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University of Duisburg-Essen

Organization6 reports

6 reports, presentations and talks by University of Duisburg-Essen in the Game Industry Library, the newest “Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games” (2022).

Documents

Cover of Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games
Whitepaper24 pages

Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games

Outpace Reality introduces a novel locomotion technique designed to facilitate the traversal of expansive virtual environments within constrained physical spaces.

University of Duisburg-EssenOct 2022
Cover of Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR
Whitepaper11 pages

Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR

Silhouette Games introduces a novel spectatorship framework designed to bridge the physical and virtual divide inherent in head-mounted display experiences.

University of Duisburg-EssenNov 2020
Cover of Playing With Friends: The Importance of Social Play During the COVID-19 Pandemic
Whitepaper4 pages

Playing With Friends: The Importance of Social Play During the COVID-19 Pandemic

The research examines the role of digital games as a social substitute during the COVID-19 pandemic, specifically investigating how isolation measures influenced gaming habits and the perceived importance of social interaction within virtual environments.

University of Duisburg-EssenNov 2020
Cover of Toward a Taxonomy of Inventory Systems for Virtual Reality Games
Whitepaper8 pages

Toward a Taxonomy of Inventory Systems for Virtual Reality Games

This research establishes a foundational taxonomy for inventory systems in virtual reality (VR) games, addressing the gap between the increasing complexity of VR environments and the limitations of current interface design.

University of Duisburg-EssenOct 2019
Cover of Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
Whitepaper13 pages

Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games

Virtual reality navigation in expansive open-world environments often forces a trade-off between immersive presence and spatial awareness.

University of Duisburg-EssenOct 2019
Cover of Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer
Whitepaper12 pages

Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer

Casual health games serve as a vital tool for pediatric oncology, bridging the gap between medical education and the psychosocial needs of young patients.

University of Duisburg-EssenJan 2011

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