Updated Mar 17, 2026 by Games Workshop Group
Financial · December 9, 2019
Published by Games Workshop Group
Games Workshop achieved record financial performance during the six months ending December 1, 2019, characterized by a 19% increase in revenue to £148.4 million and a significant rise in profit before taxation to £58.6 million. This growth was primarily propelled by the Trade segment, which saw a 27% increase in sales and the addition of approximately 200 new accounts, alongside a doubling of royalty income to £10.7 million. Performance was particularly robust in North American markets and bolstered by the successful launch of the Citadel Colour paint range. The company maintained an exceptional return on capital employed of 111%, allowing for the distribution of 100p per share in dividends while sustaining a strong cash position of nearly £33 million. The financial landscape of the period was also shaped by the adoption of IFRS 16, which integrated operating leases onto the balance sheet and resulted in the recognition of £33.6 million in right-of-use assets. Despite these accounting shifts and increased capital expenditure of £4.59 million, the group demonstrated high liquidity with £60.4 million in net cash generated from operating activities. Basic earnings per share rose to 145.9p, reflecting the overall increase in operating profit from £40.8 million in the previous year to £59.2 million. Strategic focus remains centered on intellectual property exploitation and management quality as key internal drivers. While external uncertainties such as Brexit pose potential risks to European Union trade and recruitment, comprehensive mitigation plans are in place to ensure operational continuity. The combination of a debt-free balance sheet, seasonal sales peaks during the holiday period, and a growing global trade footprint reinforces a stable outlook for the remainder of the fiscal year.
PRESS ANNOUNCEMENT GAMES WORKSHOP GROUP PLC 14 January 2020 HALF-YEARLY REPORT Games Workshop Group PLC (‘Games Workshop’ or the ‘Group’) announces its half-yearly results for the six months to 1 December 2019. Highlights: Six months to Six months to 1 December 2019 2 December 2018 Revenue £148.4m £125.2m Revenue at constant currency* £145.6 m £125.2m Operating profit pre-royalties receivable £48 .5 m £35.3m Royalties receivable £10.7m £5.5m Operating profit £59.2m £40.8m Operating profit at constant currency* £57.1m £40.8m Profit before taxation £58.6m £40.8m Cash generated from operations £60.4m £36.0m Basic earnings per share 145.9p 101.3 p Dividend per share declared in the period 100p 65p Kevin Rountree, CEO of Games Workshop, said: “Our business and the Warhammer Hobby continue to be in great shape.
145.9p 101.3 p Dividend per share declared in the period 100p 65p Kevin Rountree, CEO of Games Workshop, said: “Our business and the Warhammer Hobby continue to be in great shape. We are pleased to once again report record sales and profit levels in the period. The global team have worked their socks off to deliver these great results. My thanks go out to them all. Sales for the month of December are in line with our expectations. We are also announcing that the Board has today declared a dividend of 45 pence per share, in line with the Company’s policy of distributing truly surplus cash.” …Ends… For further information, please contact: Games Workshop Group PLC 0115 900 4003 Kevin Rountree, CEO Rachel Tongue, Group Finance Director Investor relations website investor.games-workshop.com General website www.games-workshop.com *Constant currency revenue and operating profit are calculated by comparing results in the underlying currencies for 2018 and 2019, both converted at the average exchange rates for the six months ended 2 December 2018.
FIRST HALF HIGHLIGHTS Six months to Six months to 1 December 2019 2 December 2018 Revenue £148.4m £125.2m Revenue at constant currency* £145.6m £125.2m Operating profit pre-royalties receivable £48.5 m £35.3m Royalties receivable £10.7m £5.5m Operating profit £59.2 m £40.8m Operating profit at constant currency* £57.1m £40.8m Profit before taxation £58.6m £40.8m Cash generated from operations £60.4m £36.0m Basic earnings per share 145.9p 101.3 p Dividend per share declared in the period 100p 65p Revenue by segment Six months to Six months to Six months to Six months to 1 December 2019 2 December 2018 1 December 2019 2 December 2018 Constant currency Constant currency Actual rates Actual rates Trade £76.1m £61.4m £78.1m £61.4m Retail £45.3m £42.6m £45.8m £42.6m Online
ant currency Actual rates Actual rates Trade £76.1m £61.4m £78.1m £61.4m Retail £45.3m £42.6m £45.8m £42.6m Online £24.2m £21.2m £24.5m £21.2m Total revenue £145.6m £125.2m £148.4m £125.2m INTERIM MANAGEMENT REPORT Our business and the Warhammer Hobby continue to be in great shape. We are pleased to once again report record sales and profit levels in the period. The global team have worked their socks off to deliver these great results. My thanks go out to them all. A special thanks goes out to our design to manufacturing team, who have once again delivered on our promise to make the best miniatures in the world. Our new Citadel Colours paint launch in the period was a step change in our paint offer. Product innovation continues to be a key area of focus. Sales for the month of December are in line with our expectations. We are also announcing that the Board has today declared a dividend of 45 pence per share, in line with the Company's policy of distributing surplus cash. This will be paid on 2 March 2020 for shareholders on the register at 24 January 2020, with an ex-dividend date of 23 January 2020. The last date for elections for the dividend re-investment plan is 10 February 2020.
