Graz University of Technology
4 reports, presentations and talks by Graz University of Technology in the Game Industry Library, the newest “GameDevDojo: An Educational Game for Teaching Game Development Concepts” (2024).
Documents
GameDevDojo: An Educational Game for Teaching Game Development Concepts
GameDevDojo functions as an interactive, physics-based educational platform designed to bridge the gap between theoretical game development concepts and practical application.
- An evaluation of 57 students demonstrated that game-based learning significantly outperforms traditional text-based instruction in both knowledge acquisition and student motivation.
- While both experimental and control groups showed measurable knowledge gains, the game-based cohort maintained higher interest levels, whereas the theoretical group experienced a decline in engagement.
- Active engagement with the GameDevDojo platform facilitates faster mastery of complex, high-level technical tasks compared to conventional study methods.
ISPO: A Serious Game to Train the Interview Skills of Police Officers
The Interview Skills for Police Officers (ISPO) project establishes a digital training framework designed to enhance the investigative capabilities of law enforcement through serious gaming.
- The ISPO project utilizes Intelligent Virtual Agents to provide a scalable, repeatable digital training environment for police officers to practice investigative interviewing techniques.
- Empirical testing with 194 participants showed that the simulation effectively reduces reliance on dominance-based tactics in favor of empathetic engagement and structured communication.
- The platform is designed to teach established investigative protocols, specifically the PEACE model and the Cognitive Interview, through real-time feedback and post-session analysis.
#StayHome Playing LoL: Analyzing Players’ Activity and Social Bonds in League of Legends During Covid-19 Lockdowns
The COVID-19 pandemic transformed digital environments into essential social infrastructure, as evidenced by a comprehensive analysis of League of Legends telemetry data from September 2019 to September 2020.
- The depth of interpersonal connection, rather than gameplay alone, was the primary driver of long-term user retention during the September 2019 to September 2020 period.
- Government-mandated lockdowns in North America, Western Europe, and South Korea directly correlated with significant surges in both total player turnout and match frequency.
- While the pandemic drove a global influx of new participants, the majority of these users treated League of Legends as a transient coping mechanism and exited the platform once restrictions were lifted.
Game Elements Improve Performance in a Working Memory Training Task
Integrating game elements into cognitive training tasks significantly enhances user performance and operational efficiency.
- Gamification elements such as progress bars and level indicators significantly increase user performance and operational efficiency in working memory training tasks.
- The integration of game mechanics encourages participants to utilize their maximum working memory capacity more effectively than conventional, non-gamified training methods.
- Gamification acts as a performance catalyst for objective output without fundamentally altering a user’s maximum cognitive capacity.
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