Updated Mar 21, 2026 by Tencent
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Report
Published by Tencent
Incorporated in the Cayman Islands with limited liability 3 Financial Performance Highlights 3 Financial Performance Highlights 9 Management Discussion and Analysis 9 Management Discussion and Analysis 23 Report on Review of Interim Financial Information Report on Review of Interim Financial Information 24 Consolidated Income Statement 25 Consolidated Statement of Comprehensive Income 26 Consolidated Statement of Financial Position 29 Consolidated Statement o...
Tencent Holdings Limited Incorporated in the Cayman Islands with limited liability (Stock Code 1: 700) 2021 Interim Report
CONTENTS CONTENTS CONTENTS 2 Corporate Information 2 Corporate Information 3 Financial Performance Highlights 3 Financial Performance Highlights 5 Chairman's Statement 5 Chairman’s Statement 9 Management Discussion and Analysis 9 Management Discussion and Analysis 23 Report on Review of Interim Financial Information Report on Review of Interim Financial Information 24 Consolidated Income Statement 25 Consolidated Statement of Comprehensive Income 26 Consolidated Statement of Financial Position 29 Consolidated Statement of Changes in Equity 29 Consolidated Statement of Changes in Equity 33 Consolidated Statement of Cash Flows 33 Consolidated Statement of Cash Flows 35 Notes to the Interim Financial Information 35 Notes to the Interim Financial Information 83 Other Information 83 Other Information 104 Definition 104 Definition
Corporate Information DIRECTORS INVESTMENT COMMITTEE TENCENT GROUP HEAD OFFICE Executive Directors Lau Chi Ping Martin (Chairman) Tencent Binhai Towers Ma Huateng (Chairman) Ma Huateng No. 33 Haitian 2nd Road Lau Chi Ping Martin Charles St Leger Searle Nanshan District Shenzhen, 518054 Non-Executive Directors NOMINATION COMMITTEE The PRC Jacobus Petrus (Koos) Bekker Ma Huateng (Chairman) PRINCIPAL PLACE OF BUSINESS Charles St Leger Searle Li Dong Sheng IN HONG KONG Ian Charles Stone 29/F., Three Pacific Place Independent Non-Executive Directors Yang Siu Shun No. 1 Queen’s Road East Li Dong Sheng Ian Charles Stone Yang Siu Shun Ke Yang Iain Ferguson Bruce (retired with effect from 20 May 2021) AUDIT COMMITTEE (appointed with effect from Wanchai 20 May 2021) Hong Kong Charles St Leger Searle CAYMAN ISLANDS PRINCIPAL Iain Ferguson Bruce SHARE REGISTRAR AND (retired with effect from TRANSFER OFFICE 20 May 2021) REMUNERATION COMMITTEE Suntera (Cayman) Limited Suite 3204, Unit 2A Ian Charles Stone (Chairman) Block 3, Building D Yang Siu Shun (Chairman) Ian Charles Stone Charles St Leger Searle Iain Ferguson Bruce (retired with effect from 20 May 2021) Li Dong Sheng P.O. Box 1586 Jacobus Petrus (Koos) Bekker Gardenia Court Camana Bay AUDITOR Grand Cayman, KY1-1100 Cayman Islands PricewaterhouseCoopers HONG KONG BRANCH SHARE Certified Public Accountants REGISTRAR AND TRANSFER CORPORATE GOVERNANCE PRINCIPAL BANKERS OFFICE COMMITTEE Bank of China Limited Computershare Hong Kong Investor
us (Koos) Bekker Gardenia Court Camana Bay AUDITOR Grand Cayman, KY1-1100 Cayman Islands PricewaterhouseCoopers HONG KONG BRANCH SHARE Certified Public Accountants REGISTRAR AND TRANSFER CORPORATE GOVERNANCE PRINCIPAL BANKERS OFFICE COMMITTEE Bank of China Limited Computershare Hong Kong Investor Charles St Leger Searle (Chairman) The Hongkong and Shanghai Banking Services Limited Shops 1712-1716, 17th Floor Ian Charles Stone Corporation Limited Hopewell Centre Yang Siu Shun 183 Queen’s Road East Ke Yang REGISTERED OFFICE Wan Chai, Hong Kong Iain Ferguson Bruce Cricket Square COMPANY WEBSITE (retired with effect from Hutchins Drive, P.O. Box 2681 20 May 2021) Grand Cayman KY1-1111 www.tencent.com Cayman Islands STOCK CODE
SECOND QUARTER OF 2021 Unaudited Three months ended Year- Quarter- 30 June 30 June on-year 31 March on-quarter 2021 2020 change 2021 change (RMB in millions, unless specified) Revenues 138,259 114,883 20% 135,303 2% Gross profit 62,745 53,210 18% 62,635 stable Operating profit 52,487 39,311 34% 56,273 -7% Profit for the period 43,022 32,454 33% 49,008 -12% Profit attributable to equity holders of the Company 42,587 33,107 29% 47,767 -11% Non-IFRS profit attributable to equity holders of the Company 34,039 30,153 13% 33,118 3% EPS (RMB per share) – basic 4.472 3.491 28% 5.020 -11% – diluted 4.387 3.437 28% 4.917 -11% Non-IFRS EPS (RMB per share) – basic 3.574 3.180 12% 3.481 3% – diluted 3.504 3.130 12% 3.415 3% INTERIM REPORT 2021 3
Financial Performance Highlights FIRST HALF OF 2021 Unaudited Six months ended Year- 30 June 30 June on-year 2021 2020 change (RMB in millions, unless specified) Revenues 273,562 222,948 23% Gross profit 125,380 106,004 18% Operating profit 108,760 76,571 42% Profit for the period 92,030 61,857 49% Profit attributable to equity holders of the Company 90,354 62,003 46% Non-IFRS profit attributable to equity holders of the Company 67,157 57,232 17% EPS (RMB per share) – basic 9.492 6.541 45% – diluted 9.299 6.440 44% Non-IFRS EPS (RMB per share) – basic 7.055 6.038 17% – diluted 6.916 5.945 16%
This report is provided for general information and discussion purposes only and is intended solely for subscribers. It does not constitute a financial promotion, investment advice, or a recommendation to engage in any investment activity. The content reflects the views of the authors at the time of publication and may be subject to change without notice.