pence per share, in line with the Company's policy of distributing surplus cash. This will be paid on 2 March 2020 for shareholders on the register at 24 January 2020, with an ex-dividend date of 23 January 2020. The last date for elections for the dividend re-investment plan is 10 February 2020. Core business Sales and profit growth continue across our trade, retail and our online channels. Our constant focus on managing our balance sheet has ensured our net cash generation has remained healthy allowing us to invest appropriately, to date £5. 7 million in capital projects in the first half. We have also declared £32.6 million in dividends during the period. We have made some good progress with our key priorities. Each of these is designed to ensure we deliver our exciting operational plan and continue to engage and inspire our loyal customers. Our global team - our performance, as ever, was driven by a considerable team effort across all aspects of our global, vertically integrated business. It is paramount, then, to our ongoing success that we continue to invest in our people. To that end, we have strengthened our central ‘People’ team adding additional resources to recruitment, personal development, wellbeing and pay and other rewards.
Core business continued Communities and customer engagement - we have continued to build new communities, opening 12 stores in the period and c.200 trade accounts. Our digital engagement continues to increase in reach and scope. Users accessing Warhammer- community.com over the six month period are up 48% compared to the same period last year and sessions per user have also increased, meaning our fans are visiting more often and are more engaged with the content. IT systems - we have made some good progress on implementing our European ERP system and upgrading our warehousing capacity and systems in both Memphis and Nottingham. All projects are broadly on track and in line with spending limits. Sustainability - it’s early days for us on this important topic. We have kicked off several projects in the period to look at ways we can do what is right for our stakeholders and the broader public. This is a priority for us. We are committed to delivering better progress. Non core business Media and entertainment Our development work on a TV series, based on the Eisenhorn series of novels, continues to make good progress. No production contracts have been signed yet nor have we booked any guaranteed royalties. Our small, dedicated team of experts continues to work with our external partners learning how this industry works to ensure, if it does go into production, our first TV show is not only true to our IP but is a commercial success too.
Games Workshop achieved record financial performance during the six months ending November 29, 2020, characterized by a 26% increase in revenue to £186.8 million and a substantial rise in operating profit to £92.0 million. This growth was primarily catalyzed by a significant surge in Warhammer 40,000 unit sales and a strategic shift in distribution channels. While physical retail faced persistent challenges due to global pandemic restrictions, an 87% increase in online revenue and a 33% growth in trade accounts more than compensated for the decline in storefront performance. The company’s financial position strengthened considerably during this period, with net assets reaching £182.2 million and a cash balance of £96.5 million, nearly triple the previous year's figure. This liquidity was supported by £84.3 million in net cash from operating activities, allowing for a total dividend declaration of 80p per share and a £5.0 million discretionary payment to employees. To sustain this momentum, manufacturing output was increased by 30%, supported by ongoing capital investments in logistics infrastructure across the United Kingdom and North America. Beyond core tabletop sales, the business continued to focus on the long-term exploitation of its intellectual property through licensing and media development, including the progression of a television series. Despite a temporary decrease in royalty income and the complexities of transitioning to IFRS 16 lease accounting, the overall trajectory remains positive. Strategic investments in IT and manufacturing, alongside a stable property and equipment portfolio, position the organization to manage its seasonal peaks and maintain its expansion within the global hobby market.
