Market (Overall)·Updated Mar 17, 2026 by GameRefinery
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Report · November 1, 2021
Published by GameRefinery
In-game events have become a cornerstone of mobile game monetization and player retention, with 90% of the top 100 grossing mobile titles utilizing seasonal events. This analysis examines the strategic implementation of these live operations across major global markets, including the US, China, and Japan, focusing on data from late 2020 through late 2021. The findings indicate that seasonal events are highly effective at re-engaging existing players and acquiring new ones. In the US, developers primarily leverage public holidays like Christmas and Halloween, while Asian markets utilize region-specific occasions such as China’s Qixi Festival and Japan’s Sakura season. Successful implementations often combine UI changes with playable content, such as the tower defense mode in Genshin Impact’s Lantern Rite event, which drove daily revenue from $200,000 to over $1.25 million. Revenue is typically generated through time-limited skins, themed currencies, and special gacha mechanics. Promotional collaborations with external brands represent a significant growth area, appearing in 42% of the top 100 US iOS games—a steady increase since 2017. This trend is even more pronounced in Asia, where 51% of top Chinese games and 62% of top Japanese games feature collaborations. These partnerships extend beyond gaming IPs to include non-gaming brands like KFC or virtual influencers like Kizuna AI. The latter’s partnership with Sky: Children of the Light demonstrated the power of niche fanbases, pushing the game to over $1 million in daily revenue through a single $20 accessory kit. Methodologically, the insights are derived from GameRefinery’s proprietary three-layered taxonomy, which categorizes games by category, genre, and subgenre. The data highlights that while events are ubiquitous among top-tier titles, they remain underutilized by lower-ranking games, serving as a key differentiator for market leaders across the casual, mid-core, and casino segments.
# GameRefinery uses a three-layered approach to categorize games - Using a Category $= >$ Genre $\Rightarrow$ Subgenre hierarchy we are able to differentiate games in a meaningful way and offer accurate insights for all individual game types currently found in the market - Our taxonomy is created together with industry experts and is based on thorough testing and data-analysis of the market - In this report we are focusing on in-game events # Casual # Puzzle - Action Puzzle - Board Games - Bubble Shooter - Match 3 Puzzle - Merge Games - Other Puzzle - Word Games - Trivia Games - Coloring Games - Hidden Objects - Solitaire/Mahjong # Lifestyle Customisation Interactive Story Music/Band # AR / Location # Based AR / Location Based # Arcade - Platformer - Shoot/Beat 'em Up - Other Arcade - Tower Defense # Hyper Casual - HC - Puzzle - HC - Tap - HC - Steer - HC - Swipe/Drag - HC - .io - HC - Other # Simulation - Adventures - Breeding - Tycoon/Crafting - Sandbox - Time Management - Idler # RPG # Sports & Driving # Sports - Arcade Sports - Realistic Sports # Driving Arcade Driving Realistic Driving # Casino # Casino Bingo Casual Casino Other Casino Poker/Cards Slots
# Event Overview # Erno Kiiski Chief Game Analyst - US Mobile game events come in all shapes and sizes. Whether they’re seasonal events celebrating Christmas and Halloween, non-recurring and recurring live events, or promotional collaborations with non-gaming brands, developers across the world are utilizing them in creative ways to boost their revenue and player count. The Chinese mobile game Sky: Children of the Light celebrated one of its biggest revenue spikes in history thanks to a September 2020 collaboration with the virtual YouTube star Kizuna AI. It proved that you don’t need to reinvent the wheel when you can tap into a passionate fanbase; Kizuna played the game on her channel and an in-game Kizuna accessory kit was released for $20, the demand for which led to the game surpassing $1m in daily revenue (iOS market, CH). Genshin Impact found similar success in the West through its Lantern Rite event ringing in the 2021 Lunar New Year, with a new gameplay mode, character, storyline and gacha mechanics causing revenue to grow from $200k to over $1.25m in just over a day (iOS market, US). Perhaps it’s no surprise to learn that $90 \%$ of the top-grossing 100 mobile titles use seasonal events, whereas 40% of the top 100 in the US iOS market are collaborating with brands for partnership events. The great thing about events is that their various implementation methods mean they can be used in pretty much any genre of game. As the mobile gaming market continues to grow, events such as those featured in this report will only become more popular, especially with so many brands trying to establish themselves in the gaming world. The challenge to developers is figuring out which events are worth exploring, and which mechanics are worth implementing as part of an engaging and rewarding online ecosystem.
