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Polish Games Association

Organization4 documents

Polish Games Association is an industry association for Polish game developers and publishers. It publishes guides and codes of practice, such as a developer's guide to the Chinese market and a code of good practice on video game ratings.

Documents

Cover of The Largest Report on the Condition of the Polish Gamedev Industry: 2022/23
Report144 pages

The Largest Report on the Condition of the Polish Gamedev Industry: 2022/23

The Polish game development industry has established itself as a significant global player, characterized by a strong export orientation and a reliance on digital distribution platforms like Steam.

  • The Polish game development sector has transitioned from a period of rapid growth between 2019 and 2020 to a current landscape characterized by a flattening trend in both employment and the formation of new studios.
  • Industry sustainability is currently threatened by high market volatility, insufficient capitalization, and high staff attrition rates driven by unsustainable 'crunch' work cultures.
  • Polish studios are increasingly adopting advanced production technologies, specifically Unreal Engine, photogrammetry, and AI, to improve narrative depth and operational efficiency.
Polish Games AssociationFeb 2024
Cover of Developer's Guide to the Chinese Market
Report33 pages

Developer's Guide to the Chinese Market

The Chinese gaming market represents a massive, recovering ecosystem that reached a record 668 million players by mid-2023.

  • The Chinese gaming market reached 668 million players by June 2023, constituting roughly half of the Chinese population. Sales revenue for the first half of 2023 was 144.263 billion Chinese yuan ($20.23 billion), showing a 22.2% increase QoQ, indicating market recovery.
  • PC/console games should prioritize global distribution with local PR, while mobile games require local distribution due to Google Play's unavailability and the App Store's ISBN requirement in Mainland China.
  • Localization is crucial and involves translating into Simplified Chinese (ZHCN), localizing the game's title, and adapting game features by removing inaccessible foreign services (e.g., Facebook, Instagram, Google services) and adding local payment methods.
Polish Games AssociationJan 2023
Cover of The Game Industry of Poland: 2021 Report
Report162 pages

The Game Industry of Poland: 2021 Report

The Polish game industry demonstrated remarkable resilience and expansion throughout 2020, cementing its status as a global powerhouse in interactive entertainment.

  • The Polish game industry generated €969 million in annual revenue in 2020, supported by a workforce of over 12,000 professionals across 470 active studios.
  • The sector operates as a net exporter of games, with a domestic market valued at over $924 million and a strategic focus on international distribution for premium PC and console titles.
  • Poland maintains a specialized talent pipeline through 71 dedicated degree programs hosted at 56 universities, contributing to a workforce with 25% female representation.
Polish Agency for Enterprise DevelopmentOct 2021
Cover of Kodeks Dobrych Praktyk w Sprawie Stosowania Ratingu Gier Wideo: Polska
Report9 pages

Kodeks Dobrych Praktyk w Sprawie Stosowania Ratingu Gier Wideo: Polska

The Kodeks Dobrych Praktyk w Sprawie Stosowania Ratingu Gier Wideo (Code of Good Practice for Video Game Rating in Poland), established in November 2016 by the Stowarzyszenie Polskie Gry and the Indie Games Polska foundation, serves as a self-regulatory framework for the Polish video game industry.

  • The Kodeks Dobrych Praktyk, established in November 2016 by Stowarzyszenie Polskie Gry and Indie Games Polska, serves as the self-regulatory framework for age-appropriate game labeling in Poland.
  • The framework utilizes five age-based categories—3+, 7+, 12+, 16+, and 18+—which are aligned with the Pan European Game Information (PEGI) system to standardize content warnings for violence, language, sexual content, and fear.
  • Producers and publishers hold the primary responsibility for accurate labeling and are required to assess the effectiveness of their rating practices at least every two years.
Polish Games Association