Updated Mar 23, 2026 by KLab
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Report
Published by KLab
KLab Inc. reports consolidated financial results for the first half of fiscal year 2020 (January 1–June 30, 2020). Revenue rose to ¥15.95 billion from ¥14.81 billion in the same period of FY2019, a 7.7 % increase, driven by growth in the game business and other businesses such as research & consulting. Operating income fell sharply to ¥753 million from ¥1,305 million, a 42.2 % decline, largely due to higher cost of sales and lower gross profit margin. Ordinary income dropped 52.8 % to ¥568 million, and profit attributable to owners of parent fell 98 % to ¥16 million. Net income turned negative, with a loss of ¥44 million versus a profit of ¥21 million in FY2019, reflecting significant foreign exchange losses and impairment charges. Comprehensive income also turned negative at ¥254 million compared with a positive ¥932 million in FY2019, driven by valuation losses on available‑for‑sale securities and foreign currency translation adjustments. Total assets decreased modestly to ¥23.34 billion from ¥23.67 billion, while shareholders’ equity remained stable at ¥17.29 billion, giving an equity ratio of 66.2 %. Net assets grew slightly to ¥17.29 billion, and the company maintained a strong liquidity position with cash and deposits of ¥6.38 billion. No dividends were declared for FY2019 or FY2020, and the forecasted dividend remained unchanged. The report covers Japan only, covering KLab’s core game development and ancillary businesses, with data derived from consolidated financial statements under Japanese GAAP. The methodology follows standard accounting principles without restatements or significant policy changes during the period.
(Japanese GAAP) (Consolidated) evail This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc. Securities code: 3656 Representative: [Name] Hidekatsu Morita Contact: [Name] Kazuyuki Takata Scheduled filing date for securities report: Scheduled date for dividends payment: Supplementary information for quarterly results: Information meeting for quarterly financial report: August 6, 2020 Stock exchange listing: Tokyo Stock Exchange First Section URL: https://www.klab.com/en/ [Title] Representative Director, President and CEO [Title] Senior Managing Director TEL: +81-3-5771-1100 August 6, 2020 - Yes https://www.klab.com/en/ir/library/ Yes *Institutional investors and analysts only (Amounts of less than one million yen are rounded down unless otherwise stated.) 1. Consolidated Operating Performance for First Half of FY2020 (January 1, 2020 – June 30, 2020) (1) Consolidated Operating Results (year-to-date) (% represents rate of increase or decrease over same period of previous fiscal year) Revenue Operating income Ordinary income Profit attributable to owners of parent Million yen % Million yen % Million yen % Million yen % First half of FY2020 15,948 7.7 753 (42.2) 568 (52.8) 16 (98.0) First half of FY2019 14,812 (7.3) 1,304 (49.7) 1,204 (53.6) 799 (53.4) Note: Comprehensive income First half of FY2020: (254) million yen ― First half of FY2019: 931 million yen (44.9%) Net income Diluted net income per share per share Yen Yen First half of FY2020 0.42 0.42 First half of FY2019 21.35 20.97
of FY2019 14,812 (7.3) 1,304 (49.7) 1,204 (53.6) 799 (53.4) Note: Comprehensive income First half of FY2020: (254) million yen ― First half of FY2019: 931 million yen (44.9%) Net income Diluted net income per share per share Yen Yen First half of FY2020 0.42 0.42 First half of FY2019 21.35 20.97 (2) Consolidated Financial Status Total assets Net assets Equity ratio Million yen Million yen % First half of FY2020 23,335 17,291 66.2 FY2019 23,669 17,194 65.3 Reference: Shareholders’ equity First half of FY2020: 15,451 million yen FY2019: 15,463 million yen 2. Dividends Annual dividends End of Q1 End of Q2 End of Q3 Year End Total Yen Yen Yen Yen Yen FY2019 ― 0.00 ― 0.00 0.00 FY2020 ― 0.00 FY2020 (Forecast) ― 0.00 0.00 Note: Revisions to the most recently announced dividend forecast: None
(% represents rate of increase or decrease over previous fiscal year) Revenue Operating income Ordinary income Profit attributable to Net income owners of parent per share Million yen % Million yen % Million yen % Million yen % Yen Fiscal Year 33,000 6.1 1,000 (40.3) 1,000 (38.5) 200 (47.9) 5.24 ~36,000 ~15.7 ~3,000 ~79.3 ~3,000 ~84.6 ~1,600 ~316.8 ~41.90 Note: Revisions to the most recently disclosed business performance forecast: Yes ■ Explanatory Notes (1) Changes to major subsidiaries during the first half of FY2020: None (2) Changes to accounting principles or treatment: Yes Note: Refer to “1. Consolidated Financial Statements and Related Notes” in section “(3) Notes Related to Consolidated Financial Statements (Adoption of special accounting treatment)” on page 5 of Supporting Information. (3) Changes to accounting policies, estimates, and restatements ① Changes to accounting revision of accounting standards: None ② Changes other than ①: None ③ Changes to accounting estimates: None ④ Restatements: None (4) Number of outstanding shares (common shares) ① Period end outstanding shares First half of 38,274,200 shares FY2019 38,171,900 shares (including treasury shares) FY2020 ② Period end treasury shares First half of 9,000 shares FY2019 170,000 shares FY2020 ③ Average outstanding shares First half of 38,111,054 shares First half of 37,428,385 shares during the period FY2020 FY2019 ■ Note Regarding Quarterly Review Procedures Quarterly financial results summaries are not subject to quarterly review procedures.