# Key I points # Erno Kiiski Chief Game Analyst - US - Seasonal events occur in $90 \%$ of the top 100-grossing mobile games. - In the US market, some of the most popular seasonal events are based around public holidays such as Christmas, New Year, Halloween and Thanksgiving, but region-specific events are being utilized in other parts of the world, such as Quixi Festival (double 7) in China and Sakura (Cherry Blossom season) in Japan. - Successful events lead to the re-engagement of the existing player base and acquisition of new players. - Events are a great way to test run new features and trends. For example, Township's Christmas event in 2020 was an intriguing mix of two latest trends, mini-games and renovation events. - Time-limited skins, characters, weapons sold through themed currency and special gacha are some of the most profitable revenue streams for events. - Promotional collaboration events have seen a steady rise in the US iOS market and now appear in over $40 \%$ of the top 100 grossing US iOS titles. As a result, more non-gaming brands are entering the gaming space.
# Seasonal Events Calendar... there are always more # Erno Kiiski Chief Game Analyst - US Typically the most significant seasonal events in the US mobile game market are New Year, Lunar New Year, Valentine's Day, Easter, Halloween, Thanksgiving, and Christmas. However, there are several other smaller seasonal events that provide an excellent opportunity to give some seasonal joy to your players.
# Event data Many top games change their storefront to represent the seasons as well (icons more common / screenshots a bit rarer)
# Common seasonal event types 1. Just UI changes to represent the ongoing seasonal festivities 2. Event related offers (e.g. Halloween skins in the shop) $^ +$ previous 3. Playable content / event tasks/rewards + all the previous
This market review analyzes mobile gaming trends and performance for November 2023, focusing on the United States and Chinese markets. The analysis identifies a significant shift in monetization strategies within midcore titles, where developers are increasingly locking exclusive event content and story missions behind paywalls. Notable examples include Free Fire’s Luminous Pass and State of Survival’s Resident Evil collaboration, which required specific purchases or gacha mechanics to access core event gameplay. In the casual segment, the industry is seeing a period of heavy mechanical imitation led by the success of Royal Match. Two specific event archetypes—the "Social Win Streak" (a battle royale-style level progression) and the "Digging Minigame" (a grid-based reward hunt)—have been widely adopted by major titles like Monopoly GO! and Matchington Mansion. Furthermore, the 3D match subgenre is expanding rapidly following the success of Triple Match 3D, with industry giants like King and Peak launching new competitors such as Candy Crush 3D and Match Factory. The review also highlights the impact of viral trends and major intellectual properties. The "watermelon game" craze, sparked by the Nintendo Switch title Suika Game, led to a surge of mobile clones climbing the download charts. Meanwhile, high-profile launches like Warcraft Rumble and Black Clover M demonstrated the continued strength of established IPs, with both titles securing top-tier positions in US download and grossing ranks. Methodology for these findings includes data from live event trackers, download rankings, and revenue performance across major mobile app stores.
