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Kakao Games
Kakao Games reported strong financial growth for the 2020 fiscal year, characterized by significant year-over-year increases in revenue and profitability. The company achieved an annual revenue of 495.5 billion KRW, representing a 26.7% increase compared to the previous year. Annual operating profit reached 66.6 billion KRW, a 90.1% surge, while net profit rose to 67.3 billion KRW, marking a 659.2% increase. These results were driven by successful international expansion and disciplined cost management, despite a slight quarterly decline in the fourth quarter.
In the fourth quarter of 2020, revenue reached 142 billion KRW, a 34.3% increase year-over-year but a 5.6% decrease quarter-over-quarter. Mobile games contributed 71.4 billion KRW, while PC games generated 51.7 billion KRW. Operating expenses for the quarter totaled 125.4 billion KRW, influenced by increased personnel costs related to new project development. The company’s operating profit for the quarter was 16.6 billion KRW, with a net profit of 12.5 billion KRW.
The company’s strategic focus remains on expanding its global footprint and diversifying its portfolio through a robust pipeline. Key performance indicators for the period included the successful launch of the PC MMORPG Elion, which generated 10 billion KRW in sales within its first month in Korea. Looking ahead to 2021, the company plans to release over ten new titles, including the highly anticipated cross-platform MMORPG Odin: Valhalla Rising. These efforts are designed to strengthen the company’s position in both domestic and international markets, with specific expansion plans targeting Taiwan, North America, and Europe throughout the year.
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