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Nokia Research Center

Organization2 reports

Nokia Research Center was the research arm of Nokia, the Finnish telecommunications company, covering mobile technology and user interaction. Its work here is a report on augmented reality tools for casual users.

Documents

Cover of Enhancing Player Experience in MMORPGs with Mobile Features
Whitepaper7 pages

Enhancing Player Experience in MMORPGs with Mobile Features

This paper examines how massively multiplayer online role-playing games (MMORPGs) can incorporate mobile phone features to deepen player engagement and extend the reach of these games beyond the PC.

  • The paper proposes six categories through which mobile phone features can extend MMORPGs into pervasive gameplay: communication access, event notifications, asynchronous gameplay, synchronous player-to-player interaction, passive participation, and parallel reality.
  • Findings come from six focus groups held in February and March 2005 with 20 players aged 17 to 40 (roughly 13 percent female), plus two developers who contributed by e-mail, and the authors frame the work as qualitative research for game design rather than marketing research.
  • Players and developers reacted most favorably to optional, controllable, and peripheral features such as access to in-game chat and mobile auction or trading systems.
Nokia Research CenterJan 2005
Cover of Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World
Whitepaper6 pages

Augmented Reality for a Casual User: Designing Tools for Interaction with the Virtual World

This paper, authored by researchers at Nokia Research Center, argues that augmented reality should be accessible to casual users rather than dependent on expensive head-mounted displays and wearable computers.

  • The paper argues AR should be accessible to casual users rather than dependent on expensive head-mounted displays and wearable computers, with users actively creating content in a shared, collaborative AR layer instead of only viewing a static world.
  • The central thesis is that letting everyone contribute digital objects, stories, and games to shared AR spaces can enhance social interaction between people.
  • The proposed system pairs an AR world server, which stores data objects with triggers tied to location, temperature, or other available information, with client devices through which users see and interact with that content.
Nokia Research CenterJan 2002