Game Art
Organization2 reports · 1 article
Game Art publishes reports on serious game design and its application as learning media.
Documents
Article
How Gaming, Artificial Intelligence and Big Data Is Changing Education: A Scalable Solution
Solve Education! addresses the global challenge of providing quality, scalable education to the 263 million children and youth currently out of school.
- Solve Education! targets the 263 million children and youth currently out of school by utilizing a hybrid digital platform that combines strategy games and puzzle mechanics.
- The platform employs artificial intelligence to adapt educational content to individual competency levels and learning styles, effectively replacing the role of a traditional teacher.
- Big data analytics are used to conduct A/B testing on in-game variables like reward structures and interface design to optimize student learning outcomes.
International Journal of GameOct 2021
Whitepaper4 pages
Character Design for Educational Games: Caring for the Urban Forest in Jakarta
This study addresses the critical lack of public awareness regarding urban forests in Jakarta, Indonesia, by proposing the use of character design in educational games as a social messaging tool.
- Jakarta faces a significant environmental challenge, as the city has struggled to meet its government-mandated target of designating 40% of its land as green open space.
- Anthropomorphic character design serves as an effective educational tool to bridge the public awareness gap regarding the location and benefits of Jakarta's scarce urban forests.
- The research utilized Design Research Methodology (DRM) to develop two primary mascots, Huti and Syca, specifically tailored to engage children aged 10 to 12.
International Conference of GamesOct 2021
Whitepaper8 pages
Designing Serious Game as Learning Media of Design Thinking Mindset
This research explores the use of serious games as an effective pedagogical tool for teaching Design Thinking (DT), addressing the common challenge that DT is often perceived as overly abstract and difficult to articulate.
- Serious games effectively bridge the gap between abstract Design Thinking (DT) theory and the practical, tacit mindset required for successful application.
- A three-part game prototype utilizing alien, infant, and detective themes successfully teaches core DT principles including user focus, problem framing, and experimentation.
- The intervention demonstrated significant quantitative improvements in participant understanding across all measured DT categories, with the highest gains in 'fuzzy front end' comprehension.
International Conference of GamesDec 2019