9,000 shares FY2019 170,000 shares FY2020 ③ Average outstanding shares First half of 38,111,054 shares First half of 37,428,385 shares during the period FY2020 FY2019 ■ Note Regarding Quarterly Review Procedures Quarterly financial results summaries are not subject to quarterly review procedures. ■ Note Regarding the Appropriate Usage of Forecasts and Other Special Instructions (Notes on forward-looking statements) The earnings forecast and other forward-looking statements contained in this report are based on information currently available to the Company and on certain assumptions deemed to be reasonable by the Company. Actual results may differ materially from these forecasts for a number of reasons. (Method of Obtaining Supplementary Materials on Quarterly Financial Results) For an overview of results, please refer to the quarterly financial results materials posted on the Company website. https://www.klab.com/en/ir/library/presentations/
1. Consolidated Financial Statements and Related Notes 2 (1) Consolidated Balance Sheets 2 (2) Consolidated Statements of Income and Comprehensive Income 3 (3) Notes Related to Consolidated Financial Statements 5 (Notes related to ongoing concern assumptions) 5 (Notes in case of significant change in shareholders’ equity) 5 (Adoption of special accounting treatment) 5 (Segment information) 6
(In thousands of yen) FY2019 Second quarter of FY2020 (Dec. 31, 2019) (Jun. 30, 2020) Assets Current assets Cash and deposits 6,779,871 6,383,003 Notes and trade accounts receivable 3,843,245 3,974,152 Operating investment securities 1,518,463 1,786,080 Other 1,682,867 1,458,161 Allowance for doubtful accounts (2,217) (1,580) Total current assets 13,822,230 13,599,818 Non-current assets Property, plant, and equipment 450,408 416,733 Intangible assets Software 2,194,588 1,523,110 Software in progress 1,263,704 1,912,842 Other 669,376 125,925 Total intangible assets 4,127,669 3,561,878 Investments and other assets Investment securities 2,926,405 3,299,381 Other 2,345,741 2,459,706 Allowance for doubtful accounts (2,466) (2,234) Total investments and other assets 5,269,680 5,756,853 Total non-current assets 9,847,758 9,735,465 Total assets 23,669,989 23,335,283 Liabilities Current liabilities Accounts payable - trade 2,654,779 2,499,689 Long-term debt to be repaid within one year 641,760 641,760 Provision for bonuses 132,759 138,424 Other 1,743,384 1,831,241 Total current liabilities 5,172,683 5,111,116 Non-current liabilities Long-term debt 1,302,721 932,708 Total non-current liabilities 1,302,721 932,708 Total liabilities 6,475,404 6,043,825 Net assets Shareholders’ equity Capital stock 4,820,599 4,848,288 Capital surplus 4,574,368 4,595,724 Retained earnings 6,227,333 6,116,588 Treasury shares (268,048) (9,051) Total shareholders’ equity 15,354,252 15,551,549 Accumulated othe
GungHo Online Entertainment reported a 10 % decline in consolidated net sales to ¥93,242 million for fiscal year 2025, with operating profit falling 71.1 % to ¥5,056 million and attributable profit dropping 87.4 % to ¥1,407 million. The downturn is attributed to higher development costs and a flat mobile‑gaming market, while total assets increased to ¥169,474 million. Cash balances fell sharply to ¥31,021 million due to significant investing and financing outflows, notably treasury‑share repurchases. In response, the company announced a revised shareholder‑return policy that targets a 30 %+ dividend payout ratio and sets an ordinary dividend of ¥90.00 per share for FY 2025, signalling a shift toward more proactive profit distribution. The new policy adopts a dual approach of stable dividends and flexible share buybacks. It aims for a 4 % dividend‑on‑equity (DOE) and a consolidated payout ratio of at least 50 %, while buybacks will be executed as capital‑efficiency measures based on board decisions and market conditions. This change takes effect from the fiscal year ending December 31, 2025. Profitability metrics deteriorated sharply: net profit per share fell from ¥182.67 to ¥25.79, and fully‑diluted net profit per share declined similarly; net assets per share decreased modestly from ¥2,280.75 to ¥2,242.37. Net sales remained concentrated in Japan (¥31.8 bn) and Asia, with Indonesia now reported separately at ¥3.6 bn after reclassification from the broader “Asia” category. The company also approved a 2026 treasury‑share repurchase program of up to ¥5 bn for 2.1 million shares, followed by a cancellation of 16 million shares to improve capital efficiency.
