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Lancaster University

Organization3 reports

3 reports, presentations and talks by Lancaster University in the Game Industry Library, the newest “Enhancing Deep Reinforcement Learning for Scale Flexibility in Real-Time Strategy Games” (2024).

Documents

Cover of Enhancing Deep Reinforcement Learning for Scale Flexibility in Real-Time Strategy Games
Whitepaper43 pages

Enhancing Deep Reinforcement Learning for Scale Flexibility in Real-Time Strategy Games

Real-time strategy games present a significant challenge for artificial intelligence due to the need for agents to navigate varying map dimensions and dynamic unit counts.

  • Integrating Spatial Pyramid Pooling (SPP) into reinforcement learning architectures enables AI agents to adapt to varying map sizes and unit counts without requiring neural network structural modifications.
  • This scale-invariant framework achieves superior performance compared to traditional baselines while reducing the required training budget by approximately 66%.
  • A training regimen utilizing sequential, high-frequency environment-swapping is essential for ensuring that agents develop robust, generalizable policies.
Universidade Federal de Minas GeraisJul 2024
Cover of Visual Abstraction for Games on Large Public Displays
Whitepaper5 pages

Visual Abstraction for Games on Large Public Displays

This research explores the viability of visual abstraction as a deliberate design choice for modern video games, challenging the industry’s long-standing trend toward increasing graphical realism.

  • Extreme visual abstraction is a viable design strategy for public-facing interactive displays, proving that high graphical fidelity is not a prerequisite for player engagement.
  • A field test involving over 150 participants demonstrated that users can successfully navigate and engage with a game using only a 38-by-20 pixel LED matrix.
  • The absence of traditional text-based tutorials in abstract designs encourages discovery-based learning and fosters social collaboration among players and spectators.
Lancaster UniversityNov 2016
Cover of Developing Customised Serious Games for Parkinson's Disease Rehabilitation: Design Guidelines
Whitepaper28 pages

Developing Customised Serious Games for Parkinson's Disease Rehabilitation: Design Guidelines

The development of bespoke serious games for Parkinson’s disease motor rehabilitation addresses the critical limitations of commercial off-the-shelf software, which frequently lacks the clinical adaptability required for patients with fluctuating motor impairments.

  • Bespoke serious games for Parkinson’s rehabilitation outperform commercial off-the-shelf software by allowing for the clinical adaptability required to address fluctuating motor impairments.
  • Effective rehabilitation design requires a three-layer architecture consisting of motion capture, dynamic gameplay, and remote clinical monitoring.
  • Games modeled after familiar, real-world activities—such as rowing—generate significantly higher patient motivation compared to abstract gameplay concepts.
Anglia Ruskin UniversityOct 2014

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