The mobile gaming market in November 2023 was characterized by the proliferation of specific event mechanics and the rise of the 3D match subgenre. Analysis of market leaders reveals that Royal Match has become a primary trendsetter for casual titles. Its "Social Win Streak" and "Digging Minigame" mechanics were widely adopted by competitors such as Monopoly GO!, Matchington Mansion, and BTS Island. Simultaneously, the success of Triple Match 3D spurred a wave of new entries in the 3D match category, including Match Factory and spin-offs from established franchises like Candy Crush. A significant shift occurred in the midcore segment, where developers increasingly experimented with pay-gated event content. Titles such as Free Fire, State of Survival, and Last Fortress: Underground implemented exclusive rewards and gameplay modes accessible only through direct purchases or premium currency top-ups. This trend suggests a strategic move toward more aggressive monetization of live events, moving away from purely engagement-based models to those requiring financial entry points for participation. Geographically, the US market saw major activity with the global launch of Warcraft Rumble, which achieved the top download spot and maintained a top-50 grossing position. In China, Soul Knight Prequel demonstrated the continued strength of the roguelite genre, reaching the top of the download charts. Other notable developments included the expansion of user-generated content via the Stumble Workshop in Stumble Guys and the rapid emergence of mobile clones inspired by the viral Nintendo Switch title, Suika Game. These findings indicate a highly reactive market where developers quickly iterate on successful mechanics and viral trends across both casual and midcore segments.
The mobile gaming market in October 2023 was characterized by a heavy reliance on seasonal Halloween content and innovative social features to drive monetization and engagement. Analysis of the period reveals that major titles across the casual and midcore segments utilized limited-time events, crossover collaborations, and experimental gacha mechanics to bolster revenue. Geographically, the review focuses on major global markets, specifically the United States, Japan, and China, highlighting how regional preferences dictate event structures, such as the prevalence of social multi-gachas and location-based business discounts in the Japanese market. In the casual segment, developers increasingly integrated social and competitive mechanics to maintain player interest. Notable examples include Pokémon Go’s introduction of a four-player party system and Eggy Party’s "Pedestrian Street" mode, which emphasizes social hangouts over core gameplay. Data indicates that titles like My Perfect Hotel successfully improved revenue trends by balancing download fluctuations with permanent boost systems and specialized battle passes. Furthermore, the market saw the rise of "challenging" platforming content in the party royale genre, drawing inspiration from viral PC trends to test player perseverance. The midcore sector demonstrated the power of long-term live operations and high-profile collaborations. Monster Strike’s 10th-anniversary celebrations in Japan utilized celebrity partnerships and anime crossovers to maintain its top-tier status. Simultaneously, new entries such as Dungeon Hunter 6 and Reverse: 1999 achieved significant chart positions shortly after launch, with the latter reaching the top 100 in both the US and Japan. The findings suggest a market shift toward hybrid gameplay—such as combining merge mechanics with match-3 puzzles—and the successful localization of high-performing Chinese extraction shooters for Western audiences. Overall, the data underscores that consistent content overhauls and the strategic timing of feature updates remain the primary drivers for scaling performance in a competitive mobile landscape.
The mobile gaming market in December 2023 was characterized by aggressive experimentation with cross-genre mechanics and high-profile intellectual property collaborations. Analysts observed a significant trend of "genre-blending," where successful mechanics from market leaders were integrated into established titles. Notable examples include Royal Match adopting the cooperative partner event structure popularized by Monopoly GO!, and Diablo Immortal and Last Fortress: Underground introducing roguelite survival modes inspired by Vampire Survivors and Survivor.io. In the casual segment, developers focused on deepening engagement through complex minigames. Homescapes introduced tycoon-style restoration events to its match-3 core, while Cooking Madness innovated by linking a digging minigame directly to battle pass progression. The midcore sector saw diverse narrative and social strategies, such as CookieRun: Kingdom’s Agatha Christie-inspired murder mystery and the launch of Tencent’s party royale title DreamStar in China. DreamStar quickly became a top-grossing competitor to Eggy Party by emphasizing social hubs and user-generated content. Major updates to legacy titles yielded substantial financial results, particularly for Clash of Clans. The introduction of Town Hall 16, building-merging mechanics, and a new hero equipment system drove a 350% daily revenue spike in the United States. Geographically, the review highlights strong performance in the Chinese market for both domestic releases like DreamStar and localized versions of Western hits. Overall, the period demonstrated that mobile developers are increasingly looking beyond their own sub-genres to borrow proven engagement and monetization loops from the broader gaming ecosystem.