Japan Online Game Association
Japan Online Game Association is an industry body for online game companies in Japan. It publishes reports and statements on topics such as research into gaming disorder and responses to related study results.
Documents
Response to the Research Results on Gaming Disorder
Four major Japanese gaming industry organizations, including the Computer Entertainment Supplier’s Association and the Japan eSports Union, have formally acknowledged recent external research findings regarding gaming disorder.
- Four major Japanese gaming industry organizations, including the Computer Entertainment Supplier’s Association and the Japan eSports Union, have formally acknowledged recent research on gaming disorder.
- The industry groups are transitioning from observation to proactive policy development to address the health and social implications of excessive gaming.
- A strategic framework is currently being formulated in collaboration with academic experts and government ministries to ensure evidence-based guidelines.
概要: ゲーム障害に関する調査・研究
Four major Japanese gaming industry organizations, including CESA, JOGA, MCF, and JeSU, have initiated a comprehensive research project to address the classification of gaming disorder by the World Health Organization.
- Four major Japanese industry organizations (CESA, JOGA, MCF, and JeSU) have launched a formal research project to develop evidence-based countermeasures for gaming disorder following its classification by the WHO.
- The research is governed by an independent committee of external experts in psychology, medicine, and social research, chaired by Professor Akira Sakamoto of Ochanomizu University.
- The project is structured into two phases spanning 2019 and 2020, beginning with the development and validation of standardized measurement scales for both children and adults.
ゲーム障害に関する調査・研究の取り組みについて
The Japanese gaming industry, represented by the Computer Entertainment Supplier’s Association, the Japan Online Game Association, the Mobile Content Forum, and the Japan eSports Union, has initiated a formal research project to address the classification of gaming disorder by the World Health Organization.
- Four major Japanese gaming industry associations—CESA, JOGA, MCF, and JeSU—have launched a formal research project to address the WHO's classification of gaming disorder.
- The initiative is led by an independent research committee headed by Professor Akira Sakamoto to ensure academic rigor and impartiality in studying gaming behaviors.
- The project aims to replace speculation with scientific evidence to guide industry standards and public policy regarding excessive gaming.