hi everyone my name is Vicky Ferguson I'm the lead programmer on Eagle flight which is a new VR game from Ubisoft Montreal I've been a programmer in the games industry for about 12 years now doing graphics and engine work and my talk is going to be about a technical postmortem of Eagle flight it's called I believe I can fly in VR so one thing we're going to talk about is the Giant open world city that you can fly around in an Eagle flight how do we make that possible given the technical constraints uh in VR so we're going to talk about the pipeline that we set up we're going to talk about the tools we used and we're going to talk about some runtime tricks that we used to make sure that the city could draw and and run ad frame rate VR uh we're also going to talk a little bit about Comfort today so I'll go into the implementation of our parabolic tunnel vision system which is a system that we came up with to help people fly through the world more comfortably um and as well as some tips and tricks that can be used by any VR developers to help make your VR title more comfortable so I hope to see you there
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