Updated Mar 23, 2026 by Koei Tecmo
Financial
Published by Koei Tecmo
Koei Tecmo Holdings reported first‑half fiscal 2026 results, showing sales of ¥35.2 billion and operating profit of ¥10.7 billion, both surpassing the company’s initial forecasts but falling 11.2 % and 25.2 % respectively compared with the same period in FY24. Net profit declined 15.7 % to ¥13.5 billion, driven mainly by a contraction in the online and mobile entertainment segment; repeat sales of existing titles offset declines in new releases. Labor costs rose, yet variable and outsourcing expenses fell, improving operating efficiency. Segment analysis revealed a 12 % drop in entertainment sales to ¥28.5 billion, while amusement and real‑estate units grew modestly (¥2.3 billion and ¥635 million respectively). The “Other” segment recorded a loss of ¥320 million, reflecting venture‑capital management costs. Forecasts for FY25 maintain a conservative outlook: projected sales of ¥92 billion, operating profit of ¥31 billion, and net profit of ¥27 billion, with a dividend per share of ¥43. The company expects the second half to benefit from new title launches scheduled for Q3 onward. The presentation also covered corporate governance and compliance, noting a successful treasury‑share disposal in September 2025 that raised tradable shares to 37.3 %, meeting Tokyo Stock Exchange Prime Market criteria. Strategic highlights include the fourth medium‑term plan, “Creating a Foundation for Growth,” targeting cumulative operating income of ¥100 billion over three years and a single‑year profit goal of ¥40 billion. Emphasis is placed on balanced pipeline development, multi‑platform releases, and global expansion through strengthened overseas marketing and publishing partnerships. The IP division’s focus on licensing and merchandise, particularly for the Atelier series, aims to diversify revenue streams and enhance brand value worldwide.
KT Level up your happiness Financial results for the First Half Financial results for the First Half of the fiscal year ending March 2026 KOEI TECMO HOLDINGS CO., LTD. KOEI TECMO HOLDINGS CO., LTD. < Manuscript>
4. 4th Medium-Term Plan Business Strategy Update 1. Financial Highlights and Forecasts agenda agenda 1. Financial Highlights and Forecasts 2. Business Highlights 3. Maintaining listing on the Prime Market 4. 4th Medium-Term Plan Business Strategy Update 5. Product introduction video 6. Q&A -Business Strategy IP Development 5. Product introduction video 6. Q&A 13 < Manuscript> Thank you very much for participating in the financial results briefing today. First, I would like to explain the financial highlights and Forecasts.
Financial Highlights: Consolidated Results (Million Yen) FY24 H1 FY25 H1 Vs Previous Year Amount Profit Ratio Amount Profit Ratio Amount Percent Change Sales 35,197 - 31,268 - (3,929) -11.2% Operating Profit 10,651 30.3% 7,964 25.5% (2,687) -25.2% Ordinary Profit 21,000 59.7% 17,795 56.9% (3,205) -15.3% Net Profit 15,975 45.4% 13,465 43.1% (2,510) -15.7% ◆Year-on-year increase or decrease [Sales] Entertainment business (online and mobile) decreased [Cost] decreases overall. Labor costs increased, variable costs decreased. [Non-operating income and expenses] Steady although not reached the previous fiscal year © KTHD © KTG < Manuscript> The consolidated results for the first half are as described. Both sales and profit exceeded the initial forecast. In the current period, there were no major new releases, and repeat titles were the main focus. Compared to the previous year, mainly in the entertainment business, sales and profit decreased due to a decline in sales in the online and mobile segments. Although labor costs have increased, overall, there was a decrease in expense such as variable along with decline of the sales in the online and mobile sector. Although non-operating income and expenditure did not reach the high revenue of the previous year, it was a solid trend.
Financial Highlights: Consolidated Results Both sales and profit exceeded initial expectations (Million Yen) FY25 H1 Earnings FY25 Forecast VS Previous Year Forecast Amount Ratio Amount Ratio Amount Ratio Sales 30,000 - 31,268 - 1,268 4.2% Operating Profit 5,000 16.7% 7,964 25.5% 2,964 59.3% Ordinary Profit 8,000 26.7% 17,795 56.9% 9,795 122.4% Net Profit 6,000 20.0% 13,465 43.1% 7,465 124.4% © KTHD © KTG < Manuscript> While sales and profits decreased compared to the previous year, they exceeded the initial forecast for the first half. The increase in repeat sales of existing titles, along with a reduction in outsourcing processing costs and advertising expenses, contributed to the overall improvement. In addition, we operate while closely monitoring financial market trends. Non-operating income and expenditure also remained strong.
