Updated Mar 23, 2026 by Nacon
NACON will miss its FY 2022-23 targets of €250 million in sales and €50 million in operating income, despite anticipating year-end growth relative to the prior year.
Total first-half sales reached €77.5 million, a 6.2% increase year-over-year, driven by a 72.3% surge in game revenue to €47.0 million.
Accessories revenue dropped 34.7% to €28.6 million, primarily due to a global headset market downturn and a high base effect, particularly in the United States.
New release catalogue sales grew 130% to €25.4 million, while back-catalogue sales increased 33% to €21.6 million.
Quarterly performance was inconsistent, featuring a 25.8% rise in Q1 (€42.4 million) followed by a 10.6% decline in Q2 (€35.2 million).
The company expects to bolster second-half performance through upcoming releases including WRC Generations, Blood Bowl 3, Chef Life, Clash, and Transport Fever 2 Console Edition.
NACON will miss its FY 2022-23 targets of €250 million in sales and €50 million in operating income, despite anticipating year-end growth relative to the prior year.
Total first-half sales reached €77.5 million, a 6.2% increase year-over-year, driven by a 72.3% surge in game revenue to €47.0 million.
Accessories revenue dropped 34.7% to €28.6 million, primarily due to a global headset market downturn and a high base effect, particularly in the United States.
New release catalogue sales grew 130% to €25.4 million, while back-catalogue sales increased 33% to €21.6 million.
Quarterly performance was inconsistent, featuring a 25.8% rise in Q1 (€42.4 million) followed by a 10.6% decline in Q2 (€35.2 million).
The company expects to bolster second-half performance through upcoming releases including WRC Generations, Blood Bowl 3, Chef Life, Clash, and Transport Fever 2 Console Edition.