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Create free accountwelcome back once again everyone to another edition of games you can't possibly have tried yet unless of course you were part of our last game Jim that is that's right this episode is going to be about pizarro works built in a weekend so if you're interested in truly under the radar things or just wondering what you might be able to make if you set aside a hundred straight hours and built a game then this is the episode for you and speaking of things for you if you've ever wanted to try your own hand at game creation or have an idea boiling in your head that you'd like to prototype join us for our next game jam on May 30th it's a great place to hang work with like-minded people and make really interesting stuff together but okay enough preamble let's get to jamming the theme for this game jam was cycles and people were free to read into that however they wanted so here's some of those awesome interpretations eleazar
eleazar tackles the theme by basing its mechanic around the cycle of death and rebirth but in a humorous way as you end up using your own skulls as platforms of course skulls decay so each puzzle requires careful planning several moves ahead to navigate all the obstacles but the game's worth looking at for how well it handles its tutorial alone each time a new mechanic is introduced to the game it gives players enough space to experiment and become familiar with it before adding more there is no front loading here granted resetting the puzzles is a little opaque but that was the only minor hiccup in an otherwise excellent learn by playing experience Mamamia here we go again my my if eliezer piqued your interest but she wanted more platforming and less puzzling you'll get a kick out of Mamma Mia and it's less refined but ridiculous take on the same mechanic and actually with a few more hours of work this one
could be glorious but you know what climbing on a pile of heirs outs Mario's is always good for a couple laughs paper stapler line up those papers until they're just right and tkachuk that's literally all there is to this game but if you have a hankering for some precise stapling and let's be honest who doesn't it is so so so satisfying to see that A+ rating Dave night this by Chrome game can be a bit difficult to grasp at first but once you understand how it plays you'll have no trouble slipping into a flow state black is night orange is day and you are the orbiting comet the goal is to collect as many other orbs as possible but the rubbish orbs can only be collected while you and the orb are in the same day section run face first into a night orb and you're
in for a world of hurt but once you master the art of reversing direction and changing lanes it becomes a zen-like experience where the only negative we could find is that it doesn't go on forever in fact fourth wall breaking time please please please please please please make an infinite high-score mode thanks [Music] rent rush minimum-wage micro games survive a week of commuting and working to make rent this game isn't just a series of fun minigames that perfectly illustrate the monotonous routine of everyday life but also has flashes of brilliant social commentary and the grooving music is way catchy er than it has any right to be with a little more refinement and some more minigames this one could be a real contender the great space exploration do you wish you could boldly go where no one has gone before or just want to show NASA how it's done then the great space exploration is the
game for you in this adorable game you control a small spaceship setting out into the final frontier hopping from planet to planet to cabbage but aim carefully without precise calculations you might fly right into a star or bounce too close to a supernova and take it from me that'll end your trip real quick cycles of do a number of game gem submissions we received this time around are what we're going to call programming games these are games where you input a specific set of instructions and watch your attempted solution unfold by cycling through all the commands until either the puzzle is solved or it's not and we liked cycle of doom especially because of its pixel Indiana Jones s art style and simple controls input the right commands to jump over pits avoid spikes get the gold and most importantly return to the caves entrance alive fizz cycle extreme
unicycling through spikes ball pits and seesaws its trials but on one wheel while it's pretty trivial just to complete each level the real mastery comes from manipulating your unicycle errs precise lean and momentum to complete each levels challenges collect every star and worm through all the obstacles without losing your unicycle errs helmet and you young one will learn the way of the unicycle [Music] let your egg people grow into large trees um I'm not exactly sure what's going on here I think it takes place on a planet that looks like a jawbreaker and every click cycles through a strange set of objects that have odd effects are those rain clouds which fill up holes with water does the water cause those green things to grow into treats is that the goal of the game is there a goal you know what I'm not entirely sure but
there's something hypnotically compelling about all of it like an interactive art installation and can we please mention the title again if you want your game to stand out calling it something like let your egg people grow into large trees will certainly get people's attention and with that we wrap up things here for this latest Game Jam edition of games you can't possibly have tried yet and if you'd like to try any of these games out yourself you can find them all in the links in the description below and lastly thanks so much to all of the game jammers for your hard work and creativity the EC crew had a blast exploring your submissions and we can't wait to see what you all come up with for the next game jam on may 30th but until then jammy on my wayward jams yeah I knew it wasn't gonna work the second I started saying it may be like whoa Game Jam is jam Alam you're gonna Jam those games gamble em you're gonna impress James J I believe you know what
a workshop in a bit [Music]
Game jams serve as a vital incubator for experimental game design, providing developers with a constrained timeframe—often around 100 hours—to prototype and refine unique mechanics. A recent showcase of submissions centered on the theme of cycles highlights how developers interpret abstract concepts through diverse genres, ranging from puzzle-platformers and precision-based challenges to social commentary and abstract interactive art. These projects demonstrate that even within limited development windows, creators can produce highly polished mechanics, effective tutorials, and compelling aesthetic experiences.
The featured games illustrate a wide spectrum of design approaches. Some titles, such as Eleazar, utilize the theme to create complex puzzle mechanics based on death and rebirth, while others like Day/Night focus on achieving a meditative flow state through rhythmic movement. Programming-based games, such as Cycles of Doom, emphasize logical planning and command execution, whereas titles like Rent Rush: Minimum Wage Microgames leverage the format to provide poignant social commentary through repetitive, monotonous gameplay loops. Other entries, including Physcycle and The Great Space Exploration, prioritize physics-based precision and momentum management to challenge player skill.
Beyond specific mechanics, these projects underscore the importance of creative presentation and user experience. Titles like Let Your Egg People Grow Into Large Trees demonstrate how unconventional titles and surreal, hypnotic visuals can capture player interest even in the absence of explicit goals. Collectively, these submissions reflect the iterative potential of game jams, where developers balance technical constraints with creative ambition to produce innovative, under-the-radar titles that offer distinct experiences often absent from mainstream commercial releases.
Thomas Brush · 2026
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