Media and Sport
5 reports, presentations and talks by Media and Sport in the Game Industry Library, the newest “Loot Boxes and Digital Gaming: A Rapid Evidence Assessment” (2022).
Documents
Loot Boxes and Digital Gaming: A Rapid Evidence Assessment
Loot Boxes and digital gaming: A rapid evidence assessment Loot boxes and digital gaming: Study requested by Department for Digital, Culture, Media and Sport lnG/\ME m Ab~rtay 5 University 0 Loot Boxes and digital gaming: A rapid evidence assessment This rapid evidence assessment is an independent report funded by the…
Loot Boxes in Video Games: Call for Evidence
Call for Evidence - September 2020 The UK has played an important role in the development of the global video games sector.
Government Response to the Digital, Culture, Media and Sport Select Committee Report on Immersive and Addictive Technologies
by the Secretary of State for Digital, Culture, Media and Sport This publication is licensed under the terms of the Open Government Licence v3.0 except where otherwise stated.
Cultural Test for British Video Games: Consultation
Cultural Test for British Video Games: Consultation Our aim is to improve the quality of life for all through cultural and sporting activities, support the pursuit of excellence, and champion the tourism, creative and leisure industries.
The Government's Response to Next Gen: Transforming the UK into the World's Leading Talent Hub for the Video Games and Visual Effects Industries
Department for Culture, Media and Sport into the world's leading talent hub for the video games and visual Department for Culture, Media and Sport into the world's leading talent hub for the video games and visual Presented to Parliament by the Secretary of State for Culture, Olympics, Media and Sport by Command of Her Majesty…
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