text I would have have shortened that made it like three sentences but appears life's hard things are tough and I took a weird job this is really cool get rid of the VHS I don't need to see that better not come look at that uh oh there we go don't worry about me thank you we see you soon the VHS thing I don't think you need it I think it's overplayed way too many
effects um yeah it's just too much you can have some of it I think this game would really look great with the right postprocessing [Music] nice what too many post-processing effects here [Music] it's like kind of headache
inducing sorry just seeing where I can go let's increase the mouse sensitivity H much better yeah super difficult do you guys agree or disagree yes get rid of the effects no keep them yes get rid of the effects no keep them what do I do can I not jump whoa this is an odd mechanic I don't love that I don't love that Jason quit it guys what do I
do what oh okay whoa whoa okay that's not good so you want to make sure that there's a reticle or something on here or you make it look broken um you need to have like a crack down the center it may need to be pushed harder to open okay yeah you need to make that way more obvious it it truly does have an amazing atmosphere I really actually I love the atmosphere and I love games like this it's super creepy it feels like a freaking nightmare I love it [Music] nice that looks great yeah get rid of these effects they're not helping I want
to see it clearer because it looks great you don't need to hide it oh nice shadow hey by the way uh developer if you're watching if I if I press a key it I keep moving even when I release the key it's really disorienting I would really make sure you get rid of that you don't need coyote time with key presses I'm going to the death cons okay so what do I do whoa what oh no no don't get stuck we got to be
real careful here oh man wait what what does the whole chat disagree with wait oh Jason are you making a the chat hate you I'm just kidding by the way Jason is one of my really really good friends and if you guys hate on Jason I will well I'll quit the stream how's that is that what's happening or or do you guys just oh it does have susperia vibes okay so anyway what do I need to find oh yay oh I'm so
scared okay I got oil for what oh I guess the gate hey uh developer you never ever ever give the key before the door Jason you taught me that actually two jasons taught me that Jason Montgomery and also Jason Smith the creator of cultic in this case this is a design issue the player will enter here and they would probably I I know I missed it but they would probably go in here get the oil and go okay what and then so that's the key quote unquote and this is the door I assume because it's Rusty how do I use oil who are you
hello what that door looks identical to the other one though so that's another design issue um you should never have things that look identical have completely different behavior um you definitely want to have some postprocessing guys obviously but this is too much this girlfriend why is she not pixelated look at me this is great oh poor guy um but why is she oh is that my daughter what why does she look so okay so the UI needs to be pixelated okay the UI needs to be pixelated I'm actually really having a good time if I'm being completely honest there's a
lot here that's working hey guys let's let's let the the uh developer know what's working in this game does anyone have things what's working cuz 2025 is the year where I want you guys to focus and I I I was told this by my coach last year what is working and what is not working in your games and in your career so what's working in this game Jason shut your freaking mouth atmosphere yes sound yes mystery yeah absolutely this is so scary it's a truly scary game I'm actually really impressed setting an atmosphere
100% mood is very intimidating absolutely cool thunder visually and thorough sound and that guys you can lean on that entirely for your game just don't make bad design mistakes if you have bad design mistakes we can't enjoy the visuals also if the post-processing is trash it's not going to work for players this is the most headache inducing postprocess Ing and I wish I could turn it off postprocessing is one of those ways to like put a Band-Aid on insecurity Kasin says what did Jason do I'm just kidding about I'm just kidding Jason obvious Jason knows I'm kidding uh Jason is doing great as a mod it's just a hole in the wall but there is something behind uhoh okay I'm just trying to be helpful the English is bad here I'm not sure if the developer it's English is their second language or this was a mistake be
careful cuz it can really really bring down the value of your game make sure that the translation is good um it's just a hole in the wall but there's a there is something behind it there is something behind it well yeah there's a tree do I need to open another freaking Rusty door I want to see that lady slapping herself Terminus says what do you not like about the postprocessing it's too much it's too much it hurts if guys when you play this full screen it hurts oh hello go give me a sound come on let's use the key oh
hello what come on what so none of this is taught by the way inventory is not taught and it really should why are there weird spots on my body there's so much personality in this game yeah why come on do I need to start up the tractor I actually do like I I like the idea of giving the player a time so February 23rd 1996 I like that um but I don't think it
