Karlsruhe Institute of Technology
3 reports, presentations and talks by Karlsruhe Institute of Technology in the Game Industry Library, the newest “RollAbility: Aligning Game-Based Wheelchair Skills Training with Clinical Protocols” (2025).
Documents
RollAbility: Aligning Game-Based Wheelchair Skills Training with Clinical Protocols
RollAbility serves as a specialized rehabilitative platform designed to improve powered wheelchair proficiency among children and teenagers by embedding the validated Wheelchair Skills Training Program (WSTP) into an immersive, narrative-driven gaming environment.
Understanding Disengagement From Competitive Multiplayer Games: An Exploratory Study of League of Legends
Competitive multiplayer gaming environments, specifically within the context of League of Legends, present unique psychological challenges that frequently lead to player disengagement.
- Player disengagement in competitive multiplayer games like League of Legends functions as an essential, involuntary mechanism for managing the stress and frustration of high-stakes team environments.
- The shift from leisure to 'forced exhaustion' is primarily driven by restricted player agency, where the necessity of team coordination and volatile match outcomes override individual control.
- Coaching structures act as critical mediators that help players regulate playtime and manage the emotional demands of team-based competition.
An Investigation of the Test-Retest Reliability of the miniPXI
The miniPXI serves as a short-form instrument designed to measure player experience, yet its utility for longitudinal or repeated evaluations remains limited.
- The miniPXI is reliable for tracking high-level metrics like overall enjoyment, appreciation, and Net Promoter Score, but it lacks the psychometric precision required for complex dimensions like immersion and mastery.
- Multi-item frameworks such as PXI, PENS, GEQ, and AttrakDiff consistently outperform the miniPXI in capturing nuanced player experience data.
- The study evaluated the miniPXI’s stability over a three-week interval using a sample of 100 participants across four distinct game genres.
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