Gamehaus Holdings Inc. reported its unaudited financial results for the third quarter of fiscal year 2026, ending March 31, 2026. The company, a global mobile game publisher, focuses on a strategy of disciplined cost management and product portfolio diversification to drive long-term profitability. By integrating artificial intelligence into its publishing stack and expanding its Direct-to-Consumer (DTC) penetration, the company aims to evolve into an AI-driven platform for content generation and distribution.
Financial performance for the quarter showed a total revenue of $26.2 million, a 9.1% decrease from the $28.8 million reported in the same period of the previous fiscal year. This decline was largely attributed to a 17.2% reduction in advertising expenditures, which impacted new player acquisition and traffic volumes. Despite lower revenue, the company achieved a 16.4% increase in net income, rising to $0.5 million, supported by a 10.1% reduction in total operating costs and expenses. Key operational metrics indicated a decline in user engagement, with average monthly active users falling to 3.1 million and average daily active users to 0.5 million, though these were partially offset by an increase in average revenue per daily active user to $0.55.
The company maintains a strong liquidity position, reporting $18.3 million in cash and cash equivalents as of March 31, 2026. Strategic initiatives include ongoing investments in a pipeline of Puzzle and RPG titles and the execution of a $5 million share repurchase plan, through which approximately $482,000 in shares had been acquired by the end of the quarter. Looking ahead, the company projects revenue for the upcoming period to range between $23 million and $26 million, continuing its focus on operational efficiency and the development of its integrated publishing platform.