it needs to be there at all times this where I came from guys yeah that's where I came from I want to get to the slapping lady hello what do I do does anyone have any uh maybe maybe there was a locked door behind me drag on the character what do you mean yeah the UI in this game is Is Not Great you need to make it look ugly what I mean by that is you need to make the UI look like this please let me explain I know this is annoying but you guys might learn a lot okay here's what I mean by UI looking ugly what you want
to do is make it look ugly on purpose you don't want it to miss you don't UI is supposed to O it should it should emphasize the the visual hook of your game it should just be a garnish uh right now it feels like clip art um from 2006 um and so what we want to do is instead have it say inventory really ugly like this okay and then you want to do like classic ugly inventory from the 90s like this that's the sound it makes when uh when text appears on screen watch this this will look cool too promise watch
inventory we'll do white the drop shadow is not working for me actually there we go we'll do that um and then yeah we'll do white here then you could just have this ugly like watch this this is so easy um I'm going to type in female pretty female in r shirt okay there we
go watch this I'm having a lot of fun today actually scale down and then scale up at nearest neighbor so there's the picture of our girlfriend Cassandra and then you could take this here and you could do cut it out and then you could do like this black like this then you could take this this is sort you this is something kind of like a uh it's almost an identity that you're creating with your UI where you you go okay all of my UI always uses white bars on the top right right so you need to do that with your games create some kind of visual identity where you're always using white bars on the top of things
okay or it could be underneath to separate stuff you know it's just white bars are part of the visual identity of this game um what let's see here what what what's the uh what do we usually see we see her love you Dad and like a notepad and then a key okay got it so for this you just go I wouldn't even honestly ly I wouldn't even have the notepad as a big giant icon like that I just say note or diary so there's our diary and it's black again visual identity for our buttons we could do something like this so there's our diary bring it on over and then we have one more thing which is
what uh hand I don't know what that even does um and these are our inventory items okay got it so we could do our diary down here oh you guys need to trust me it's going to look great promise we'll do um delete that actually and then we're going to do squares three squares for our inventory items now one of the best things you can do is really be conscious of your padding in your UI um so we could do three of these guys I'll show you what I mean by being conscious of padding in just a sec this we can get rid of for now you want things to be nice and clean look at that it's nice and lined up over down here see that see how everything's almost in a nice clean grid okay we'll do that guys we're being
conscious of our padding look at that padding there and padding there see does that make sense and guys this is these aren't just Let's Plays these are me teaching okay so if you don't want to teach you can just download the game if you don't want to be Tau you can just download the game which I'm not I don't even know if any of you are complaining I'm just letting you know okay and then we have our three inventory items like this let's get rid of that I don't know who that girl is I'm just putting her in here uh because I don't I don't know who she is um we're gonna do nice clean padding like this okay oh yeah that looks great um we need something down here which could say like closeth exit and then an arrow there we go Oh Thomas you freaking win beautiful job and then you could
have your key but Thomas I don't have a key icon look how clean this is going to look guys watch oh but Thomas that's Vector art don't do that hang on drop down the scale it's set to nearest neighbor for the interpolation bring it back up and voila we got a key I don't know we get a lighter what oh man you guys this is gold this is gold information for you look at what you're learning today look how easy this is look how pretty it all looks um and then a I don't know
notebook we don't even need that diary right there we can just have it right here no that's inventory so that's our diary and then we have inventory that's usable consumable so consumables are in this grid on the right side uh okay whatever a compass what's a consumable um oil okay almost there guys and we'll jump back into the game hopefully this helps you so what did we learn here guys uh these inventory these menu number one menus need to uh they need to look like the identity of the game if they look different they look really they make the game look really cheap in fact I would say that this game with the design issues fixed design meaning the level design issues and the teaching issues the postprocessing fixed and the UI fixed
