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GREE
GREE Group concluded fiscal year 2023 with net sales of ¥75.4 billion and operating income of ¥12.5 billion, demonstrating resilience despite a revenue contraction in the final quarter. While the core Game and Anime segment experienced a decline in sales and income due to a reactionary dip following major promotional events for Heaven Burns Red, the Investment Business emerged as a primary driver of profitability. This segment achieved a 1,489% year-over-year increase in operating income, supported by a total Assets Under Management of ¥80.7 billion and high-performing venture capital portfolios.
The strategic outlook for fiscal year 2024 and beyond focuses on structural reforms and global expansion. The Game and Anime division is pivoting toward a multilayered development strategy with a pipeline of 17 titles scheduled through 2026, emphasizing first-party IP and international distribution to offset projected short-term revenue declines. Simultaneously, the Metaverse segment has been restructured into four specialized units—Platform, VTuber, B2B, and Web3—with the goal of achieving an overseas sales ratio exceeding 50% by 2026. Although heavy investments in VTuber productions are expected to keep the segment at a break-even level in the immediate term, these efforts are central to long-term growth in the North American market.
Further diversification is evident in the DX and Commerce businesses, which are transitioning toward high-margin B2B SaaS models and integrated marketing services. The aumo platform has reached 17 million monthly active users, providing a foundation for lateral expansion into the HR sector. Despite temporary margin suppression caused by initial investments and the completion of large-scale projects, the company forecasts a 48% compound annual growth rate in Commerce sales through 2026. To support these multi-sector initiatives, the group has increased its total headcount to 1,670 employees, signaling a commitment to scaling its operational capacity across its evolving digital ecosystem.
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KLab · 2026