Updated Mar 23, 2026 by Akatsuki
Report
Published by Akatsuki
Akatsuki Inc. reports consolidated financial results for the first half of fiscal year ending March 31, 2026 (April 1–September 30, 2025). Net sales fell 20.6 % YoY to ¥9,915 million, while operating profit declined 42.4 % to ¥1,724 million; ordinary profit dropped 42.7 % to ¥1,676 million, yet net income attributable to parent rose 31.4 % to ¥1,853 million, driven by a higher comprehensive income of ¥2,269 million versus ¥1,499 million the prior year. Profit per share diluted increased from ¥97.85 to ¥128.56. Total assets grew to ¥59,400 million, with net assets rising to ¥42,995 million and equity ratio improving to 71.9 %. Cash flows from operating activities were modest at ¥369 million, while investing cash outflows of ¥5,433 million reflected significant purchases of investment securities and intangible assets. Financing activities generated net inflows of ¥1,775 million, offset by dividends paid of ¥795 million. Segment analysis shows the Games and Comics business experienced a 23.2 % sales decline to ¥9,257 million and a 41.2 % profit drop, whereas the Entertainment and Lifestyle segment grew sales by 76.1 % to ¥649 million, achieving a 90.7 % profit increase. The Others segment recorded a sharp sales decline and continued losses. The report notes significant consolidation changes: six new subsidiaries, including CRAYON Inc., were added; Akatsuki Fukuoka was liquidated. Goodwill increased by ¥4,316 million due to acquisitions of Natee and PAPABUBBLE JAPAN. No full‑year forecasts are provided, reflecting uncertainty in the Games and Comics market and ongoing investment plans.
ear Consolidated Financial Statements for the Second Quarter and First Half-Year Period of Fiscal Year Ending March 31, 2026 (Japanese GAAP) November 12, 2025 Name of Listed Company: Akatsuki Inc. Stock listed on: Tokyo Stock Exchange Code Number: 3932 URL https://aktsk.jp/ Representative: Title: President and CEO Name: Tetsuro Koda Inquiries: Title: Director, Executive Vice President, CFO and CSO Name: Kazuhiro Ishikura TEL: +81-3-5422-7757 Scheduled date for filing half-year report: November 13, 2025 Scheduled dividend payment date: December 11, 2025 Supplementary explanatory materials: Yes Financial results conference: Yes (For institutional investors and analysts) (Amounts less than 1 million yen have been rounded down) 1. Consolidated Results for the First Half-Year Period of FY 2025 (April 1, 2025 to September 30, 2025) (1) Consolidated Operating Results (cumulative) (Percentages indicate year-on-year change) Net sales Operating profit Ordinary profit Profit attributable to owners of parent Million yen % Million yen % Million yen % Million yen % First half-year 9,915 △20.6 1,724 △42.4 1,676 △42.7 1,853 31.4 period, FY2025 First half-year 12,483 8.0 2,991 51.0 2,927 44.1 1,410 26.7 period, FY2024 (Note) Comprehensive income: First half-year period, FY2025: 2,269 Million yen (51.4%) First half-year period, FY2024: 1,499 Million yen (18.8%) Profit per Share Diluted Profit per Share Yen Yen First half-year period, FY2025 128.56 128.54 First half-year period, FY2024 97.85 97.77
period, FY2024 (Note) Comprehensive income: First half-year period, FY2025: 2,269 Million yen (51.4%) First half-year period, FY2024: 1,499 Million yen (18.8%) Profit per Share Diluted Profit per Share Yen Yen First half-year period, FY2025 128.56 128.54 First half-year period, FY2024 97.85 97.77 (2) Consolidated Financial Position Total assets Net assets Equity Ratio Million yen Million yen % As of September 30, 2025 59,400 42,995 71.9 As of March 31, 2025 54,632 41,455 75.3 (Reference) Equity: As of September 30, 2025: 42,690 Million yen As of March 31, 2025: 41,111 Million yen 2. Dividends Dividends per share End of First Quarter End of Second Quarter End of Third Quarter Year End Full Year Total Yen Yen Yen Yen Yen FY2024 - 40.00 - 55.00 95.00 FY2025 - 55.00 FY2025 (Forecast) - - - (Notes) 1. Revisions to the latest dividend forecasts: None 2. The year-end dividend for the fiscal year ending March 31, 2026 is undetermined given uncertainties in forecasting business performance at the present time. 3. Forecasts for FY2025 (April 1, 2025 to March 31, 2026) Providing appropriate and reliable forecasts is difficult given many uncertainties impacting the short-term operating environment of the Games and Comics business, as well as the Company’s intention to continue investing in other businesses. Therefore, going forward, the Company has a policy to strive for timely disclosure of quarterly financial results and business overview and to not provide full-year forecasts. For details, please refer to “1.
