Updated Apr 30, 2026 by Modern Times Group
Report
Published by Modern Times Group
The Modern Times Group (MTG) 2008 Modern Responsibility Report outlines the company’s strategic commitment to integrating social, environmental, and ethical considerations into its international broadcasting and entertainment operations. The primary thesis posits that sustainable and responsible business practices are essential for long-term commercial success and community development. By formalizing its corporate responsibility program, which was originally introduced in 2004, the company seeks to maximize the positive influence of its media platforms while minimizing potential negative societal impacts. The report covers MTG’s diverse operations across 30 countries, including Scandinavia, the Baltics, Central and Eastern Europe, Africa, and North America. The company’s business segments—Viasat Broadcasting, MTG Radio, Online, and Modern Studios—reach an audience of 125 million viewers and over three million daily radio listeners. Key performance data for 2008 highlights significant charitable engagement, with the company donating 78 million Swedish krona in airtime and helping to raise 56 million Swedish krona for various social causes. Environmental initiatives included the implementation of a strict travel policy, the adoption of energy-efficient office practices, and the calculation of carbon emissions for operations in Scandinavia and the UK, which totaled 4,223 tonnes of CO2. Methodologically, the report relies on internal data collection, including employee training metrics, carbon footprint calculations based on the Greenhouse Gas Protocol, and stakeholder engagement feedback. The company maintains a workforce of 2,810 employees, with 46% of staff receiving formal training through the internal MTG Academy in 2008. Governance is managed by senior leadership, supported by a central coordinator and local ambassadors, with a newly established committee tasked with overseeing future objectives. The report serves as a foundational disclosure of the company’s commitment to transparency, with plans to expand reporting scope and data collection systems in subsequent years.
Modern Times Group MTG AB Modern Responsibility Report 2008 MTG MODERN TIMES GROUP MTG Modern Responsibility Report 2008 A word from the President Modern Responsibility is about maximising the power of entertainment for the benefit of society and the communities in the countries in which we operate. This can be achieved by setting a good example ourselves, by raising awareness of important social and environmental issues, and by encouraging the public to take action. In this way, the media channels can be used to spread information and effect change. Modern Responsibility reflects what we believe in and is at the very core of our business. For us, sustainable and responsible business is successful President & Chief Executive business. By recognising our responsibility and Hans-Holger Albrecht acting accordingly, we not only support the surrounding communities but also improve and develop MTG. The Modern Responsibility programme was introduced in 2004 and we have reported on its development in each of our Annual Reports since. But this more comprehensive 2008 Modern Responsibility Report is the first of its kind that we have produced. You can also find a section about Modern Responsibility on our corporate web site at www.mtg.se. It is our intention to increase the level of reporting and information about the programme in the years to come. There is a lot going on – from small initiatives to larger scale projects, all of which share the aim to move beyond obligations and invest in our human resources, good business practices, the environment and the relationships with all of our stakeholders.
bout the programme in the years to come. There is a lot going on – from small initiatives to larger scale projects, all of which share the aim to move beyond obligations and invest in our human resources, good business practices, the environment and the relationships with all of our stakeholders. We have taken a number of important steps over the past year to enhance our environmental work – we have installed video conferencing equipment that has enabled us to further reduce business travel, we have started measuring and acting to reduce our carbon footprint, and our radio platform is the first anywhere in the world to apply for environmental management certification. We have also continued to support causes such as mental health and hospitalised children by donating TV and radio airtime. We are continuously increasing our footprint and attracting new viewers, listeners and customers. This brings many opportunities for new social and environmental initiatives and also increases the level of responsibility to maximise entertainment’s power for good.
Modern Times Group MTG AB Modern Responsibility Report 2008 Who we are MTG is a leading international entertainment broadcasting group and is present in more countries than any other European broadcaster. MTG’s TV channels are broadcast in 30 countries and attract 125 million viewers. MTG’s Viasat Broadcasting is the largest free-TV and satellite premium pay-TV operator in Scandinavia and the Baltics, and also operates free-TV channels in Bulgaria, the Czech Republic, Ghana, Hungary, Macedonia and Slovenia, as well as pay-TV channels throughout Central & Eastern Europe and in the United States and a satellite pay-TV platform in Ukraine. MTG is also the number one commercial radio operator in the Nordic and Baltic regions, as well as the largest shareholder in Russia’s leading independent television broadcaster – CTC Media (Nasdaq: CTCM). Modern Times Group MTG AB class A and B shares are listed on the Nasdaq OMX Stockholm exchange under the symbols ‘MTGA’ and ‘MTGB’. MTG’s mission is to ‘Maximise the Power of Entertainment’ MTG has four business areas: • Viasat Broadcasting is the largest business area within the Group and comprises the Free-TV Scandinavia, Pay-TV Nordic, Free-TV Emerging Markets and Pay-TV Emerging Markets businesses and the Group’s equity participation in CTC Media. Viasat broadcasts more than 50 own-branded channels in 30 countries. • MTG Radio is the largest commercial radio operator in the Nordic region and the Baltics. MTG’s radio stations reach over three million listeners every day.