Financial Highlights by Segment (Million Yen) FY24 H1 FY25 H1 Change Entertainment Sales 32,761 28,503 (4,258) Operating Profit 10,371 7,747 (2,624) Amusement Sales 2,083 2,294 211 Operating Profit 252 384 132 Real Estate Sales 600 635 35 Operating Profit 145 153 8 Others Sales 153 177 24 Operating Profit (118) (320) (202) Corporate & Elimination Sales (401) (341) 60 Operating Profit - - - Total Sales 35,197 31,268 (3,929) Operating Profit 10,651 7,964 (2,687) ◆Year-on-year increase or decrease [Entertainment] Sales decline in the online and mobile sector [Amusement] AM facility business, existing stores are doing well [Real Estate] Concert hall “KT Zepp Yokohama” contributed 5 © KTHD © KTG < Manuscript> The results by segment are as you can see. The Entertainment segment is as described in the consolidated results. The amusement segment experienced an increase in both revenue and profit, driven by strong sales at existing amusement facilities and an increase in contract development sales in the slot and pachinko business. The Real Estate segment increased due to the contribution of KT Zepp Yokohama The Other segment is the venture capital business, management costs of invested funds are recorded.
Earnings Forecast (Million Yen) FY24 Results FY25 Forecast VS Previous Year Amount Ratio Amount Ratio Amount Ratio Sales 83,150 - 92,000 - 8,850 10.6% Operating Profit 32,119 38.6% 31,000 33.7% (1,119) -3.5% Ordinary Profit 49,988 60.1% 37,000 40.2% (12,988) -26.0% Net Profit 37,628 45.3% 27,000 29.3% (10,628) -28.2% Dividend per Share(Yen) 60 ー 43 ー (17) -28.3% Payout Ratio 50.4% ー 51.8% ー +1.4pt<sub>ー</sub> ◆Assumptions for Forecasts ・New titles are concentrated in the second half of the year. The earnings forecast also includes titles scheduled for release within the fiscal year. ・There is no risk assumption such as recording large temporary expenses. ・The exchange rate premise is 140 yen per dollar → for operating profit, fluctuations of 100 million yen or more per 1 yen exchange rate change. ◆Progress ・As of the second quarter, operating profit exceeded the initial plan. ・The full-year earnings forecast is unchanged at this time as it depends on sales of new products. 6 © KTHD © KTG < Manuscript> I would like to explain the earnings forecast. Although the operating profit for the first half exceeded the plan, the current period's sales and profits are expected to be weighted more heavily in the second half due to the concentration of new product launches in the third quarter and beyond. Therefore, the full-year earnings forecast remains conservative, and no revisions have been made.
Financial results for the third quarter of the fiscal year ending March 2026 reveal a complex performance landscape characterized by robust revenue generation offset by substantial extraordinary losses. Consolidated sales reached 134.1 billion yen for the quarter, driven primarily by the Entertainment Contents segment. However, the company recorded a net loss of 19.5 billion yen due to 31.8 billion yen in extraordinary charges. These financial pressures necessitated a revision of the full-year forecast, which now anticipates higher overall sales of 490.0 billion yen but a projected net loss of 13.0 billion yen for the fiscal year. The consumer games division remains a cornerstone of the business, though it faces tempered expectations for the remainder of the year. While third-quarter sales were strong at 66.5 billion yen and full-game unit sales reached 8.69 million, the annual unit sales target was lowered from 30.0 million to 26.5 million. This adjustment stems largely from a decline in anticipated repeat sales of older titles. Key intellectual properties continue to demonstrate market resonance, with the Sonic series leading performance at 4.0 million units year-to-date, followed by the Total War, Like a Dragon, and Persona franchises, which each contributed between 2.4 million and 3.2 million units. In the amusement and resort sectors, the Pachislot and Pachinko segments show signs of recovery despite regulatory and competitive challenges. While Pachislot approval rates remain low and utilization shares have dipped to 14.5%, the Pachinko segment saw an improved utilization share of 10.0%, ranking the company third in the market. Simultaneously, the Paradise Segasammy casino resort reported growth, hosting 321,000 users year-to-date and generating a cumulative operating profit of 86.2 billion KRW. These diverse results highlight a period of strategic recalibration as the company manages high-performing legacy IPs against broader structural financial headwinds.