cs business, as well as the Company’s intention to continue investing in other businesses. Therefore, going forward, the Company has a policy to strive for timely disclosure of quarterly financial results and business overview and to not provide full-year forecasts. For details, please refer to “1. Qualitative Information on Consolidated Results for the Current Period, (3) Qualitative information on Forecasts of Consolidated Operating Results” on page 3 of the attachment.
* Matters of note: (1) Significant changes in the scope of consolidation during the first half-year period of consolidated FY2025: Yes Newly added: 6 companies (Company name: CRAYON, Inc. and 5 other companies) Excluded: 1 company (Company name: Akatsuki Fukuoka, Inc.) Note: For details, please refer to “2. Half-Year Consolidated Financial Statements and Related Notes, (4) Notes on the Semiannual Consolidated Financial Statements (Changes in Scope of Consolidation or Scope of Equity Method)” on page 8 of the attachment. (2) Application of accounting methods specific to the preparation of half-year consolidated financial statements: Yes (3) Changes in accounting policies, accounting estimates and restatement of corrections 1) Changes in accounting policies due to the revision of accounting standards and other regulations: None 2) Changes in accounting policies other than 1) above: None 3) Changes in accounting estimates: None 4) Restatements: None (4) Shares outstanding (Common shares) 1) Number of shares outstanding (including As of September 30, 2025 14,519,300 As of March 31, 2025 14,517,100 treasury shares) 2) Number of treasury shares As of September 30, 2025 97,531 As of March 31, 2025 97,531 3) Average number of shares First half-year of FY2025 14,419,944 First half-year of FY2024 14,419,487 during the term (Notes) 1.The number of treasury shares includes shares of the Company held by “Employee Stock Ownership Plan (J-ESOP)”. (32,156 shares as of September 30, 2025;
rch 31, 2025 97,531 3) Average number of shares First half-year of FY2025 14,419,944 First half-year of FY2024 14,419,487 during the term (Notes) 1.The number of treasury shares includes shares of the Company held by “Employee Stock Ownership Plan (J-ESOP)”. (32,156 shares as of September 30, 2025; 32,156 shares as of March 31, 2025). 2.The number of shares of the Company held by “Employee Stock Ownership Plan (J-ESOP)” are included in treasury shares deducted in calculating the average number of shares during the period. (32,156 shares for the first half-year period, FY2025; 32,156 shares for the first half-year period, FY2024). * Review of this “Consolidated Financial Statements” by certificated public accountants or audit firms: None * Explanation on the proper use of financial results forecast and other notes (Cautionary Statement) The forecast figures and forward-looking statements included in these materials are based upon judgements and assumptions derived from information available to management at the time this report was prepared. These judgements and assumptions are subject to uncertainties and changes in the operating environment. Actual performance may differ significantly from forecast figures and the Company does not guarantee the certainty of such forward-looking statements.
ement at the time this report was prepared. These judgements and assumptions are subject to uncertainties and changes in the operating environment. Actual performance may differ significantly from forecast figures and the Company does not guarantee the certainty of such forward-looking statements. (Access to Supplementary Explanatory Materials) The company plans to hold a results briefing for institutional investors on November 13, 2025. Supplementary explanatory materials that will be distributed at this meeting will be made available on the company’s website after the announcement of financial results.
Aiming Inc. reported its second‑quarter results for the fiscal year ending December 2025, covering January 1 to June 30. Consolidated revenue rose 11.0 % year‑over‑year to ¥8,989 million, while operating profit improved from a loss of ¥748 million in the same period 2024 to a gain of ¥1,843 million. Ordinary profit increased from a loss of ¥553 million to ¥1,118 million, and net income attributable to parent shareholders grew from a loss of ¥934 million to a profit of ¥827 million. Earnings per share remained flat at ¥17.73, reflecting the absence of dilutive potential shares during this period. Total assets expanded to ¥8,667 million from ¥8,154 million, with shareholders’ equity rising to ¥6,766 million and the equity ratio climbing from 71.0 % to 76.7 %. Cash and cash equivalents increased markedly, while accounts receivable fell, indicating stronger liquidity management. The company’s only operating segment is online gaming, primarily on smartphones, and it noted that short‑term market volatility hampers precise forecasting. Dividend guidance for 2025 remains undetermined, and no dividends were declared in the first half. The company provided a third‑quarter outlook for the remainder of 2025, projecting cumulative revenue of ¥12,639 million and operating profit of ¥1,834 million. No material accounting policy changes or restatements were reported for the period. The results reflect a turnaround in profitability driven by higher gross margins and reduced operating expenses, positioning the firm for continued growth within its single‑segment online gaming market.
