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Aiming
Aiming Inc. has issued a formal revision to its earnings forecast for the fiscal year ending December 31, 2015, citing stronger-than-anticipated performance in its core mobile gaming portfolio. The company significantly increased its projections for both the second quarter and the full fiscal year, reflecting robust growth driven by its flagship title, "Logres of Swords and Sorcery: Goddess of Ancient."
For the second quarter, the company raised its revenue forecast by 34.4% to 5.89 billion yen, with operating profit projected to increase by 94.8% to 1.8 billion yen. The full-year outlook was similarly adjusted upward, with revenue now expected to reach 11.11 billion yen—a 16.4% increase over previous estimates—and operating profit projected at 2.8 billion yen, representing a 41.4% increase. These revisions are based on actual performance data from the first quarter of 2015 and conservative projections for the remainder of the year.
The primary driver for this growth is the sustained popularity of "Logres of Swords and Sorcery," which saw its cumulative downloads rise from 5.2 million in December 2014 to 6 million by mid-April 2015. Effective television advertising campaigns and consistent in-game event management have bolstered user engagement and monetization. While the company remains optimistic, it maintains a cautious outlook regarding future performance, noting that the high concentration of revenue from a single title poses a potential risk to overall stability. Furthermore, the company continues to account for development delays and market volatility in its new title pipeline, ensuring that expenditure remains balanced against realistic revenue expectations.
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