GREE Inc. reported Q2 2020 net sales of ¥16.4 billion and operating income of ¥0.8 billion, both exceeding initial forecasts.
See it on page 1Net income reached ¥2.6 billion, bolstered significantly by a ¥3.0 billion gain from the sale of investment securities.
See it on page 1The first-party IP 'Another Eden' saw overseas sales increase 2.7-fold between November and December 2019, driven by intensified global marketing in the U.S., Europe, and Asia.
See it on page 3The company’s investment securities portfolio holds an assessed value of ¥36 billion against a book value of ¥19 billion, indicating strong asset performance.
See it on page 2Future growth strategy includes the release of one additional title in FY20 and 4–6 new titles in FY21, featuring collaborations such as 'Heaven Burns Red' with Visual Arts and 'Assault Lily: Last Bullet' with SYMPHOGEAR.
See it on page 2Operating expenses rose due to increased advertising and commission costs, while fixed costs were impacted by a one-time depreciation expense related to office relocations.
See it on page 1The live-entertainment platform REALITY is expanding its technical capabilities through the introduction of low-latency mode and a partnership with Cluster Inc. for avatar integration.
See it on page 3The presentation reports GREE Inc.’s second‑quarter 2020 financial performance, highlighting a net sales figure of ¥16.4 billion and operating income of ¥0.8 billion, surpassing forecasts. EBITDA reached ¥1.1 billion, while net income climbed to ¥2.6 billion largely due to a ¥3.0 billion gain from the sale of investment securities. Year‑over‑year and quarter‑on‑quarter profit growth is emphasized, with operating income projected for the third quarter between ¥0.5 billion and just under ¥1.0 billion.
Key business drivers include the successful launch of a third‑party distributed title in November, which boosted net sales and coin consumption. The first‑party IP “Another Eden” expanded overseas sales, achieving a 2.7‑fold increase from November to December across the United States, Europe, and Asia, supported by intensified global marketing. The live‑entertainment platform REALITY continues to grow, introducing low‑latency mode and partnering with Cluster Inc. for integrated avatar functionality.
Operationally, variable costs rose due to higher commission and advertising expenses, while fixed costs remained stable except for a one‑time depreciation increase from office relocations. The investment securities portfolio maintained a book value of ¥19 billion against an assessed value of ¥36 billion, confirming strong performance.
Strategically, GREE plans to release one additional title in FY20 and 4–6 new titles for FY21 onward, including collaborations with Visual Arts (Heaven Burns Red) and SYMPHOGEAR (Assault Lily: Last Bullet). Existing titles such as SINoALICE, DanMachi, SYMPHOGEAR, and Shoumetsu Toshi continue to receive fan‑community engagement campaigns. The company’s advertising and media initiatives aim to broaden user acquisition through targeted partnerships and campaigns.