KADOKAWA’s financial performance through the third quarter of fiscal year 2026 reflects a period of transition characterized by a slight consolidated revenue decline to 202.9 billion yen and a sharp 59.7% drop in operating profit. This contraction stems primarily from profit margin compression in the publishing sector due to rising labor costs and smaller title scales, alongside difficult year-on-year comparisons in the gaming and anime divisions. While the previous fiscal year benefited from the massive global success of Elden Ring, current results show a normalization of earnings despite steady contributions from downloadable content and repeat sales totaling 2.5 million units. The gaming segment remains a focal point for future growth, with a strategic shift toward next-generation hardware. Development is currently underway for multiple titles for the successor to the Nintendo Switch, including Elden Ring Tarnished Edition and a platform-exclusive title, The Duskbloods, co-published with Nintendo. Although specific release dates and financial guidance for these projects remain undisclosed, they represent a core pillar of the long-term recovery strategy. Meanwhile, the anime segment continues to leverage a robust slate of 52 titles, including popular franchises like Re:Zero and Oshi no Ko, even as licensing income saw a temporary 22% decline. Geographically, international markets continue to play a vital role, with overseas revenue reaching 12.5 billion yen for the quarter. The United States and Asia remain the dominant territories, accounting for 45.6% and 39.3% of international sales, respectively. Positive momentum in the Education and EdTech divisions, which achieved 13.4% revenue growth through record student enrollment, provides a stabilizing counterweight to the volatility in entertainment software. Moving into the final quarter, recovery efforts will focus on strategic price revisions in publishing and a strong lineup of anime sequels to offset earlier margin pressures.
The notice announces a downward revision of the full‑year earnings outlook for the fiscal year ending March 2026 for a Japanese software publisher listed on the Tokyo Stock Exchange Standard market. The revised consolidated forecast projects net sales of ¥3,475 million, a 27.2 % decline from the prior estimate of ¥4,774 million, and operating profit of ¥‑393 million, down ¥474 million from the earlier ¥‑81 million projection. Ordinary profit is now expected at ¥‑80 million, a reduction of ¥235 million, while earnings per share fall from ¥6.25 to ¥‑0.58. The standalone forecast shows a similar contraction, with net sales cut to ¥784 million (‑27.4 %) and operating loss widening to ¥‑263 million, compared with the previous ¥1,081 million and ¥‑118 million respectively. The revision is attributed primarily to weaker-than‑anticipated sales of new titles in both domestic and overseas markets, despite steady download revenues from existing games. Higher selling, general and administrative expenses, adverse foreign‑exchange effects from a depreciating yen, and a special loss for retirement allowances at an overseas subsidiary further depress profitability. The forecast reflects information available as of the announcement date and acknowledges that actual results may vary due to unforeseen factors. The scope is limited to the company’s consolidated and individual financial performance for the 12‑month period from April 2025 to March 2026, covering its core software and game publishing operations in Japan and abroad.
Bushiroad Inc. achieved a steady financial performance through the second quarter of fiscal year 2026, reporting net sales of 14,072 million yen for the period and cumulative first-half sales of 27,839 million yen. This 4.6% year-over-year increase reflects a resilient business model that balances traditional entertainment segments with expanding global reach. While the core Trading Card Game segment experienced a minor dip due to a lighter release schedule, the successful launch of the hololive OFFICIAL CARD GAME and a rising overseas sales ratio of 43.5% provided a stable foundation. Growth was further bolstered by high attendance in the Sports segment, particularly for New Japan Pro-Wrestling and STARDOM, alongside a significant foreign exchange gain. The company has already reached 64.6% of its full-year operating profit forecast, supported by the expansion of the PalVerse figure brand and consistent console game releases. Strategic focus remains on the worldwide mobile launch of HUNTER×HUNTER NEN×SURVIVOR in early 2026 and major product updates for flagship titles like Weiβ Schwarz and Cardfight!! Vanguard. Although the third quarter is expected to be a transitional period characterized by higher marketing expenditures and product specification updates, the full-year consolidated forecast remains unchanged. Long-term growth initiatives are centered on international IP utilization and capital efficiency. A strategic alliance with GENDA Inc. aims to accelerate global expansion, while the planned cancellation of 6,000,000 treasury shares in late 2025 underscores a commitment to enhancing shareholder returns. By integrating live events, digital gaming, and physical merchandise across domestic and international markets, the organization is positioning itself to navigate short-term transitional costs while securing a broader global footprint.