Updated Mar 17, 2026 by Nacon
NACON reported Q3 2024/25 sales of €52.9 million, a 10.3% year-over-year decline, though total nine-month sales remain up 2.5% at €129.9 million.
Gaming revenue fell 23.7% to €25.4 million due to the absence of major new releases comparable to the previous year's RoboCop: Rogue City, though back-catalogue sales rose 24.5% to €15.6 million.
The accessories division grew 5.3% to €25.2 million, bolstered by strong demand for RIG headsets and Revolution 5 Pro controllers in the U.S. and Australia.
Product delays, including the Cobra seat and Xbox Revolution X Unlimited controller, have led the company to forecast a potential decrease in full-year operating income despite an expected slight increase in total sales.
NACON is investing in supply chain localization with a new accessory production plant in France, scheduled to become operational in 2025.
The 2025/26 outlook is optimistic, driven by a pipeline of approximately ten new game releases and a strategic focus on developing hardware and software compatible with the anticipated Nintendo Switch 2.
NACON reported Q3 2024/25 sales of €52.9 million, a 10.3% year-over-year decline, though total nine-month sales remain up 2.5% at €129.9 million.
Gaming revenue fell 23.7% to €25.4 million due to the absence of major new releases comparable to the previous year's RoboCop: Rogue City, though back-catalogue sales rose 24.5% to €15.6 million.
The accessories division grew 5.3% to €25.2 million, bolstered by strong demand for RIG headsets and Revolution 5 Pro controllers in the U.S. and Australia.
Product delays, including the Cobra seat and Xbox Revolution X Unlimited controller, have led the company to forecast a potential decrease in full-year operating income despite an expected slight increase in total sales.
NACON is investing in supply chain localization with a new accessory production plant in France, scheduled to become operational in 2025.
The 2025/26 outlook is optimistic, driven by a pipeline of approximately ten new game releases and a strategic focus on developing hardware and software compatible with the anticipated Nintendo Switch 2.