Markets businesses and the Group’s equity participation in CTC Media. Viasat broadcasts more than 50 own-branded channels in 30 countries. • MTG Radio is the largest commercial radio operator in the Nordic region and the Baltics. MTG’s radio stations reach over three million listeners every day. • The Online business area comprises leading Nordic internet retailing brands CDON.COM, Gymgrossisten.com and Nelly.com, as well as the BET24 online betting company and social networking company Playahead. • The Modern Studios production companies include Strix Television, which creates innovative and contemporary TV formats for the Nordic and international TV markets. Countries of operation Nordics: Sweden, Norway, Denmark, Finland Emerging Markets: Estonia, Latvia, Lithuania, Russia, Hungary, Czech Republic, Bulgaria, Slovenia, Macedonia, Poland, Romania, Belarus, Moldova, Georgia, Ukraine, Kazakhstan, Armenia, Kyrgyzstan, Uzbekistan, Slovakia, Serbia, Croatia, Montenegro, Bosnia and Herzegovina Africa: Ghana North America: USA
> **[Chart page]** This page contains visual data — view in PDF for the best experience. Modern Times Group MTG AB Modern Responsibility Report 2008 Key financial figures MTG’s 15 largest shareholders as at 31 December 2008: Name Total Class A shares Class B Shares Capital Votes Investment AB Kinnevik 9,935,011 9,605,257 329,754 15.1% 47.8% Swedbank Robur Funds 4,319,186 0 4,319,186 6.6% 2.1% Emesco AB 3,568,845 3,328,845 240,000 5.4% 16.6% Handelsbanken 3,087,109 230 3,086,879 4.7% 1.5% AMF Pension 2,944,041 0 2,944,041 4.5% 1.5% Nordea Funds 2,916,781 0 2,916,781 4.4% 1.4% SEB Funds 2,909,662 300 2,909,362 4.4% 1.4% State Street Bank 2,090,993 0 2,090,993 3.2% 1.0% JP Morgan 1,541,048 0 1,541,048 2.3% 0.8% Stenbeck, Jan Hugo (estate) 1,526,000 1,526,000 0 2.3% 7.6% Second AP Fund 1,445,549 0 1,445,549 2.2% 0.7% DNB Nor 1,174,729 0 1,174,729 1.8% 0.6% Credit Suisse 1,123,502 0 1,123,502 1.7% 0.6% Skandia Liv AB 841,316 107530 733786 1.3% 0.9% Others 26,466,603 523,264 25,943,339 40.2% 15.5% Total outstanding shares* 65,890,375 15,091,426 50,798,949 100% 100% *Does not include 480,000 class C shares held by MTG as treasury shares. Key figures from the past five years: 2004 2005 2006 2007 2008 Net sales (MSEK) 6,805 8,012 10,136 11,351 13,166 Operating income (MSEK) 762 1,213 1,777 2,027 2,598 Basic earnings per share (SEK) 11.23 17.78 21.57 20.35 43.25 Corporate Responsibility at MTG
hares held by MTG as treasury shares. Key figures from the past five years: 2004 2005 2006 2007 2008 Net sales (MSEK) 6,805 8,012 10,136 11,351 13,166 Operating income (MSEK) 762 1,213 1,777 2,027 2,598 Basic earnings per share (SEK) 11.23 17.78 21.57 20.35 43.25 Corporate Responsibility at MTG MTG’s Corporate Responsibility programme Modern Responsibility was first introduced in 2004 and has therefore been an integral part of our business for over four years. Acting responsibly towards our stakeholders has always been important to us but Modern Responsibility has structured and extended our understanding of this commitment, and actually made it easier to implement initiatives across the Group. Modern Responsibility enables the Group to deliver a consistently high level of performance and provides the platform for future development. This is encapsulated in our mission to “Maximise the Power of Entertainment”. Modern Responsibility has only increased in importance and relevance in the current global economic downturn. It is more crucial than ever in the current economic climate for us to focus on our core values and conduct our business in an ethical and responsible manner. Our ongoing and even tighter
Everplay maintains a zero-tolerance stance toward modern slavery and human trafficking across its global operations and supply chains. As a UK-centered video games developer and publisher, the organization identifies as having a relatively low inherent risk due to the nature of the digital entertainment industry. The operational scope covers the financial year ending December 31, 2025, and encompasses approximately 370 employees working across the United Kingdom, Ireland, Germany, the United States, and Canada. The primary supply chain expenditures involve milestone and royalty payments to third-party development partners, alongside work-for-hire contracts for game development, localization, and quality assurance testing. While the overall risk profile remains low, the organization identifies localization and quality assurance as areas carrying a slightly higher risk. To mitigate these concerns, all new and renewing contracts include mandatory compliance clauses regarding the Modern Slavery Act 2015, granting the company the right to terminate agreements in the event of a breach. Governance is managed through the Audit Committee, which reports to the Board of Directors at least twice annually. Due diligence efforts include a risk-based approach to supplier assessment and the implementation of internal policies such as whistleblowing, anti-bribery, and grievance procedures. Employees and third parties are provided with confidential reporting channels, including an external hotline. The effectiveness of these measures is tracked through an annual risk register assessment, which currently reports zero incidents of modern slavery. Training and awareness initiatives are provided to ensure that employees and stakeholders can identify and report potential risks effectively.