KLab Inc. experienced a significant downturn during the third quarter of fiscal year 2025, characterized by an 18.6% year-over-year revenue decline to ¥4.93 billion. This contraction was primarily driven by weakening performance in established titles such as Captain Tsubasa: Dream Team and a general decrease in income from paid users within the game business. Despite aggressive cost-cutting measures and a ¥1.57 billion gain from the sale of investment securities, the company recorded a substantial net loss of ¥3.97 billion. This loss was largely precipitated by a massive ¥4.42 billion impairment charge on software assets related to EA SPORTS FC™ TACTICAL and a reduction in goodwill following the divestment of GlobalGear Co. Ltd. The financial strain resulted in a decrease of over ¥3.1 billion in total net assets, though the company mitigated some impact by raising approximately ¥719 million through the exercise of stock acquisition rights. While four consecutive years of operating deficits have prompted scrutiny regarding the company’s status as a going concern, management asserts that no material uncertainty exists. This confidence is based on steady progress with major intellectual properties, including Dragon Quest and My Hero Academia, alongside a strategic pivot toward generative AI and blockchain ventures to diversify future revenue streams. Operating within the Japanese market during a period of rapid industry volatility, the company has withheld future performance forecasts. The current strategy focuses on maintaining liquidity through strict cost controls and asset sales while transitioning the business model to leverage emerging technologies. Despite the current net losses and the impairment of software in progress, the segment profit of ¥592 million suggests that core operations remain functional as the group attempts to stabilize its capital position and return to long-term profitability.
KLab Inc. experienced a challenging first half of the fiscal year ending December 31, 2025, characterized by a 12.9% year-over-year revenue decline to 3,161 million yen and a substantial net loss of 4,748 million yen. This loss was primarily driven by a 4.43 billion yen impairment on software in progress, which contributed to a sharp reduction in total assets from 15.7 billion yen to 10.9 billion yen. Despite these pressures, the game business segment achieved a profit of 313 million yen, and operating losses showed slight improvement compared to the previous year. Due to ongoing volatility and the difficulty of projecting future performance, no full-year forecast has been provided, and interim dividends have been suspended. To stabilize its financial position and pivot its corporate strategy, the firm executed several capital-raising and restructuring initiatives. These included the sale of the subsidiary GlobalGear for 1.1 billion yen and the issuance of new stock acquisition rights. These rights are tied to rigorous performance hurdles, requiring the company to achieve over 1,000 million yen in non-game revenue and a market capitalization exceeding 10 billion yen before they can be exercised. These measures are designed to incentivize a recovery in market value and diversify revenue streams beyond traditional mobile gaming. Management remains focused on achieving profitability through aggressive cost-cutting, workforce optimization, and a refined development pipeline. While the company has faced four consecutive years of operating deficits and delays in the release of EA SPORTS FC™ TACTICAL, it maintains that there is no material uncertainty regarding its status as a going concern. Future growth is predicated on the successful launch of new projects, including a My Hero Academia title and an expansion into the hybrid casual gaming market. This strategic shift aims to balance the high-risk nature of major game development with more sustainable, diversified business operations.
Drecom Co., Ltd. reported its consolidated financial results for the first quarter of the fiscal year ending March 2026, covering the period from April 1, 2025, to June 30, 2025. The company’s primary mission centers on global entertainment expansion through the integration of intellectual property and technology. The financial results reflect a period of significant revenue growth offset by substantial impairment losses, leading to a net loss for the quarter. Total revenue for the first quarter reached 4,466 million yen, representing a 110.4% increase compared to the same period in the previous year. This growth was largely driven by the performance of the mobile game title Wizardry Variants Daphne. Despite this revenue surge, the company recorded an operating loss of 81 million yen and an ordinary loss of 107 million yen. A major factor in the quarterly performance was an extraordinary impairment loss of 1,563 million yen, attributed to the reassessment of future earnings for a mobile game title released in the previous fiscal year that performed below expectations. Consequently, the quarterly net loss attributable to owners of the parent company totaled 1,799 million yen. The company operates across two primary segments: the Game Business and the Content Business. The Game Business generated 4,327 million yen in sales, though segment profit declined by 51.6% due to increased variable and fixed costs associated with new title releases. The Content Business, which focuses on publishing and merchandise, saw revenue rise to 155 million yen, with a reduced segment loss of 204 million yen as the company continues to invest in new business areas. Following these results, the company has revised its full-year consolidated earnings forecasts for the fiscal year ending March 2026.