this game would get a pretty good score for me because it's it just works for me I love this atmosphere um but yeah these These are great and then we're going to use that visual flourish here guys always use that visual flourish if you can it's it's some kind of snipe um it could be rounded Corners that's your thing thing it could be a color that's your thing something like that and you want it to be nice and even we also learned that padding is really valuable for UI it makes it look really pretty um so notice guys notice how the padding is generally equal it's not perfect um but because this is just a rough concept but you want to equal equal equal equal equal equal equal equal equal equal equal equal equal see that's what you want um so yeah that's what you could do with the inventory I mean if you really really wanted to you could say okay well this is going to be
red but I I really don't think you do maybe we could use an off-white oh yes we could use an off-white that matches the color of the game I love this kind of stuff this feels way more retro good yay we figured it out um all of these things can be nice and retro this one um there we go her everything's nice and matchy matchy does that make sense guys sometimes it's a little hard to see though so yeah you want to be careful but that's the idea you know something like that is much better look there's this guys look how much better this looks and how much better this makes makes the game feel and it's it obviously it's not perfect but compared to this and then you'd have your little dude you'd have your dude hanging out on
the left side of screen I forgot the dude what I would do is I would take him and what I'd do is uh I would put him kind of like down here and he's sort of clipping at the bottom you could do that and then you could take the rest of this and shift it over like this there there we go I wouldn't highlight him like that that's weird I just do this it's such a great looking game though there's so much here and it's funny there's a ton of Personality okay I'm going to cheat here and I would give me a name I'd say Chris pencil there's my
name that's what I would do something like that the black doesn't fit okay well then how could we make the black fit we could do you could just do a faint color honestly like that yeah that to me is a much better solution guys so that's the idea and this is what we got yeah it might indicate the health status you're right now we just got to figure out what to do I want to see the lady slapping
[Music] herself what do I do try the key on the other door what other door this one that would be crazy if it worked no oh okay always reward the player for something like that yeah we definitely should have been rewarded for that some something here wait there's so much here like this game could really
work with the right fixes to the UI to the post processing and some of these design issues cuz I shouldn't be lost at this point I think I like his menu better than yours well je that's okay you might be right buddy I don't know what to do use hand in the [Music] hole [Music] Oh no I got a key the key doesn't work that's hilarious I love that all right
so Jason what do I do bud [Music] okay let's go back in time are there any locked doors hey by the way guys when you have backtracking in your game it's not that backtracking is a problem you need to tell the player hey backtracking is a thing in this game and the way you do it is you teach them you say maybe I need to go back to that door something like that you have have to teach that backtracking is a Thing Once you teach it then they'll know and they'll do it
forever okay I'm I'm completely lost I'm not lost I don't know what to do I got a key and there's no locked door anywhere always show the locked door first before giving a key especially at the beginning always show the lock door before giving the key it's the Golden Rule wait what I really want to see this slapping lady come on what do I [Music]
do flashlight is f d is the fence a door that requires a key no wait no way no I think the developer has a real talent for atmosphere um I think really really good atmosphere here I I just is he in the chat why come on this is kind of frustrating no notes [Music]
okay guys well I mean it's awesome I I wish we could play more but we're going to need to go ahead and vote cuz my day is wrapping up so that's a shame um okay let's go ahead and vote in the description and then I'm going to reveal the final vote okay yeah was it the tractor was it the tractor okay we'll we'll try the tractor hang on we will try the tractor oh I hate this stuff stop and then we'll vote okay I got 10 minutes left it's
loading oh no please tell me you saved puddled students and fuddled Studios entertainment warning this game contains strong language scenes of explicit violence sensitive sexual and disturbing content oh no it didn't [Music] save wait [Music] no okay that loading screen is it doesn't match anytime I see high res resolution stuff up against low resolution stuff it makes me feel weird okay let's try the freaking
tractor nope guys come on we got to figure this out and guys this is such a good sign for the developer because I want to I want to figure this out like I really want to figure this out by the way mouse sensitivity didn't save so that needs to be saved okay we're going to find a something that's [Music] locked going to do it I'm going to I'm going to play this game on my own oh what's that dang