Games Workshop achieved record financial performance during the six months ending December 2, 2018, characterized by a 14.3% increase in revenue to £125.2 million and a rise in pre-tax profit to £40.8 million. This growth was primarily propelled by the trade channel, which surged 26% to reach £61.4 million, and a significant 30% increase in engagement through the Warhammer Community platform. While the retail segment also contributed £42.5 million to the total, online sales remained flat, and the product and supply divisions faced profit declines. Basic earnings per share rose to 100.8p, supporting the distribution of £21.0 million in dividends to shareholders at 65 pence per share. The financial landscape was influenced by the retrospective adoption of IFRS 15 and IFRS 9 accounting standards, which necessitated adjustments to revenue recognition for royalty guarantees and delivery charges. Despite record profits, cash generated from operations decreased to £36.0 million as the group increased investment in working capital and inventory. Net inventory provisions more than doubled to £3.4 million, reflecting a strategic shift toward managing capacity constraints. The group maintained a robust balance sheet with net assets of £101.6 million and confirmed its status as a going concern with sufficient resources for the foreseeable future. Operational focus during this period centered on large-scale infrastructure projects designed to sustain long-term growth. These initiatives include the construction of a new factory in Nottingham and the implementation of a comprehensive UK-wide ERP system. These capital commitments, totaling nearly £3 million, aim to optimize supply chain efficiency and address the physical limitations of current production facilities. By prioritizing these structural improvements alongside a strong trade performance, the group seeks to mitigate capacity risks and capitalize on the expanding global demand for its core hobby products.
Games Workshop achieved record sales of £191.5 million during the six months ending November 28, 2021, representing a 3% increase over the previous year. This growth was primarily driven by robust performance in the trade and retail segments, which grew by 8% and 17% respectively at constant currency, alongside a significant rise in licensing royalties to £20.1 million. The period was marked by the successful launch of the Warhammer+ subscription service and the most successful fantasy release to date with Warhammer Age of Sigmar. However, online sales experienced a 10% decline as consumer behavior shifted back toward independent retailers and physical storefronts following the height of the pandemic. Despite the rise in revenue, profit before tax decreased slightly to £88.2 million from £91.6 million in the prior year. This contraction was largely due to macroeconomic headwinds, including £2 million in additional Brexit-related shipping costs, raw material inflation, and increased staff expenses. Operational challenges were further compounded by a decrease in net cash from operating activities to £76.5 million, influenced by a £32.0 million increase in trade receivables and outstanding European VAT receipts. To mitigate these pressures and ensure long-term scalability, the company is investing £6 million in web store infrastructure and expanding manufacturing capacity with 43 active injection moulding machines. The financial position remains secure with £88.6 million in cash and a continued commitment to shareholder returns, evidenced by dividends totaling 115 pence per share declared during the period. Management continues to prioritize the global production of miniatures and the protection of intellectual property as it expands into broader media. While COVID-19 uncertainties and logistical delays persist, current trading remains aligned with expectations. The company is also formalizing its social responsibility and climate initiatives under new senior leadership to ensure sustainable growth as it navigates the evolving global retail landscape.
Games Workshop achieved substantial financial growth during the six months ending November 27, 2016, characterized by a 28% increase in revenue to £70.9 million and a more than doubling of pre-tax profit to £13.8 million. This performance reflects broad-based success across all primary sales channels, including Retail, Trade, and Mail Order. A significant driver of this profitability was a 120% surge in royalties receivable, which reached £3.3 million, alongside a robust return on capital of 40%. The period was marked by strong operational cash generation of £19.6 million, allowing for increased dividend payments of 25p per share and continued investment in the business. The financial results were further bolstered by strategic adjustments to accounting estimates regarding the amortization of development costs and the depreciation of moulding tools. These changes, designed to better align expenditures with product revenue cycles, contributed an additional £0.8 million to the operating profit. Consequently, basic earnings per share rose to 34.0p, up from the previous year’s performance. The Group’s net cash position remained healthy, supporting £8.0 million in dividend distributions and £6.8 million in capital investments. The overall trajectory indicates a period of high operational efficiency and market expansion for the tabletop gaming manufacturer. By leveraging strong performance in the Trade and Royalties segments, the company successfully translated increased external revenue into significant bottom-line growth. This fiscal period demonstrates a successful alignment of product development cycles with financial reporting, ensuring that the Group maintains a high level of liquidity while rewarding shareholders through consistent capital returns.