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Kakao Games
This document presents the estimated second-quarter financial results for 2026 for a South Korean game company, prepared under Korean International Financial Reporting Standards (KIFRS). The primary purpose is to provide investors with an overview of the company's financial performance, noting that these figures are subject to change upon completion of external audits. The scope of the report covers the second quarter of 2026, with comparative data from previous quarters and the prior year, focusing on the South Korean market and global game segments.
Key findings indicate a continued operating loss of 23.0 billion KRW and a net loss of 57.0 billion KRW for Q2 2026. While the operating loss slightly decreased quarter-over-quarter due to reduced one-off expenses and cost-saving efforts, the company remains unprofitable. Revenue for Q2 2026 was 75.0 billion KRW, representing a 35.2% year-over-year decrease and a 9.5% quarter-over-quarter decrease. Mobile game revenue significantly declined by 47.8% year-over-year to 52.7 billion KRW, while PC game revenue increased by 50.5% year-over-year to 22.3 billion KRW, though it saw a 20.0% quarter-over-quarter drop.
Operating expenses decreased by 21.2% year-over-year and 9.5% quarter-over-quarter to 98.0 billion KRW. This reduction was primarily driven by a substantial decrease in commission fees (down 36.4% YoY) and marketing expenses (down 58.7% YoY), despite a slight increase in labor costs due to one-off retirement expenses. The company also outlined its new game lineup, with several titles scheduled for release from Q4 2026 through Q2 2027, targeting both domestic and global markets across mobile, PC, and console platforms, spanning genres like MMORPG, action RPG, and simulation.
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