it okay well let's go ahead and vote guys uh the link in the description will be um where you vote for the best game here's the rule okay rule is um do not vote if you didn't see every game that's the rule do not not vote were there stairs in the barn no I didn't see any stairs of the bar anyway we got to get going here anyway so go ahead and vote um using the link in the description it's the final Link in the description okay does everybody see it and I'll go ahead and vote to now for those of you who don't remember iness was that game that we were just playing bartine was that weird psychedelic game by that guy named Alex um where you you're in this creepy
apartment maybe oils is for the tractor not for the door maybe I don't know the ladder that you crawled under has a room with stairs uh and then iaz was that weird um that game where you're a robot is everybody voting only vote if you've seen all the games we've got 49 votes so far if you saw all the games and I'll will reveal it in a sec okay while you guys vote just a big reminder I'll do one quick ad read we're sponsored by my course uh full-time Game Dev uh New Year's sale ends in 4 days and 17 hours um this is for Real the New Year's sale and Black Friday sale are my biggest sales of the
year after this I won't do a sale this big 50% off plus 2D art Pro and 3D art Pro so if you want to learn from an actual game developer how to do artwork but also how to get funded on Kickstarter with Publishers um how to hit the steam front page how to reach out to the Press how to get YouTubers to play your game um I teach all of this Thomas why do you teach what do you know well I've done all this okay so I'm on my third commercial release I'm currently published by 3D Realms um for my game called Twisted Tower um I also have two other games pinstripe and never song which have very positive scores on Steam um they've been published and also Apple arcade bot my second game Never song um and so oh and I've done Kickstarter campaigns been over $100,000 raised my first one uh almost almost 90,000 for my second one so I teach how to do all this how to go fund how to get funded and how to make money before you even finish your game so check it out below I have uh 4500 students worldwide
if you're a student let me know in the chat what you think about the program um and I will also shout you out in tomorrow's live stream just like I did for these fellas here these ladies and gentlemen here okay well let's go ahead and jump into our final results are we ready guys the final results are [Music] bartine overwhelming winner aness second place at 20% almost 177% and then ihaz at 16% um all of these games didn't really they never really fully get like a fair Shake in the sense that I don't play through the whole thing we're really just critiquing game feel and like issues with the introduction to the game so this is by no means a representation of what the game is going to do in the future um it's just the the the first five minutes of a game are really
important and and also just the hook and all that so andess and I has and this is tough you know I would say that both these developers here need to realize these had very similar names so we may be getting some some confusion um so it's hard to know it really is I actually feel like iness could be an incredible game um I has it's it I'm not sure there's a hook that's strong there but it looks great plays great but in terms of like its marketability I'm not sure if it's it has a full it's fully realized yet um iness though I really actually really liked iness I think there's a ton of personality in that game but yes bartine is the clear winner for sure and definitely deserves it um okay how much how much money did Apple pay you for Never song they it was a lot but I won't tell you how much
um okay guys any critique on how I did this do you guys like it um do you like how I do these live streams please let me know in the chat um yes Jason there a hundred billion dollar uh any any critique or what do you guys like about these live streams I'd love to hear is there anything um that you want to see differently will you be laughing the demo for Twisted Tower soon playing it maybe how do you get your game into the list uh follow me on twitter.com Thomas brush uh x.com Thomas brush solid game feel is hard to get good feedback on and that's that's my goal is is to try and get good give you good feedback on game feel um bayonet Network wants me to yell
more at Jason I mean he definitely deserves it um Jason's the kind of guy that just I just like really just can't stand um okay cool so maybe give that curse for free and rely on community giving donations in patreon the Indie Spirit way now I'm running a business sorry um love these streams gets me motivated yeah you don't like the angry outbursts okay I'll be nicer uh good good good anything else Angie wants email developers on the podcast I have two that I've reached out to that I've um I'm hoping to get on I've I've tweeted uh at their DMS um more head
slapping okay all right yeah I think this I think we'll keep doing these streams it seems like people really find them valuable so hope I I you know sometimes I feel like I'm not cut out to give this much advice so I don't know I
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Thomas Brush · 2026
Thomas Brush · 2025
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