GREE, Inc. achieved record-high net sales of ¥41,529 million in Q2 FY2012, representing a 36% year-on-year increase.
See it on page 3Operating profit and net income both grew by 35% quarter-on-quarter, with year-on-year growth for both metrics exceeding 225%.
See it on page 4The company reached a global registered user base of approximately 190 million, with Japanese users accounting for 15.3% of the total.
See it on page 8Revenue growth was driven by a 39.2% quarter-on-quarter increase in paid-service sales and a 10.5% rise in advertising revenue.
See it on page 5Strategic expansion included the integration of OpenFeint, the opening of nine international offices, and the release of seven in-house smartphone games alongside 700 partner titles.
See it on page 15Despite a 54% quarter-on-quarter increase in advertising spend, overall sales growth successfully outpaced the escalation in operating expenses.
See it on page 6Management raised FY2012 forecasts to ¥160 billion in net sales and ¥80 billion in operating profit, citing confidence in global market penetration and diversified payment methods like PayPal.
See it on page 14GREE, Inc. reported a robust second‑quarter performance for the fiscal year ending June 30 2012, driven by accelerated global expansion and monetization of its social‑gaming platform. Net sales rose 36 % to ¥41,529 million, marking a record high and reflecting a 39.2 % quarter‑on‑quarter increase in paid‑service sales alongside a 10.5 % rise in advertising revenue. Operating profit climbed 35 % to ¥22,535 million, and net income grew 35 % to ¥12,740 million, both surpassing the previous year’s figures by 225–250 %. The company achieved a consolidated registered user base of approximately 190 million worldwide, with Japanese users representing 15.3 %. Strategic initiatives included the launch of a unified global platform, integration with OpenFeint, and opening nine international offices to strengthen development and carrier partnerships. Monetization efforts expanded through the release of seven in‑house smartphone games, about 700 partner titles, and new payment methods such as PayPal and prepaid cards. Operating expenses increased in line with growth, particularly in rental charges (14 % QoQ) and advertising spend (54 % QoQ), yet sales growth outpaced cost escalation. Forecast revisions for FY2012 raised net‑sales expectations to ¥160 billion and operating profit to ¥80 billion, underscoring confidence in continued global market penetration and diversified revenue streams.