Updated Jun 1, 2026 by Koei Tecmo Holdings Co.
Financial
Published by Koei Tecmo Holdings Co.
For The Fiscal Year Ending March 2026 KOEI TECMO HOLDINGS CO.., LTD. 3. Management Strategy: Progress of the 4ᵗʰ MTMP Thank you very much for participating in the financial results briefing First, I would like to explain the financial highlights and Forecasts. Financial Highlights: Consolidated Results (Vs. Previous Fiscal Year VS. Forecast) Achieved higher performance than the previous year.
Ending March 2026 KT Level up your happiness Financial Results Financial Results For The Fiscal Year Ending March 2026 KOEI TECMO HOLDINGS CO.., LTD. KOEI TECMO HOLDINGS CO., LTD. < Explanatory Manuscript>
Ending March 2026 3. Management strategy : Progress of the 4th MTMP 1.Financial Highlights Agenda Agenda 1. Financial Highlights 2. Earnings Forecast 3. Management Strategy: Progress of the 4ᵗʰ MTMP < Explanatory Manuscript> Thank you very much for participating in the financial results briefing today. First, I would like to explain the financial highlights and Forecasts.
Ending March 2026 Financial Highlights: Consolidated Results (Vs. Previous Fiscal Year VS. Forecast) Achieved higher performance than the previous year. Sales, Ordinary Profit, and Net Profit reached record highs (Million Yen) FY25 Vs Previous Year Vs Initial Forecast Amount Profit Amount Percent Amount Percent 88,393 Ratio - 5,243 Change (3,607) Change Sales 6.3% -3.9% Operating Profit 37,168 42.0% 5,049 15.7% 6,168 19.9% Ordinary Profit 57,000 64.5% 7,012 14.0% 20,000 54.1% Net Profit 42,830 48.5% 5,202 13.8% 15,830 58.6% ◆ vs. previous year ・ Sales and Operating Profit increased due to new in-house titles and collaboration titles ・ Royalty sales of collaborative titles drive revenue ・ Operate flexibly and increase non-operating income © KTHD © KTG < Explanatory Manuscript> In FY2025, we achieved performance that exceeded the previous year in all categories. Compared to FY2024, In the entertainment business, we launched a total of 16 titles, including in-house and collaborative titles across console, PC, online, and mobile platforms, resulting in increased sales and operating profit. In addition, royalty sales of collaborative titles drove revenue. Non-operating income increased as a result of flexible management while closely monitoring the financial markets. As a result of these results, sales, Ordinary Profit and Net Profit reached record highs.
Ending March 2026 Financial Highlights: By Segment (Vs. Previous Fiscal Year) (Million Yen) FY24 FY25 Change Entertainment Sales 78,078 82,541 4,463 Operating Profit 31,479 36,642 5,163 Amusement Sales 4,150 4,782 632 Operating Profit 500 802 302 Real Estate Sales 1,234 1,299 65 Operating Profit 304 327 23 Others Sales 318 394 76 Operating Profit (164) (604) (440) Corporate & Elimination Sales (630) (624) 6 Operating Profit - - - Total Sales 83,150 88,393 5,243 Operating Profit 32,119 37,168 5,049 ◆ vs. previous year [Entertainment] New products in the console/PC and mobile sector contribute [Amusement] AM Facilities Business New and Existing Stores Strong SP Business Increase Year-on-Year [Real Estate] Concert hall “KT Zepp Yokohama” contributed 4 © KTHD © KTG < Explanatory Manuscript> The results by segment are as you can see. In the Entertainment segment, Sales and profit increased due to new products in the console, PC and mobile fields. In the Amusement segment, In addition to the contribution of new stores in the amusement facility business, existing store sales were strong. The SP business also increased year-on-year. In the real estate segment, KT Zepp Yokohama contributed to an increase in sales and profit. The Other segment is the venture capital business, Management costs of invested funds are recorded.
Ending March 2026 Financial Highlights: Entertainment Business Revenue Breakdown In FY2025, new titles will contribute in both Console/PC and Online/mobile (Million Yen) FY24 FY25 Change Console/PC[1] Package etc[2] 15,540 19,618 4,078 DL 22,070 24,918 2,848 DLC 1,910 2,374 464 39,520 46,910 7,390 Online/Mobile Online 380 300 (80) Mobile[3] 37,180 34,030 (3,150) 37,560 34,330 (3,230) Events & Goods 1,000 1,300 300 Sales for Entertainment Segment 78,078 82,541 4,463 ◆Previous year ・[Console/PC] Sales increased due to the release of 14 new titles, including 4 large titles ・[Online and Mobile] Although sales in the online/mobile sector declined, new titles from the company and licensed contributed *1 Includes in-house titles, collaboration titles. Publishing titles from other companies that are recorded as royalties are also divided and aggregated by product type. *2 In addition to physical package sales, it includes royalties for distribution licenses, development consideration, contractual fees, etc.. The breakdown and increase or decrease of the amount are not disclosed. 5 *3 Includes royalty sales for IP licensed titles in operation. The amount and ratio of IP licensing sales are not disclosed. © KTHD © KTG < Explanatory Manuscript> The breakdown of the entertainment business's sales is as you can see. In the console and PC field, The increase was driven by the release of 14 new titles, including 4 major titles-"NINJA GAIDEN 4", "Hyrule Warriors: Age of Imprisonment", "Nioh 3", "Pokémon Pokopia“-as well as strong performance of back catalog titles, compared to the previous year.
as you can see. In the console and PC field, The increase was driven by the release of 14 new titles, including 4 major titles-"NINJA GAIDEN 4", "Hyrule Warriors: Age of Imprisonment", "Nioh 3", "Pokémon Pokopia“-as well as strong performance of back catalog titles, compared to the previous year. Although sales in the online and mobile fields declined, Our new and licensed titles that started distribution in the 3rd quarter contributed.
The market forecasts, performance outlooks, plans, strategies, and other forward-looking statements contained in this document are based on information available to the Company and the judgment of its management at the time this material was created. They do not constitute a guarantee of future performance.
FY2025 Consolidated Financial Results (Fiscal year ended March 31, 2026) ■ Effective October 1, 2025, Sony Group Corporation executed a partial spin-off (the “Spin-off”) of Sony Financial Group Inc. (“SFGI”), a formerly wholly-owned subsidiary which operates the Financial Services business.
Third Quarter Results Presentation FY2025.3 FY2026.3 Vs. Previous Year's Results 1st Nine Months 1st Nine Months Change (%) Net Sales 955.6 1,002.2 +46.6 +4.9 Operating Profit 179.2 157.3 -21.9 -12.2 Ordinary Profit 185.4 166.4 -19.0 ...
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