University of Duisburg-Essen
6 reports, presentations and talks by University of Duisburg-Essen in the Game Industry Library, the newest “Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games” (2022).
Documents
Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games
Outpace Reality introduces a novel locomotion technique designed to facilitate the traversal of expansive virtual environments within constrained physical spaces.
Silhouette Games: An Interactive One-Way Mirror Approach to Watching Players in VR
Silhouette Games introduces a novel spectatorship framework designed to bridge the physical and virtual divide inherent in head-mounted display experiences.
Playing With Friends: The Importance of Social Play During the COVID-19 Pandemic
The research examines the role of digital games as a social substitute during the COVID-19 pandemic, specifically investigating how isolation measures influenced gaming habits and the perceived importance of social interaction within virtual environments.
Toward a Taxonomy of Inventory Systems for Virtual Reality Games
This research establishes a foundational taxonomy for inventory systems in virtual reality (VR) games, addressing the gap between the increasing complexity of VR environments and the limitations of current interface design.
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
Virtual reality navigation in expansive open-world environments often forces a trade-off between immersive presence and spatial awareness.
Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer
Casual health games serve as a vital tool for pediatric oncology, bridging the gap between medical education and the psychosocial needs of young patients.
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