LOS ANGELES | SAN FRANCISCO | NEW YORK | LONDON | PARIS | MUNICH | BERLIN | DUBAI PROVEN TRACK RECORD IN GAMING M&A AND GROWTH FINANCING ADVISORY PROVEN TRACK RECORD IN GAMING M&A AND GROWTH FINANCING ADVISORY MICHAEL METZGER JULIAN RIEDLBAUER Linkedin - Free social media icons MOHIT PAREEK Linkedin - Free social media icons MICHAEL METZGER JULIAN RIEDLBAUER ...
The interim filing presents the fourth‑quarter 2025 financial results for a midcore‑casual gaming group, emphasizing a record‑setting revenue run and the successful execution of a transformation agenda that includes the integration of the Plarium acquisition and the rollout of a new district structure in early 2026. Revenue reached SEK 3,123 million, reflecting 108 % organic growth year‑on‑year and a 25 % increase on a constant‑currency basis, while adjusted EBITDA rose to SEK 717 million, delivering a 23 % margin that matches the full‑year figure. Unlevered free cash flow amounted to SEK 878 million, with a cash‑conversion rate of 66 % and a leverage ratio of five times EBITDA, underscoring robust liquidity and disciplined capital management. User‑acquisition spending accelerated, representing 38 % of quarterly revenue—up from 37 % in the prior quarter—and grew 76 % on a reported basis, driven by heightened investment in original studios, new casual titles, and the racing franchise. The direct‑to‑consumer channel expanded by 600 basis points to 32 % of total revenue, reflecting a strategic shift toward higher‑margin in‑app purchases. Across the fiscal year, the company posted a 9 % organic revenue increase, with word‑games, racing, and RAID franchises delivering the strongest quarter‑end performance. Operating cash flow for the quarter stood at SEK 840 million, while adjusted net income was SEK 1,390 million, translating to an adjusted EPS of SEK 11.33. The financial outcomes exceed guidance and position the firm to meet its medium‑term outlook, with a pre‑IPO study for PlaySimple concluded and the midcore transformation progressing as planned.
The third quarter of 2025 underscores the continued premium placed on hardware and platform players within the global gaming ecosystem, as investors assign a wide spectrum of valuation multiples that reflect divergent growth narratives and market positioning. Enterprise‑valued firms such as Dell and HP trade near a 1‑times EV/EBITDA ratio, indicating modest expectations for earnings expansion, while high‑growth entities like Nvidia and AppLovin command multiples exceeding 25‑times, with the latter reaching 42.8‑times, highlighting the market’s appetite for cutting‑edge processing power and mobile advertising integration. Across the board, most companies in the segment posted double‑digit year‑over‑year revenue increases, confirming robust demand for both traditional PC hardware and emerging cloud‑based gaming services. Equity performance further illustrates the split between established hardware manufacturers and platform‑centric developers. Roblox delivered the strongest year‑to‑date appreciation at 136.9%, driven by expanding user engagement and monetization initiatives, while Unity recorded a 77‑percent gain, reflecting its pivotal role in cross‑platform development tools and the growing adoption of real‑time 3D content. These returns contrast sharply with the more muted trajectories of hardware‑only firms, suggesting that investors are rewarding firms that blend hardware capabilities with scalable software ecosystems. Overall, the data portray a gaming market in which valuation is increasingly tied to the ability to integrate hardware performance with platform services, and where growth‑oriented companies enjoy markedly higher multiples and stock appreciation. The findings span a global landscape, covering major North American, European, and Asian players, and focus on the quarter ending September 2025, offering a snapshot of valuation dynamics and performance trends that are likely to shape strategic investment decisions throughout the remainder of the year.