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Kakao Games
Kakao Games achieved record-breaking financial performance in the third quarter of 2021, driven primarily by the significant success of its mobile gaming segment. The company reported quarterly revenue of 466.2 billion KRW, representing a 209.7% increase year-over-year and a 260.1% increase quarter-over-quarter. Operating profit reached 42.7 billion KRW, marking a 101.3% year-over-year growth and a 427.6% increase from the previous quarter. Net income also saw a substantial rise to 44.3 billion KRW.
The primary catalyst for this growth was the mobile game Odin: Valhalla Rising, which launched in late June 2021 and maintained top-tier rankings in major app markets, surpassing 400 billion KRW in cumulative revenue within its first 110 days. While mobile revenue surged by 358.7% year-over-year to 410.5 billion KRW, PC game revenue experienced a decline of 59.1% compared to the same period in the previous year. Operating expenses rose to 423.4 billion KRW, largely due to increased personnel costs and higher commission fees associated with the rapid expansion of mobile game sales.
The company’s strategy focuses on leveraging its intellectual property through multi-platform releases and global expansion. Plans include introducing Odin: Valhalla Rising to the Taiwanese market in the first half of 2022, followed by subsequent launches in Japan, Europe, and North America. Furthermore, the company maintains a robust pipeline with over ten new titles scheduled for release through 2022, spanning various genres such as MMORPGs, action RPGs, and survival shooters, aimed at both domestic and international audiences. These results are presented on a consolidated basis under the Korean International Financial Reporting Standards.
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