GREE Holdings outlines its FY2025 full‑year results and forward strategy across several business segments. In the game division, the company acknowledges the typical post‑launch decline in live‑service titles and counters it by expanding both its live‑service portfolio—leveraging a proven RPG engine—and investing in console games built on proprietary IP to create a steadier earnings base. The company reports multiple recent hit releases and anticipates further inquiries for third‑party IP adaptations, positioning itself to capture high profitability in the live‑service arena. The platform business remains growth‑oriented, with steady increases in room and gifting revenue offsetting a temporary dip in avatar sales. New avatar features are expected to revive this segment, while the company continues to push other monetization channels. In the VTuber sector, GREE pursues a two‑stage growth model: first expanding its talent roster—now about 90 talents—and then boosting sales per talent through diversified merchandise channels and nascent live‑event advertising. Sales per talent have doubled since FY2024, and the company maintains a balanced portfolio to avoid over‑reliance on any single talent. The DX business is undergoing a structural shift from one‑time project sales to recurring revenue, with modest growth projected through FY2026 as the transition completes. Investment activities in FY2026 will see increased volatility due to fund maturity and potential impairment, yet the company expects stable income streams from dividends and performance fees. Overall, GREE projects balanced returns while navigating market challenges across its diversified entertainment portfolio.
The briefing focused on GREE’s fiscal 2019 third‑quarter performance and forward outlook. The company projected a significant rise in net sales for the fourth quarter, with operating income expected to remain robust after excluding one‑time events. Management emphasized continued investment in marketing and development, noting that new titles launched next fiscal year could provide additional upside. Operating income for the third quarter exceeded forecasts largely due to stronger overseas sales of “Another Eden.” Advertising spend stayed near budgeted levels, while fixed‑cost efficiencies in the game business surpassed expectations, contributing to higher profitability. In discussing the Reality division, GREE highlighted key performance indicators such as installation numbers and persistence rates, which it considers critical for sustaining user engagement. The division plans to maintain upfront investments while maintaining healthy KPI trends, aiming to expand its market presence. The briefing covered Japan and international markets for the 2019 fiscal year, with a focus on game development and mobile services. Data points were drawn from internal financial results and operational metrics, with no external survey methodology disclosed. Overall, the company presents a positive trajectory for Q4 and beyond, driven by overseas growth, cost efficiencies, and continued investment in high‑potential titles.
GREE, Inc. reported FY2023 third‑quarter results with net sales of ¥22.2 billion, operating income of ¥4.2 billion and EBITDA of ¥4.3 billion, exceeding forecasts in both the Internet & Entertainment and Investment & Incubation segments. The Internet & Entertainment Business generated ¥1.8 billion in operating income, driven by the game Heaven Burns Red, which achieved No. 1 App Store sales rankings during its one‑year anniversary event and began successful global distribution in Korea, Taiwan, and Hong Kong. Promotional spending of approximately ¥3 billion increased variable costs but supported medium‑term growth, while fixed costs remained stable. The Investment & Incubation Business contributed ¥2.4 billion, largely from dividends and distributions of venture‑capital funds, though total assets under management fell by ¥4.0 billion due to earnings payouts. Operating income outlook for FY23 remains unchanged; the fourth quarter is projected to deliver roughly ¥1.5 billion from Internet & Entertainment and ¥0.5 billion from Investment & Incubation, totaling about ¥2.0 billion. Dividend policy targets a 20 % payout ratio, with an announced dividend of ¥11 per share. Strategic initiatives included the launch of REALITY Studios Inc. and FIRST STAGE PRODUCTION for VTuber talent, and REALITY XR Cloud for B2B metaverse services, achieving 42 million annual visitor traffic. Commerce and DX businesses continued to expand through travel media aumo and collaborations with automotive and media partners. Overall, GREE’s three‑pillar earnings strategy—Game, Metaverse, and Investment—remains focused on sustained growth through global distribution, content diversification, and high‑quality venture investments.