Drecom reported a net loss of 1,799 million yen for the first quarter of FY03/2026, driven primarily by a 1,563 million yen impairment loss on an underperforming mobile title released in the previous fiscal year.
See it on page 4Total revenue for the quarter reached 4,466 million yen, a 110.4% increase year-over-year, largely fueled by the performance of the mobile game 'Wizardry Variants Daphne'.
See it on page 12Despite the revenue surge, the company recorded an operating loss of 81 million yen and an ordinary loss of 107 million yen.
See it on page 9The Game Business segment generated 4,327 million yen in sales, but segment profit fell by 51.6% due to higher variable and fixed costs linked to new title launches.
See it on page 12The Content Business segment reported 155 million yen in revenue and narrowed its segment loss to 204 million yen as the company continues to invest in publishing and merchandise.
See it on page 4Following the quarterly results, Drecom has officially revised its consolidated earnings forecasts for the full fiscal year ending March 2026.
See it on page 6Drecom Co., Ltd. reported its consolidated financial results for the first quarter of the fiscal year ending March 2026, covering the period from April 1, 2025, to June 30, 2025. The company’s primary mission centers on global entertainment expansion through the integration of intellectual property and technology. The financial results reflect a period of significant revenue growth offset by substantial impairment losses, leading to a net loss for the quarter.
Total revenue for the first quarter reached 4,466 million yen, representing a 110.4% increase compared to the same period in the previous year. This growth was largely driven by the performance of the mobile game title Wizardry Variants Daphne. Despite this revenue surge, the company recorded an operating loss of 81 million yen and an ordinary loss of 107 million yen. A major factor in the quarterly performance was an extraordinary impairment loss of 1,563 million yen, attributed to the reassessment of future earnings for a mobile game title released in the previous fiscal year that performed below expectations. Consequently, the quarterly net loss attributable to owners of the parent company totaled 1,799 million yen.
The company operates across two primary segments: the Game Business and the Content Business. The Game Business generated 4,327 million yen in sales, though segment profit declined by 51.6% due to increased variable and fixed costs associated with new title releases. The Content Business, which focuses on publishing and merchandise, saw revenue rise to 155 million yen, with a reduced segment loss of 204 million yen as the company continues to invest in new business areas. Following these results, the company has revised its full-year consolidated earnings forecasts for the fiscal year ending March 2026.