Take-Two Interactive Software establishes a comprehensive framework for maintaining ethical business practices and safeguarding human rights across its global operations as of October 2025. The primary objective is to eliminate modern slavery, forced labor, and human trafficking within the organization and its extensive supply chains. This commitment extends across all major publishing labels, including Rockstar Games, 2K, Private Division, and Zynga, covering the development and distribution of interactive entertainment for console, PC, and mobile platforms. The policy outlines rigorous hiring and employment standards, mandating that all employees be at least 16 years of age and that employment is strictly voluntary. Compensation and benefits are reviewed annually to ensure they meet or exceed legal minimums and market standards. Furthermore, the company enforces a strict non-discrimination policy, ensuring that recruitment and career advancement are based solely on ability and merit rather than protected characteristics. These internal standards are reinforced by a Global Code of Business Conduct and Ethics that applies to all directors, officers, employees, and contractors. To ensure compliance throughout the supply chain, which includes disc replicators, printers, and logistics providers in regions such as North America, Europe, and Japan, the company utilizes a dedicated Supplier Code. This requires third-party partners to represent that they do not utilize child, prison, or slave labor. Oversight is maintained through biennial training for employees and targeted training for consultants. Additionally, the company provides a confidential reporting hotline managed by an independent third party, protecting whistleblowers from retaliation. Key suppliers are also expected to conduct periodic internal or independent audits to verify adherence to labor, health, and safety standards.
The research surveyed more than 24,000 active gamers from 21 nations on six continents, representing a broad cross‑section of the global gaming population (average age 41, 48 % female). Its central thesis is that video games function as a powerful catalyst for cognitive, social, educational, and mental‑health benefits, extending far beyond entertainment. Across all regions, a majority of players report gaming primarily for fun (56 %), stress relief (55 %) and mental stimulation (46 %). Mobile devices dominate usage (55 % of respondents), followed by PCs/laptops and consoles, while 73 % say gaming reduces feelings of isolation and 81 % view it as mentally stimulating. Perceived skill development is strong: 77 % associate gaming with enhanced creativity, 74 % with problem‑solving, and substantial portions note improvements in teamwork, resilience and social interaction. The survey highlights a professional impact, with 43 % globally—reaching 76 % in Nigeria and 70 % in India—believing gaming positively shaped their education or career. Mental‑health outcomes are equally pronounced; 70‑90 % report reduced stress, increased happiness and a healthier outlet for daily challenges, with the highest well‑being scores in India, Nigeria and Mexico. Online multiplayer is identified as the primary social connector, cited by up to 96 % of respondents. Complementary academic research corroborates these findings, showing that digital games boost learning engagement, reading skills and decision‑making, while immersive technologies such as AR/VR enhance performance in high‑stress professional settings, including medical surgery and aerospace training. Collectively, the evidence positions video games as a validated tool for skill development, education, and mental‑health recovery across diverse global markets.
The FY 2025 impact analysis presents Electronic Arts’ comprehensive ESG strategy, arguing that responsible stewardship of people, planet, and data is integral to sustainable growth in the interactive‑entertainment sector. By quantifying progress across talent, climate, privacy and security, the report demonstrates how the company translates corporate responsibility into measurable outcomes while maintaining its global market position. Across a workforce of more than 6,000 employees worldwide, 83 % now have access to internal AI tools, and 17 % of new hires are returning staff, contributing to an industry‑leading attrition rate of –0.1 %. Expanded benefits—including paid parental leave and bereavement support—paired with a balanced gender composition, underpin the talent‑focused results. Community engagement generated 18,000 volunteer hours and $5.9 million in investments, reinforcing the social dimension of the strategy. Environmental performance shows a clear downward trajectory: total operational emissions fell to 6.6 Mt CO₂e in FY25, down from 7.3 Mt in FY24 and 10.6 Mt in FY23, with Scope 1 emissions at 2.98 Mt and Scope 2 (market‑based) comprising the remainder, while energy consumption reached 380,859 GJ, fully sourced from office operations. The company’s carbon‑neutral status and renewable‑energy initiatives address identified climate risks such as acute physical events, volatile energy prices, rising carbon costs and emerging reporting regulations. Data‑privacy and security are governed by a privacy‑by‑design framework overseen by the Audit Committee, delivering explicit player notice, consent and control, data‑minimisation, and partner‑risk contracts. The security management system aligns with ISO, NIST and CIS standards, undergoes annual independent validation, operates a 24‑hour SOC and mandates annual training for all staff. An articulated AI governance model completes the governance pillar, ensuring responsible deployment of emerging technologies. Collectively, these initiatives illustrate a holistic, globally scoped commitment to ESG excellence throughout FY 2025.