GamesMarket
GamesMarket is a games industry news and market intelligence outlet. It publishes articles on national video game markets, revenue figures and player statistics, including coverage of the US, Mexico and Switzerland.
Documents
Swiss Games Market: 57% of the Swiss Population Plays Games
The document reports on the Swiss games market, drawing on the Digimonitor 2025 study conducted by the Interest Group for Electronic Media (IGEM) and WEMF AG.
- In 2025, 57% of the Swiss population (3.6 million people aged 15-75 who use the internet) played computer and video games, an increase of 246,000 players year-on-year.
- The gaming audience in Switzerland is larger than that of streaming platforms like Spotify or Netflix.
- While smartphones remain the most popular gaming device in Switzerland, consoles and laptops are seeing increased popularity.
Power of Play: Mexico
The document is a GamesMarket article summarizing the Mexico portion of the Power of Play study, a multi-country survey of gamers conducted by industry associations across 21 participating countries.
- Mexican gamers show a unique demographic, with a strong concentration in the 25-34 age group and comparatively fewer younger or older players.
- Gaming fosters strong social connections in Mexico: 75% of surveyed gamers play online with others at least monthly, and 61% play in-person with others monthly.
- Video games positively impact family relationships in Mexico, with 61% of parents reporting an improved relationship with their children due to gaming, more than double the rate in Germany.
US Video Game Industry Revenue Down One Per Cent in 2024
US video game consumer spending totaled $58.7 billion in 2024, a decline of nearly one per cent from 2023, according to this analysis of market data from Circana (NPD) with mobile figures from Sensor Tower, covering December 30, 2023 to January 4, 2025.
- The US video game industry revenue decreased by almost one percent in 2024, totaling $58.7 billion, down from 2023.
- Hardware sales experienced a significant 25 percent decline in 2024.
- Consumer spending on video game content increased by two percent to $50.64 billion in 2024, marking the second-highest figure in US history, only surpassed by $52 billion in 2021.