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How To Market A Game
Store pages left unmaintained for extended periods signal abandonment to potential buyers.
Steam's Summer and Winter sales drive the most post-launch purchases, and developers whose store pages have gone stale risk looking like a "dead game" to shoppers arriving from wishlist-sale emails. A May 2020 guide aimed at indie developers lays out ten practical updates to make before the Steam Summer Sale, drawing on the author's earlier research into how Steam users evaluate games. Many wishlisters forget why they added a title, so the page must work as a fresh pitch.
The first priorities concern discoverability and clarity. Tags are described as the most important update because they are the main signal Valve's algorithm uses for "more like this" recommendations, relevance prompts, and genre-themed sales. Top five tags should be specific and accurate: generic ones like Action, Adventure, and RPG put a game in competition with nearly half the catalog, while niche combinations reach players with matching tastes. Mislabeling invites bad reviews. The short description should explain what the player does and the core hook, not lore or mood. Newly added supported features, such as leaderboards or Remote Play Together, should be listed to earn store icons.
Several tips address media. Screenshots should show distinct aspects of the game, including UI that signals genre, and the first four matter most because they cycle in the hover tooltip on the main page. Carousels crowded with trailers should be trimmed to a single strong gameplay trailer, which should open directly on gameplay without logos, cinematics, or slow establishing shots, partly because Steam auto-generates micro trailers from the footage.
The remaining advice covers perception and pricing. Developers should reply politely to outdated negative reviews that patches have resolved, since shoppers read them for issues that matter personally rather than counting them. Pricing should aim for a new historical low, checked via SteamDB or gg.deals, to exploit fear of missing out. Fresh announcements, ideally timed with the early-June Love Indies event and sale day, push stale posts off the page, and a summer-themed capsule image signals active support. The author also promotes a temporary paid Steam page makeover service at $200 per game, offered through June 15.
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Jonas Tyroller · 2025